Deadrun by jcmoyer

[raw]
made by jcmoyer for LD 44 (COMPO)

Your life is currency. Literally.

Death has a debt to pay, and he needs your soul to pay for it.

Avoid him at all costs. Find the exit. Escape.

Controls

  • WASD: move
  • Mouse: look around
  • F: fullscreen

Browser Support

Tested in:

  • Chrome 73.0.3683.103
  • Firefox 66.0.3

Tools used

This is my first 3D game. It was written from scratch (no 3D libraries) in 48 hours using TypeScript and WebGL.

  • Code: Visual Studio Code
  • Art: Gimp
  • Music and sound: FL Studio

Changelog

2019-05-03

  • Added missing death sound effect
  • Fixed a bug where enemies would be much larger on smaller resolutions making it impossible to see
  • Fixed the same bug for the exit tile particles
  • Both of the above bug fixes involved optimizing how these objects are rendered

Known issues

  • Link to compo page on last screen doesn't work well (takes you to a page that doesn't scroll, itch.io's fault)

ld44screenshot1.png ld44screenshot2.png

Ratings

Given 57🗳️ 3🗨️

Feedback

tfdiaz
29. Apr 2019 · 04:02 UTC
This was really a fun game! I was getting stressed on that last level! Great job doing horror.
zimennik
29. Apr 2019 · 04:14 UTC
Well, sir, congratulations. You managed to scare me. The third level is simply gorgeous with its unexpected twist =)
grllle
29. Apr 2019 · 07:59 UTC
This was super cool. nice level ideas and variants, great nostalgic art and sounds. more than worth playing through the whole thing!
Morg
29. Apr 2019 · 08:19 UTC
Art and sounds were absolutely amazing, it was super spooky. The sounds of death approaching as you explore the levels were very unnerving.
It did not fit much of the theme, in my opinion, but it doesn't matter because I got SPOOKED
shp
29. Apr 2019 · 11:59 UTC
Sound and atmosphere on point! Suitably unnerving
mrnyarlathotep
30. Apr 2019 · 13:21 UTC
Pretty simple concept, but well executed - bit of a stretch for the theme, but close enough that I'm not going to sweat it.

I really liked that you managed to get enough assets made within the compo deadline to give the levels their own visual identity, instead of each level looking the same with a different layout - speaking from experience thats tough to do in a compo entry!
DrSkort
30. Apr 2019 · 13:22 UTC
The whole atmosphere was very tense and because of that I got really scared of the skulls ^^ I tried really hard to avoid them because I was scared of a jumpscare ( I replayed and there was no :D) Good Job on that even though I think that the atmosphere was much more stressful in the beginning when there was more focus on the whispering and approaching of one or two hidden sculls than on a lot of blood and a lot of sculls ^^
EddenSoft
01. May 2019 · 08:32 UTC
WOW, This game is super cool, level design, graphics. Good job!
neverautomatic
01. May 2019 · 22:03 UTC
The graphics were really crisp for what I'm guessing was a raycasting engine? Really well done, especially for your first 3D game.
kostasvs
01. May 2019 · 22:06 UTC
Oh boy, just finished the game, I normally can't handle games like this (I had accidental jumpscares now and then and they really get to me). Great mood, the game is simple but well executed.
PixScope
01. May 2019 · 22:07 UTC
I love it !
Raphiell
02. May 2019 · 01:14 UTC
I absolutely LOVE the creepy atmosphere, the fade in seeing all those skulls on level 3 was great. My only suggestion would be lowering the look sensitivity, and maybe some variety in the types of death that come after you. Very cool!

Well done!
🎤 jcmoyer
02. May 2019 · 03:51 UTC
@neverautomatic There is no raycasting, the level geometry is true 3D (admittedly it looks like a Wolf3d clone with the tile-based level design but I didn't have time to model levels too ;) All the textures were drawn at 512x512 resolution and rendered with nearest texture filtering to preserve hard edges, which is probably why it looks crisp.
SimplePotential
02. May 2019 · 22:26 UTC
Nice maze game! Level difficulty progression was really nice. First person games make a bit dizzy so i didn't play past level 4 but still really nice.
zubspace
02. May 2019 · 22:52 UTC
I really like the music and how it get's more frightening. Good job!
cheesepencil
02. May 2019 · 23:06 UTC
I hope people realize what an achievement this is without third party libraries...

