Noir Vampire by Dioinecail
Yes i acknowledge that we didn't hit the theme of this jam, it's ok :)
Just use your WASD keys to move (or controller) and left, right mouse buttons to get around this dark game, ok?
Experience this short story about a vampire in noir world and slash enemies.
By the way, if you have any feedback or ideas on how to improve the game, feel free to say it in the comments below. Even the harsh ones, i’m completely ok with that, you can tell me the naked truth

| Windows | https://dioinecail.itch.io/noir-vampire |
| macOS | https://dioinecail.itch.io/noir-vampire |
| Original URL | https://ldjam.com/events/ludum-dare/44/noir-vampire |
Ratings
| Given | 32🗳️ | 13🗨️ |
I hope you continue working on it even after the jam! :)
But there are some little problems: when I walk through those dead body of enemies, their blades can still hurt me. I think that is unreasonable. Also, sometimes I can't recognize whether I hit the enemies or the enemies hit me. Maybe some sound effect would help. And the splashing blood spread a bit too far from the character, I can' realize to pick it up.
Anyway, you did a good job!
@0x01f0 i thought of making a backstory or continue the story, but in a more calm pace, not having 72 hours timer watching my back :D getting a more polished fighting system and cutscenes and stuff like that, but i think i am exhausted for a few days or more now. I really liked your game btw :) it looks really memie :) did you use the free base model from turbosquid ? :D i think i recognized those muscles cuz i used it in some other game prototype
happy you liked it! :)
no, the model was actually made from scratch, we had one 3D carpenter who focused solely on that character :D
but we're remaking it now for a post-jam release and it will have better topology to avoid bad clipping when scaling the bones..
it's interesting that it resembles the turbosquid model though! can you show me which one? :D
The voice was pitch shifted for darkness ofc. It was actually duplicated 3 times. Main track was pitch shifted 2 semitones down, second one 4 semitones down and the last one was pitch shifted UP 2 semitones. I don't know if it was even worth it or not :D but i liked the result so i decided to apply it to every main character line.
Btw it would be fun if your character muscles would bounce and squash while working out :D I'd love to see that and some "Blue Oyster" kind of music in the background that is sounding like an old stereo, i think that would be hilarious :)
The gameplay itself left me wanting. The main attack felt a bit clumsy and I found myself just running towards the center of a group and clicking wildly. Eventually I'd see them fall. I still don't understand what the right click is for. I tried to explore it a few times, but ended up getting hurt by the dead guys and giving up on it.
The rain effect, while very moody and interesting, did make it harder to figure out what was going on in combat. I was frequently unsure who was getting hit, but my life was okay, so I just kept clicking. I occasionally confused a living enemy stumbling towards me with defeated enemies rolling across the ground. I only realized I'd picked some food when I heard the narrator comparing it to blood.
Overall, I really enjoyed it!
@al-bueche Yeah, i agree that the gameplay could have been better and you mention a good thing that i missed. That the rain creates mood but it also makes it harder to visualize what is happening. I think i needed to work a little bit on the lighting so that the characters would be distinct from each other and so it would be easier to play.
I have finished the game but I had a really hard time hitting someone. I was swinging a sword right on enemies but mostly it did nothing. Sometimes it hit the enemy, mostly didnt :( The final boss also had a lot of dificulties hitting me so we were standing next to each other and chopping each other like a crazy :D But it mostly didn't hit anything. On the opposite - when I stepped on the dead body (on his sword) I was hitted quite reliably :)
But I believe it's something what could be debugged so other than that it was amazing game! Whole atmosphere was just great.
I would like to have some kind of subtitles in the dialogues, the voice acting is good but I'm not an english native speaker and sometimes it is difficult to understand because of the low pitch. And the main problem I found is that the combats are not very polished, I didn't understand when I hit the enemies or if I was damaging them. It is probably because of the time limit but the combats needs more feedback or game feel.
In summary, great mood but clunky gameplay.
One little note for controls, I would love to see if you could strafe and move without rotating your character and determine your facing direction with your mouse. Also the slowdown and speedup when you start moving could be faster.
Also one little detail about the character animation - try to connect the movement speed with the animation speed (or just blend between idle-walk-run based on movement speed), it looks better when you're not moving the full speed. BTW the slash animation looked pretty good!
Overall, great job!
One little note for controls, I would love to see if you could strafe and move without rotating your character and determine your facing direction with your mouse. Also the slowdown and speedup when you start moving could be faster.
Also one little detail about the character animation - try to connect the movement speed with the animation speed (or just blend between idle-walk-run based on movement speed), it looks better when you're not moving the full speed. BTW the slash animation looked pretty good!
Overall, great job!