KNIFE=LIFE by QuadApe
A small game about throwing knives around. Turned out to be quite hard.
---!!! EPILEPSY WARNING !!!---

KEYBOARD CONTROLS:
*A, D to move | SPACE to jump | F to buff self | LMB to attack *

UPD: fixed audio issues, added keyboard tips
| Source Code | https://quadape.itch.io/knifelife |
| Windows | https://quadape.itch.io/knifelife |
| macOS | https://quadape.itch.io/knifelife |
| Original URL | https://ldjam.com/events/ludum-dare/44/knifelife |
Ratings
| Given | 33🗳️ | 11🗨️ |
@tim-allen, I've added mouse+keyboard at the last moment and didn't have time to add tips, sorry! I've added description for keyboard controls on itch and just added it here. Thank you for playing!
The instructions at the start were great, the gameplay was smooth, and the art fit the mood.
I hope you do some more work on this, it is release worthy for sure!
@furtive-pygmy thank you, I'm determined to make it a full game in the near future!
@purrfexionator WOW, thank you! I'm glad you enjoyed the game this much! I'll be sure to consider your feedback for a full game.
**Checkpoints** - I wanted to add checkpoints with a similar concept: so you could dismiss them entirely and it would benefit you somehow, or you could use them but have some sort of penalty because of it (probably, your score).
**Laser** - yeah, it can be a bit deceiving. I added a telegraph circle at the attack as well, but looks like, it wasn't enough, I'll remember that.
**Concept** - yay! This is what I had in mind - controllable difficulty, allowing for both safe and risky playstyles. But still ended up with a bit too hard game.
**Graphics** - well, I wanted to do so much more with the graphics, so when I ended up with circles and squares at the end of competition, I thought that it wasn't enough. This is the first time I did a compo game, so I wasn't sure of what to expect in terms of competition :)

The core gameplay is also very intriguing. But I had my issues with hammering the Gamepad-Button to shoot knifes. Since the enemeies have a lot of hp even very early in the game, it got really old really fast to hit the button as fast as possible. I think there is some balancing potential there. Or maybe a different shooting mechanic like burst fire or something, where you don't have to hit button to throw a single knife. It felt like work after a short period of time already.
But enough criticism. Awesome entry! The groundwork is already astonishing.
I love this game! really funky music, simplistic undertale-battle-esque graphics, difficult gameplay. I like exploding into bones.
My main criticism is that enemies often made a wall of bullets that was essentially impossible to dodge.