My only complaint is that the mouselook is extremely sensitive. On more than one occasion a skull came out of a wall or a corner and gave me a jump, which of course wiggled my mousing hand and caused the camera to spin around a couple thousand degrees, completely disorienting me. I still managed to beat it in one try, but the jump scare + the complete discombobulation nearly made me pee my pants.

If it were me I'd have set the mouse sensitivity to 50% or 25% of its current value. I guess I could have done that with the windows mouse settings so I'm just rambling.

FYI these are my Windows mouse settings and I'm using a crappy $5 wireless optical mouse for laptops (I guess)
![Annotation 2019-05-02 190255.png](///raw/4ae/22/z/246a1.png)

That's not to take away from how cool this is, it's really, really cool.
🎤 jcmoyer
02. May 2019 · 23:48 UTC
@raphiell @cheesepencil I had originally planned to add a mouse sensitivity setting (for most of development it was twice as sensitive as it is now lol) but I never got around to it. I will make sure to incorporate your feedback in future games.
atmospherium
02. May 2019 · 23:58 UTC
Hey, I escaped death.

I liked the mood and atmosphere of this a lot. Even the ways the field of view felt kinda distorted worked toward the feeling of being lost in a surreal plane, trying to outrun death. Things felt difficult in places, but I always felt that if I got caught that it was my fault (not to mention having checkpoints is SUPER helpful). By the end I found the balance of baiting the skulls and strafing to explore without feeling like I was about to get caught.
cheesepencil
03. May 2019 · 00:01 UTC
@jcmoyer it's a very, very minor quibble and I would never expect a jammer to waste any of their 48 hours on fluff like input settings. Your game is excellent
fashionbatman
03. May 2019 · 00:07 UTC
super spooky! The games well polished and is fun to play, so great job!
rsim
03. May 2019 · 06:53 UTC
Very moody - both the graphics and audio - well done! They fitted the game very well. Definitely nostalgic for me, as it reminded me heavily of some of the post-Wolf3D, pre-Doom games/engines which was very formative for my game dev career(/life? lol).
candlesan
03. May 2019 · 07:00 UTC
Really spooky vibe! Great audio. the audio really got the super creepy/chilling vibe going. Impressed you were able to create so many assets in a single weekend between the audio, the art, the skulls and the level design. Nicely done.
candlesan
03. May 2019 · 07:02 UTC
I just re-read your description that you wrote the WebGL rendering code during the duration of the jam. Very impressive! That makes your game far more impressive!
JM Studio
03. May 2019 · 23:54 UTC
Well done for this game especially for not using any librairy or anything and getting to this result with a prefectly creepy mood and atmosphere ! COngarts !
sylvie
03. May 2019 · 23:57 UTC
This had a really creepy atmosphere and nice sound and graphics. Well done!
Norris Eldridge
03. May 2019 · 23:59 UTC
Great atmosphere! It was a bit too easy I think to just run passed stuff. It would have been great if the AI was perhaps a little bit smarter. It seems like the AI was move at player which meant that most of the time they were stuck in corners or on walls. But still it was a solid entry though I must admit I don't really see the connection to the theme. Overall great work though :)
Dorblin7z7
04. May 2019 · 03:36 UTC
**OOF** this game's laying on the spooks *thick*! Really loved the atmosphere, almost everything contributed to the fear and sense of dread! There's even a puzzle in there!

This game may be simple but it's all about atmosphere, and I've not seen many games that come close!
DataGreed
05. May 2019 · 14:16 UTC
damn, the music is disturbing. Nice entry! Reminded me of creepy version of Wolfenstein higher resolution graphics :)
QuadApe
05. May 2019 · 21:10 UTC
These eerie sounds and fog! Very cool atmosphere. Graphics are mostly pleasant, and the game is simple and fun.