Death City by Sintinium
Info
"My life isn't currency, YOURS IS!" - Mayor of Death City
DeathCity is a city builder style game where its population is the currency. Want to build a new house? That's gonna cost an arm and a leg literally... Maybe even a few.
To keep your "lovely" citizens ~~alive~~ happy you need to keep up with supply and demand. Each building has a set size (didn't have time for tooltips sorry!) that is based on it's price. The bigger the building the bigger the size.
To earn more population each building is "taxed". If there's not enough population for that building it won't be taxed though so beware!
Once your population hits 0 it's game over. Good luck!

Tools Used
Engine
- Godot 3.1
- Jetbrains Rider
Art
- Aseprite
- Pyxel Edit
Audio
- Audacity
- Abundant Music
Controls
- Arrow keys to move
- <> OR -= to make time go faster or slower
- Space to pause/resume time
Buildings are grouped from left to right. The underline under each building tells it's type: - Residential is green - Commercial is blue - Industrial is red
Any feedback about Linux and Mac builds would be great. I can't afford a Mac (sorry if you dont't speak broke) and I currently don't have Linux installed on this computer but I'm willing to help solve any issues.
Ratings
| Given | 27🗳️ | 9🗨️ |
The game worked fine on my machine (Windows). Nice to see other engines than Unity being used.
Side note, I glad so see games made on Godot :D
I ran into a game crash when I tried to bulldoze a road though!
Edit : I got a crash when I tried to remove a house too.
although i also had mine crash when trying to bulldoze a road,
The gameplay itself was really fun and i can see myself coming back to play it again after the jam!