{"author_link":"\/users\/ronin748","author_name":"ronin748","author_uid":"1006193","comments":[{"author_name":"Saering","author_uid":"1081341","time":"2019-04-30T09:53:27Z","epoch":1556618007,"modified":1556618007,"text":"The game is actually fun! I think the problem is mainly about the controls, the character jumps way too high, there's a very low gravity, it would have been better to rotate with the mouse, it's pretty strange to move with ZQSD\/WASD and rotate with arrows, but it's easy to get used to.\nMaybe help the level visibility, it was a bit dark, I did not know where to go sometimes, and globaly I did not know exactly what I had to do. It was written, but I don't like it when I have to read lot of rules, I'd rather play and find by myself what to do.\n\nBut overall I really liked playing it, it's a cool game ! ","likes":1,"format":"md"},{"author_name":"Xahell","author_uid":"1052594","time":"2019-04-30T09:59:38Z","epoch":1556618378,"modified":1556618378,"text":"It looks to me like you overscoped a bit.\n\nYou got all the technology working right, but you didn't have time to tweak the game to make it more playable and more enjoyable.\n\nIt's an impressive work anyway, good job!","likes":2,"format":"md"},{"author_name":"VinegarLove","author_uid":"1074450","time":"2019-04-30T21:14:42Z","epoch":1556658882,"modified":1556658882,"text":"Very impressive.\nThe gravity is a little bit too soft (still it could be good since it's a reaper ghost i guess :smile: )","likes":1,"format":"md"},{"author_name":"h.m.murdock","author_uid":"1144514","time":"2019-04-30T21:25:34Z","epoch":1556659534,"modified":1556659534,"text":"The .exe file didn't work for me in Windows...","likes":1,"format":"md"},{"author_name":"ronin748","author_uid":"1006193","time":"2019-05-01T10:43:57Z","epoch":1556707437,"modified":1556707437,"text":"I created a Post-LD version with better physics, terrain gen and french keyboard layout","likes":1,"format":"md"},{"author_name":"Noah Reinagel","author_uid":"1014902","time":"2019-05-01T14:30:29Z","epoch":1556721029,"modified":1556721029,"text":"The game failed to run on my Windows","likes":1,"format":"md"},{"author_name":"ronin748","author_uid":"1006193","time":"2019-05-01T14:48:27Z","epoch":1556722107,"modified":1556722107,"text":"The Windows problems could be caused by drivers, make sure that your GPU and drivers support Vulkan. Could also be that I'm not setting up the GPU correctly in Vulkan.","likes":1,"format":"md"},{"author_name":"ronin748","author_uid":"1006193","time":"2019-05-01T15:01:58Z","epoch":1556722918,"modified":1556722918,"text":"I've now adjusted physical device selection slightly. Hopefully it can pick up the correct GPU more easily.","likes":1,"format":"md"},{"author_name":"CaOrJavier","author_uid":"1151669","time":"2019-05-01T15:07:27Z","epoch":1556723247,"modified":1556723247,"text":"I like your 3d art","likes":1,"format":"md"},{"author_name":"JofersGames","author_uid":"1126599","time":"2019-05-01T15:46:45Z","epoch":1556725605,"modified":1556725605,"text":"MOOOD :) great job man :) ","likes":1,"format":"md"},{"author_name":"mharring","author_uid":"1141942","time":"2019-05-02T01:23:35Z","epoch":1556760215,"modified":1556760215,"text":"I'm impressed that you made your own engine - kudos! The game was fun, a little too easy for my taste (but perhaps I'm a glutton for pain). The graphics reminded me a bit of Hexen from the old days.","likes":1,"format":"md"},{"author_name":"Mr_Field","author_uid":"1001607","time":"2019-05-02T01:24:11Z","epoch":1556760251,"modified":1556760251,"text":"I really like how this game looks and I don't know why. I also found just running around really fun to do. Running into cliffs and drifting through the air, grabbing a couple of fat stacks and a soul on the way, is just sublime.","likes":1,"format":"md"},{"author_name":"FanManPro","author_uid":"1129097","time":"2019-05-02T01:40:38Z","epoch":1556761238,"modified":1556761238,"text":"Ah nice. I also love Go and its really awesome that more people are pushing for it in gamedev. I'd switch from C++\/C# any day! Well done to you, glad I'm not alone :P","likes":1,"format":"md"},{"author_name":"FanManPro","author_uid":"1129097","time":"2019-05-02T01:49:34Z","epoch":1556761774,"modified":1556761774,"text":"One more thing, you should make it easier to `go install` your game so that it also downloads and installs your engine.