Two Way Dungeon by Jordan Kniest

[raw]
made by Jordan Kniest for LD34 (COMPO)
In Two Way Dungeon you need to kill the "Potato King". With every kill the strength of your sword will increase until it is a pink sword.

Every 4 rooms you CAN go and try to kill the boss.

Controls:
(Q) und (E)

Feedback

Duobix
14. Dec 2015 · 06:21 UTC
Gigant. Chinese. Lobster. Potato. Enemies. Made my day.
ezolotko
14. Dec 2015 · 07:11 UTC
This is fun game, the monster is great. I like the camera movement.
Boberro
14. Dec 2015 · 13:09 UTC
Nice idea. "on rails" movement isn't something you see a lot nowadays.
Donar
14. Dec 2015 · 22:00 UTC
Nice one. By no means a great game or a challenge but at least I fought some potatoes today and killed the potato king. I'll tell this tale to my grandchildren one day.

For some reason it was funny ;)
logorrhea
18. Dec 2015 · 05:35 UTC
Definitely stands out as unique in the games I've played so far! Quite ambitious going for 3D as well.
PowerSpark
18. Dec 2015 · 05:45 UTC
Cool game for two buttons! I enjoyed, but there should be something randomly added to each room, health especially. Keep it up.
pianoman373
18. Dec 2015 · 05:56 UTC
Man, I think you could have really turned this into a winning entry if you had polished it a bit more. The idea is just genius. If you had turned it into a sort of two-button sword fighting game, that would have been awesome. I think this came out to be a little too slow though.

Not sure what the potatoes were all about though... lol.
zenmumbler
21. Dec 2015 · 18:14 UTC
I defeated the boss and the screen went grey. Did I win?
The potato-monk-cats were kind of cute, their attacks were like a cat clawing at you without really wanting to hurt you. And an octoroc as the boss! Nice.
yesandgames
24. Dec 2015 · 03:23 UTC
Cool concept for a mechanic. Potential to fit well within the context of other controls, such as movement. Good work!