Escape from Staatliche Münze 3D by Isharu
You are a robot. But not just any robot: you're a sentient bag of money that has come to life. Rise against your creators and escape from your birth place using the only weapon you have available to you. The money inside of yourself. Your lifeblood.
Kill your enemies and collect coins to replenish your health/ammo to escape the Mint!
Controls: * W/Up: Forward * S/Down: Back * A: Strafe Right * D: Strafe Left * Left: Aim Left * Right: Aim Right * Space: Shoot * L: Load next level
This project was a collaberation between friends to see if we could make a Wolfenstein 3D like game from scratch.
- IDE: Visual Studio Community 2019
- Language: C++
- Graphics Library: SFML
- Music: LMMS
- Effects: Audacity
- Sprite Editor: Gimp/Pyxel Edit
Note:
If you have problems running the game, try installing these redistributes: * OpenAL: https://www.openal.org/downloads/oalinst.zip * VisualC Redist x86: https://aka.ms/vs/15/release/vc_redist.x86.exe
If you want to use the level editor, make sure each node is a convex polygon, and drawn in a clockwise fashion. To have concave shapes, you need multiple nodes and portals between them.
Screenshots:

| Windows | https://www.dropbox.com/s/4ulvjtjvdxelab2/LD44%20-%20Complete.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/44/escape-from-staatliche-munze-3d |
Ratings
| Given | 44🗳️ | 0🗨️ |
**If any of you are having problems playing the game due to DLLs or libraries missing, try installing the redistributables I've linked here:**
* **OpenAL:** https://www.openal.org/downloads/oalinst.zip
* **VisualC Redist x86:** https://aka.ms/vs/15/release/vc_redist.x86.exe
It uses SFML as a graphics library, and our own code to do all of the "3D" projection. In quotes because the game is not truly 3D, more of a cross between a ray castor and a scanline renderer that simulates 3D. Think Wolfenstein 3D and Duke Nukem 3D.
The art was sufficient, and the theme tie-in was pretty ordinary, but overall it's a very smooth experience.
You guys achieved your goal very nicely, good job!
After all I think it's a good game, but needs some improvements. Good job guys!
I didn't realize my gun was auto and was tap shooting for a good while :smile:
I also appreciate that you didn't normalize the input so strafe running works!
Would be useful if the look sensitivity was configurable as others have said.
Well done on the jam you two, Keep making cool stuff.
Good job
It's very basic and i didn't understand the correlation of it with the theme.
But i admire you work of making a from-scracth engine.