LifeCurrencyPlatformer by Quagga

[raw]
made by Quagga for LD 44 (JAM)

Controls: A|D - Movement AA|DD - Dash Space - Jump J - Fire

Ratings

Given 51🗳️ 38🗨️

Feedback

Adam Elaoud
30. Apr 2019 · 06:14 UTC
My initial expectation once I booted up the game and started playing was that it was gonna be supremely easy, but it was surprisingly more challenging than I expected. Out of the 3 levels, I died twice. Similar to the difficulty, the controls felt a bit wonky at first, but after a bit of playing they really grew on me. I enjoyed being able to wall cling and dash into a long jump. Despite it's simplicity, I enjoyed playing it. Overall, well done!
CarlsonAndPeeters
30. Apr 2019 · 06:49 UTC
Clever use of the theme! I could see the resource allocation mechanic being really fun to play with in a larger project. Levels had a good level of challenge I felt. Great stuff!
Cubicode
30. Apr 2019 · 07:37 UTC
It took me a while to figure out that I can climb the walls, which is really cool.
To begin with, I had a bit of trouble with the fire button, but after a while I was used to.

Makes fun to play.

And BTW. The links are switched. The one that states Win is for Mac and vice versa.
beanslasher
30. Apr 2019 · 07:51 UTC
The resource allocation like stated above made it super fun, and it had quite an unexpected challenge, I love it!
Retti01
30. Apr 2019 · 08:24 UTC
Love the use of the theme. It has nice challenge.
samorious
30. Apr 2019 · 09:04 UTC
Interesting game with a nice focus in mechanics :-)
NoobException
30. Apr 2019 · 09:08 UTC
Relly nice game for your first LD.

It is a bit difficult, but it gives a challenge!
After few deaths I had to rethink my strategy for the level. :smile:

Good job! :wink:
dan-r
30. Apr 2019 · 09:12 UTC
Quite enjoyed your game, I found the controls nice and snappy. The way you worked with the theme gave it a good challenge and challenged me to play it a couple of different ways.
🎤 Quagga
30. Apr 2019 · 09:44 UTC
@retti01 @noobexception @samorious @dan-r @beanslasher @cubicode @carlsonandpeeters @adam-elaoud thank you guys
SimonL
30. Apr 2019 · 16:10 UTC
getting a 404 at the web version…
adrian0901
30. Apr 2019 · 16:31 UTC
Not that fun, innovative and following the theme at all.
🎤 Quagga
30. Apr 2019 · 17:32 UTC
@simonl fixed!
T.A.C. Commandeur
30. Apr 2019 · 17:57 UTC
This game had a couple of moments/things I really enjoyed:
- The climbing on walls. That felt really satisfying!
- Having enemies shoot each other in the back, this was quite fun.

I think this could be the prototype for a really cool stealth game where you have to sneak around enemies with the cool climbing controlls, and trick them into shooting each other and stuff. But that's just my opinion though.
I hope you'll expand on this in the future!
stev0o
30. Apr 2019 · 18:08 UTC
Fun, Simple and on theme. Loved the minimalist art. Great Job!
CraftLord
30. Apr 2019 · 18:15 UTC
It took a while to figure some things out, but finally I got the hang of it.
Nice simple game, not to easy. A little buggy at some times.
I ran out of bullets and wanted to go to the menu, but that doesn't seem to work.
SimonL
30. Apr 2019 · 19:11 UTC
Fun game!

The sticky-to-walls thing felt first extremly weird, then kind of awesome. I completely agree with @t-a-c-commandeur
🎤 Quagga
01. May 2019 · 03:54 UTC
@t-a-c-commandeur yes, its prototype and i will make first playable version of game this summer.
rosypenguin
01. May 2019 · 04:59 UTC
Good basic framework for a limited-ammo platformer. You can try working the ammo/health reallocation UI into the gameplay itself, like making it a shop area.
killscreen
01. May 2019 · 05:39 UTC
Agree with the others that the wall-jumping was the standout feature here; it felt really smooth, while still being just hard enough to pull off that the execution felt satisfying. When you come back around to this game, I think having some animated visual cues to help with the timing of those jumps would reinforce that feeling. Really nice work!
triplefox
01. May 2019 · 06:31 UTC
I liked the game balance, and the concept of configuring your character as the "life is currency" tradeoff. The game could be more technically accomplished(little things like sticking to walls) and include additional themes/characterization/etc. but it was very playable as-is.
maoap
01. May 2019 · 10:31 UTC
Nice game, it took me a while to figure out how to decrease your life in change for ammo, maybe a minus sign would help =D To the controls, I really liked sticking to the walls, however I would rather play it with arrows + spacebar than wsad+space. What a pitty it doesnt contain sounds. You can invest ~ 1 hour for sound (implementing+finding) and the game would be nuch better. To sum it up, good job :)
Nayrahbbt
02. May 2019 · 16:42 UTC
Simple and cool, I liked sticking to the walls and being sneaky to not get hit. Bearly used the ammo so I used my points in health instead. Would be better if it had some music.
Alexascher
03. May 2019 · 16:50 UTC
Very fun game. At first I didn't understand how to configure life and ammo. I thought I'll have more points when I finish level.
SpiRiTs
03. May 2019 · 17:11 UTC
Simple visual that look good, the game play was also great. The only concern I have is the difficulty, I think it was too easy. I manage to beat all 3 levels without dying or shooting. Overall, great game. Congrats! :thumbsup: