Escape from Staatliche Münze 3D by Isharu

[raw]
made by Isharu for LD 44 (JAM)

You are a robot. But not just any robot: you're a sentient bag of money that has come to life. Rise against your creators and escape from your birth place using the only weapon you have available to you. The money inside of yourself. Your lifeblood.

Kill your enemies and collect coins to replenish your health/ammo to escape the Mint!

Controls: * W/Up: Forward * S/Down: Back * A: Strafe Right * D: Strafe Left * Left: Aim Left * Right: Aim Right * Space: Shoot * L: Load next level

This project was a collaberation between friends to see if we could make a Wolfenstein 3D like game from scratch.

  • IDE: Visual Studio Community 2019
  • Language: C++
  • Graphics Library: SFML
  • Music: LMMS
  • Effects: Audacity
  • Sprite Editor: Gimp/Pyxel Edit

Note:

If you have problems running the game, try installing these redistributes: * OpenAL: https://www.openal.org/downloads/oalinst.zip * VisualC Redist x86: https://aka.ms/vs/15/release/vc_redist.x86.exe

If you want to use the level editor, make sure each node is a convex polygon, and drawn in a clockwise fashion. To have concave shapes, you need multiple nodes and portals between them.

Screenshots:

1.png 2.png 3.png

Ratings

Given 44🗳️ 0🗨️

Feedback

NeitherNathan
30. Apr 2019 · 02:07 UTC
Does not work (At least for me). OpenAL32.dll not found
tater-hater
30. Apr 2019 · 02:32 UTC
finished with $69. Nice. Also, Kudos for making a game in C++. Its impressive as hell
Ryuko13
30. Apr 2019 · 02:36 UTC
Thanks for the comments!

**If any of you are having problems playing the game due to DLLs or libraries missing, try installing the redistributables I've linked here:**

* **OpenAL:** https://www.openal.org/downloads/oalinst.zip
* **VisualC Redist x86:** https://aka.ms/vs/15/release/vc_redist.x86.exe
Manuel Rauber
30. Apr 2019 · 02:38 UTC
Same for me with OpenAL32.dll not found.
Trifectuh
30. Apr 2019 · 02:44 UTC
Getting an OpenAL not found error. Would love to try it though. Is the engine built from scratch?
🎤 Isharu
30. Apr 2019 · 02:49 UTC
https://www.dropbox.com/s/wdicpqfig9a2qhz/LD44%20-%20Complete%20-%20Fixed.zip?dl=0 Fixed version OpenAL32.dll included
Ryuko13
30. Apr 2019 · 03:01 UTC
The engine is made from scratch, yes!

It uses SFML as a graphics library, and our own code to do all of the "3D" projection. In quotes because the game is not truly 3D, more of a cross between a ray castor and a scanline renderer that simulates 3D. Think Wolfenstein 3D and Duke Nukem 3D.
EndSSGamesStudio
30. Apr 2019 · 03:39 UTC
I got stuck in one place. I do not know if that was the end...
Jiink
30. Apr 2019 · 03:53 UTC
Really impressive programming! I think shooting should use up more money.
Allan Urique
30. Apr 2019 · 04:20 UTC
Very nice, good job, I just think that shooting could be more expensive
NeitherNathan
30. Apr 2019 · 04:35 UTC
still can't play the game :(
beanslasher
30. Apr 2019 · 06:54 UTC
Really great programming skill here! C++ I know is a difficult language to master! Finished with 60$ XD
lidborn
30. Apr 2019 · 07:01 UTC
while not the most fun game this is really impressive either way! Well done!
ekx
30. Apr 2019 · 07:02 UTC
Really nice Wolfenstein Homage. Would have liked more levels
Falconerd
30. Apr 2019 · 07:12 UTC
Does what it says on the tin.

The art was sufficient, and the theme tie-in was pretty ordinary, but overall it's a very smooth experience.

You guys achieved your goal very nicely, good job!
Korteh
30. Apr 2019 · 13:27 UTC
Very impressive programming, but i think aiming should not be so sensetive
Borys
30. Apr 2019 · 13:58 UTC
Game has potential. Reminds me first fps games <3 I think levels needs improvement, because there are built weirdly in my opinion and sometimes there are no exit.

After all I think it's a good game, but needs some improvements. Good job guys!
Tezza48
30. Apr 2019 · 19:45 UTC
Great work on implementing a Doom Raycaster in 3 days, it would be great to see you add in variable ceiling height.

I didn't realize my gun was auto and was tap shooting for a good while :smile:

I also appreciate that you didn't normalize the input so strafe running works!

Would be useful if the look sensitivity was configurable as others have said.

Well done on the jam you two, Keep making cool stuff.
lukbebalduke
01. May 2019 · 00:02 UTC
A unique and stylish game you've got here! I liked the way the game presents itself in an honest and solid way.

Good job
NeitherNathan
01. May 2019 · 00:03 UTC
I got to another computer and played the game.
It's very basic and i didn't understand the correlation of it with the theme.
But i admire you work of making a from-scracth engine.
christina-antoinette-neofotistou
05. May 2019 · 13:24 UTC
Wolf3D yayyyyy! Such a great implementation too, and from scratch in 3 days? Wow.