Designated Victim by toasteater
Dear Citizen,
Congratulations! You have been chosen to be the next Designated Victim of Vokania. Effective now, life energy originating from YOU is considered the currency of this country. Be proud that you served Vokania.
As you may have noticed, most of your life energy has already been expropriated by the state for the greater good. However, to keep the process humane, enough energy was left in you for about 60 seconds of life.
Please live the rest of your life here peacefully, and do not touch the Portable Life Drainer if an official accidentally left it beside you. Have a nice day!

Controls
- Movement - W/A/S/D
- Buy Upgrade - E
- Mouse - Aim
- Left Mouse Button: Fire
- Right Mouse Button: Switch Polarity
- Esc: Pause
As some players are confused about this in comment section: You can only interact with the vendor machines while standing in front of them! To progress in the tutorial, you have to stand in front of the vendor machine and press E.
Prologue
Ever since life energy manipulation is known to Vokania, raw life energy has soon attained the status of currency for its enormous value. To regulate the draining of life energy, the position of Designated Victim is created by the state, as the only person whose life energy can be legally drained and used as currency.
Today, you were picked to be that person.
Just as you think you're going to die in around 60 seconds, you found this curious "Portable Life Drainer" device lying conveniently beside you... Maybe by using it, you can take your life back?
The moment you tried to activate it, a loud alarm pierced the concrete walls. Oh well. Looks like there is no turning back now.
Tools Used
- Godot Engine
- Krita
- sfxr
- Studio One
Fonts
- Silkscreen: http://www.kottke.org/plus/type/silkscreen/index.html
- SH PINSCHER: https://www.behance.net/gallery/49541299/SH-Pinscher-Free-Bitmap-Font
Ratings
| Given | 59🗳️ | 40🗨️ |
Switching polarities is an interesting mechanic, adding more skill potential to this bullet hell type of game.
Enjoyed playing it a lot!
@zetius Thanks for the feedback. The tutorial could be made a bit more clear I guess! For now, I'll add that to the controls section of the page.
If by "the first room" you mean "Room 0/10" at the top-left corner, then that's the tutorial room. You have to follow the on-screen instructions to progress. If you want to skip the tutorial, right-clicking on the first page will take you directly to the game.
A little bit unbalanced, but it is common problem among 48h games.
@liauj Thanks for playing! Glad you liked the art style.
This reminded me of Ikaruga, and it was just as hard, I'd say. I think you did a great job in balancing the mechanics, I especially like the fact that you have that the character's time is also your time, so you have to make choices quickly. Excellent job!
If you care to provide some details, which distro are you on? I don't think it should matter since Godot is mostly static linked, but there might be edge cases.
Beautiful game ! :clap:
Thanks for a fun entry!
@caevv You need to survive for 60 seconds for the boss fight. I think it would be clearer if the boss had a timer of itself, but the boss intro (cutscene?) was hastily added during the last hours by a sleepy me who didn't realize it :) I agree that the items are under-explained. It's quite lacking especially given that time continue to flow as you inspect the upgrades. Thanks for the feedback!
Great music, cute artwork (certainly made me click), and nice work on the bullet spreads!
@justuspan Using icons for upgrades looks like a very good idea to improve readability. Thanks!
Love the roguelike manner in which there are different powerups on every playthrough
Also love the rad art
Great design on the enemy bullet spreads too and the way that scales up.
Overall this was a fantastic entry!