Digital Gray by fusionnist
CURRENT HIGH SCORE: 1102 (Devs)
You are the only one left.
The last drop of light in a dark world.
The last human among machines.
Digital gray.

Controls:
WASD to move (press K and L to toggle ZQSD)
Mouse + Left click to aim and shoot
Right click to dash (once unlocked)
Space when standing on the upgrade station to... upgrade
(Note: you need full energy to do so)
E: Toggle screenshake
R: Start game
Esc: close game

Your objective: destroy all the machines. The more you fight and are overwhelmed, the more you will need to sacrifice a part of your humanity - of your life - for a stronger, mechanical body. That is the price to pay for you to one day, across multiple lives, wipe the machines off your world. But it will not happen today.
The game is a highscorer! Kill as many enemies as you can, bam bam bam!
As you upgrade, you trade your maximum health! Be careful as you progress - power comes at the price of your life.
[there is only a windows build]
Inspired by the music of King Gizzard and the Lizard Wizard
To compete, just send a screenshot of your own achievement! :D
Team:
Art -> Essence https://twitter.com/EssenceArtThing
Code - Distorter https://twitter.com/theDistort
Music + Code -> Fusionnist https://twitter.com/Fusionnist
| Windows | https://fusionnist.itch.io/digital-grey-ld44 |
| Original URL | https://ldjam.com/events/ludum-dare/44/digital-grey |
Ratings
| Given | 33🗳️ | 35🗨️ |
The music is excellent, and the graphics are really good too (i liked the choices of color)
The controls are precise. i think that there could have been more audio feedback (when upgrades are obtained or used for example).
Great entry overall, congrats to the team !
I absolutely adored it, the storytelling, gameplay, audio, visuals, everything is great.
Hard as heck, but satisfying as heck too.
Absurdly amazing job mates, well done;
My high-score was about 620.
I hope there will be post-jam version with even more stuff and fun.
Only issue I had: I didn't realize the first upgrade that I had to go on the center platform. Maybe a visual effect should point to it the first time. Like a short blink effect?
The soundtrack is also dope.
Overall very polished jam. Congratz!
What disturbed me personally was the room image, I always thought I could move more to the left.
Highscore 856
This is absoloutely amazing, highest score - 1080.
The music together with Voice makes it that much more fun, the game is very polished and upgrades that cost life are balanced well.
One thing though is you cant hear other sounds apart the music maybe you want to adjust that. Besides that the gameplay is extremely fun and I wanted to keep going! Definitely would love to see this game with more upgrades and enemies, keep it up guys!
As far as gameplay goes, i think the space given is a bit too small but at the start it was hard, though, when i got an upgrade everything became much easier and easier so maybe the more upgrades you get the more space but also monsters you see.
Good job on the game though!
Thanks for the feedback - we were fairly concerned about that, I placed tip text that somewhat instructs as well as an extra sprite for when the upgrade machine is stepped on... but in the midst of action, that wasn't entirely fool-proof, I agree.
@puppetmaster
Indeed, I (as the coder for room bounds) didn't want to bother making some funky trapezoid bounds, so the small rectangle is what fit best and helped with the time constraints - hence the greyed area. I suppose you all figured that out after a game or two, but for the past days I've been wondering when anyone would bring that up! haha :D If we ever remake this, I'll ditch weird bounds for sure ;)
@anion-z
For sure! I somewhat took a safe shot at balancing in order to make sure that the music and speech would be heard, but the best is always to let the player adjust. It's noted, thanks!
@codekoto
I'm glad you got that part of the narrative! As for room bounds, I answered that earlier in this comment - it's really just something born out of time restrictions :)
Feedback has been pretty awesome overall! It's a pretty big step-up from previous games, so I'm glad! (no one beat the dev highscore yet though, muahahahaha)
With that said, while I really like both the mechanic and lore of becoming more robotic, the "price" that needed to be paid to essentially level-up was with-out much choice and it did not really feel like a currency? I think I would have liked to have a bit more control over how my health is spent. At the same time it's difficult, as more choice would slow the game down, something I don't think would do it any favors, so I'm uncertain of my own critique.
In the end, I like how "compact" it is, and has a good feel of "speed", the lowering of the health is a great representation in the end of both your humanity and keeping the game hard even with the OP-weapons you gain in exchange.
Great work!
Thanks for the kind words too! We've all been blown away by the reception we got :D
Also the waves feel very "realistic" and "natural". If you decide to make a whole game out of it, let me know!!