LastSwap by EdevJogos

You're an necromancer that uses your own life to summon creatures and defende your tower, luckly you have an alchemist partner that can make potions to heal you, but them both need to hurry, the human army is relentless and won't stop their attack until their king is dead.
Make items combinations to summon monsters and defend your tower:
The Alchemist can craft potions to heal the Necromancer and cure some status. The Necromancer can summon minions to fight foes.
Note. When your life bar is green, you'll lose hp over time, but the alchemist can craft a potion to stop this.
Combos

| HTML5 (web) | https://tbonegames.itch.io/last-swap |
| Windows | https://tbonegames.itch.io/last-swap |
| Original URL | https://ldjam.com/events/ludum-dare/44/lastswap |
Ratings
| Given | 146🗳️ | 74🗨️ |
Yeah, we enjoy alot 2 controls like that too.
Thanks for sujestion now the combos (the most important) are in the description!! :)
And a random question, are you guys from Brazil?
Thanks for review.
Thank you! =)
I would make a recommendation because you don't really know how far you come in the game, you could make a simple timer or show what wave or lvl you're at, it would also make the game competitive since then people can tell how far they have come in the comments!
Enjoyable game!
Thank you!
check out my lil game if you can.
Thanks guys for the review! :)
It was confusing for me at first but when I got the grip of it I loved it!
It becomes very difficult later on, so I couldn't really beat it xD
Great job guys, this could be a full fleshed steam game if you guys keep updating it!
Would be better if the waves were divided in levels, but we cut-off this resourse to secure time =)
Obviously I skipped the tutorial and was doing stuff randomly at first, but it got easy once I learned how the crafting system works. Only complain is that you have to be so focused with the "crafting" that you'll be missing most of the graphics and fighting. I believe some interaction with the actual fights would add well..
Things some feature requests I"d love to see if you made this into a full game: As you're pressing buttons to put together your spell I'd love a visual "queue" of what you've pressed so far. Or maybe an indicator that floats upwards after something was crafted. I'd also love to see the recipes that were shown to me during the intro screen could be accessed later.
Great game! Well done!
I also noticed I was keeping an eye on the cooldowns and health bar below rather than on the fight on the upper half of the screen. I did notice a boss appear near the end, but my attention was quickly pulled down again when the time came to flood the field with fighters.
The low poly art is pretty cool. Think the color palette got a little muddy here and there, too many saturated color tones blending together. A reduction in colors used overall, as well as some saturation balancing would probably help a lot in that regard.
The voice-over at the start had some very noticeable background noise.
All in all, an excellent entry that I wished I could've seen more of, instead of looking at cooldown times at the bottom of the screen. :wink:
Good mechaniics, it's like a crossover betweeen a "generic siege game with a magika", the graphics are aewsome, but i think that you could disappear with the bodies over timee since the batlefield got completely covered by bodies...