\n![Capture.JPG](\/\/\/raw\/948\/f1\/z\/24454.jpg)\n\ncouldn't get it to play when I ran the executable you built. (that is why I tried building)\n\n![Capture2.JPG](\/\/\/raw\/948\/f1\/z\/24457.jpg)\n","likes":1,"format":"md"},{"author_name":"ronin748","author_uid":"1006193","time":"2019-05-02T02:00:41Z","epoch":1556762441,"modified":1556762441,"text":"@fanmanpro Thanks for the input! I think the imports should work now.","likes":1,"format":"md"},{"author_name":"FanManPro","author_uid":"1129097","time":"2019-05-02T02:39:43Z","epoch":1556764783,"modified":1556764783,"text":"Nah this time I got:\n \n`# runtime\/cgo\nexec: \"i686-w64-mingw32-gcc\": executable file not found in %PATH%`\n\nPretty sure I need to install MinGW but the clunky one for x64 Windows systems. But don't worry about it, I remember having similar troubles with cgo back in my Go engine dev days. I used the exact same command: https:\/\/github.com\/autovelop\/playthos\/blob\/master\/platforms\/windows\/windows.go#L13\n\nAnyway, I managed to get it working with just `go run main.go`. Very impressive. I liked the procedural world. And 3D! I haven't had to courage to try that with Go yet. :stuck_out_tongue_closed_eyes: \n\n\n\n P.S. my project is pretty much abandoned so feel free to fork and rip it apart. RIP 2 years of my life for github 35 stars. :smiley: ","likes":1,"format":"md"},{"author_name":"HPMNK","author_uid":"1045974","time":"2019-05-02T02:41:01Z","epoch":1556764861,"modified":1556764861,"text":"Didn't manage to get the game working on my computer, we'll definitely take a look if there is an update, because it looks great : ) ","likes":1,"format":"md"},{"author_name":"pcoridan","author_uid":"1077064","time":"2019-05-02T04:12:12Z","epoch":1556770332,"modified":1556770407,"text":"Awesome job working on some new tech!  I downloaded both, kinda liked the bouncy one better.  Watching the people and I jump in the air was pretty great. Even though there wasn't much to the game play, the style reminded me of some old school dungeon games, kinda liked it.","likes":1,"format":"md"},{"author_name":"fatPenguin","author_uid":"1009985","time":"2019-05-02T15:58:31Z","epoch":1556812711,"modified":1556812711,"text":"Nice idea, had fun playing. graphics were cute too.\nhad no idea to how run the game at first haha\nI felt like the controls were a bit too fast, and about the soul thing I feel like good soulds should be green and bad ones red, and the colour thing can be applied to the humans so you get rewarded when you know th right numbers by not having wasted time running to the wrong people, you know what I mean?\n\nOverall, a really good job! you can be proud of yourself! :)","likes":1,"format":"md"}],"format":"md","images":["ld44\/154176-6a1835e74b58c5c12042bc8cfc682468.png"],"links":[{"url":"https:\/\/roninkoi.itch.io\/worked-to-death","text":"Windows"},{"url":"https:\/\/github.com\/Roninkoi\/LD44","text":"Source code"},{"url":"https:\/\/www.dropbox.com\/s\/126x60uk6ln28mx\/LD44.zip?dl=0","text":"Linux"}],"metadata":{"g_key":"54619","g_author":"1006193","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"254508","g_title":"Worked to Death","g_status":"USEAR3","g_place":"99999","g_commentcount":"19","g_site2_node_id":"154176","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.0526807"},"nds":{"n_key":"154176","n_urlkey":"254508","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/worked-to-death","n_slug":"worked-to-death","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"6193","n_created":"1556584978","n_modified":"1556767159","n_version":"468787","n_status":"COMMIT"},"node":{"id":154176,"parent":139254,"superparent":9,"author":6193,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-30T00:51:51Z","created":"2019-04-30T00:42:58Z","modified":"2019-05-02T03:19:19Z","version":468787,"slug":"worked-to-death","name":"Worked to Death","body":"![screen0.png](\/\/\/raw\/138\/1\/z\/237d4.png)\n\nYou\u2019re an overworked Grim Reaper trying not to get fired. Your boss has set you an ever increasing quota of souls to claim and your family\u2019s expenses threaten to ruin your finances. Can you keep your salary up and pay the bills?\n\nFeatured: crazy physics and nightmarish landscapes.\n\nClaim souls that are RED. Claiming innocent souls causes a monetary penalty (-3). You have to meet your soul quota in your shift, which can range from 12 hours to 24 hours. At the end of each day you will receive money based on your salary. If your money can't cover your bills or you don't meet your quota, the game ends.\n\nThere is a day\/night cycle that can make recognizing colors difficult. DAY = YELLOW, DAWN\/DUSK = ORANGE, NIGHT = BLUE. The levels are randomly generated.\n\nControls\n\nWASD - move, also french in Post-LD\n\nLEFT\/RIGHT - turn\n\nSPACE - attack (claim soul)\n\nThe game was programmed in Go using Vulkan (vulkan-go).\nGLFW is used for windowing. It uses my own engine, Gorium.\n\nVulkan is very hardware-specific, so any bug reports are appreciated. The terrain generator sometimes produces geometry that makes the already bouncy physics hiccup. The Post-LD version (only bugfixes) doesn't have these problems.\n\nYou need working Vulkan drivers to play the game\n\nPost-mortem:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/44\/worked-to-death\/doing-ludum-dare-with-vulkan","meta":{"author":[6193],"grade-06-out":"1","cover":"\/\/\/content\/138\/1\/z\/23223.png","link-01":"https:\/\/roninkoi.itch.io\/worked-to-death","link-01-tag":"42337","link-02":"https:\/\/github.com\/Roninkoi\/LD44","link-02-tag":"42332","link-03":"https:\/\/www.dropbox.com\/s\/126x60uk6ln28mx\/LD44.zip?dl=0","link-03-tag":"42341","link-04":"","link-04-tag":"0","allow-anonymous-comments":"1","link-04-name":"","link-01-name":"Windows + Linux + Source","link-02-name":"Source","link-03-name":"Linux v1"},"path":"\/events\/ludum-dare\/44\/worked-to-death","parents":[1,5,9,139254],"love":0,"notes":19,"notes-timestamp":"2019-05-02T15:58:31Z","grade":{"grade-01":38,"grade-02":38,"grade-03":38,"grade-04":38,"grade-05":37,"grade-07":34,"grade-08":36},"magic":{"cool":149.10089100073,"feedback":5,"given":69.75,"grade":37,"smart":18.321595661992}},"text":"![screen0.png](\/\/\/raw\/138\/1\/z\/237d4.png)\n\nYou\u2019re an overworked Grim Reaper trying not to get fired. Your boss has set you an ever increasing quota of souls to claim and your family\u2019s expenses threaten to ruin your finances. Can you keep your salary up and pay the bills?\n\nFeatured: crazy physics and nightmarish landscapes.\n\nClaim souls that are RED. Claiming innocent souls causes a monetary penalty (-3). You have to meet your soul quota in your shift, which can range from 12 hours to 24 hours. At the end of each day you will receive money based on your salary. If your money can't cover your bills or you don't meet your quota, the game ends.\n\nThere is a day\/night cycle that can make recognizing colors difficult. DAY = YELLOW, DAWN\/DUSK = ORANGE, NIGHT = BLUE. The levels are randomly generated.\n\nControls\n\nWASD - move, also french in Post-LD\n\nLEFT\/RIGHT - turn\n\nSPACE - attack (claim soul)\n\nThe game was programmed in Go using Vulkan (vulkan-go).\nGLFW is used for windowing. It uses my own engine, Gorium.\n\nVulkan is very hardware-specific, so any bug reports are appreciated. The terrain generator sometimes produces geometry that makes the already bouncy physics hiccup. The Post-LD version (only bugfixes) doesn't have these problems.\n\nYou need working Vulkan drivers to play the game\n\nPost-mortem:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/44\/worked-to-death\/doing-ludum-dare-with-vulkan","title":"Worked to Death"}