For A Bike by hwaet
Death's son wants a new bike.
WASD keys to move around. Click to reap souls.

| HTML5 (web) | http://hwaetgames.com/ld44/ |
| Original URL | https://ldjam.com/events/ludum-dare/44/for-a-bike |
Ratings
| Given | 30🗳️ | 32🗨️ |
Death's son wants a new bike.
WASD keys to move around. Click to reap souls.

| HTML5 (web) | http://hwaetgames.com/ld44/ |
| Original URL | https://ldjam.com/events/ludum-dare/44/for-a-bike |
| Given | 30🗳️ | 32🗨️ |
The graphics are basic, but everything is clear. You do have a player character and a house sprite that are differently scaled from the other art, which is a pet peeve of mine. The scheme is also pretty bright.
All in all, the basic concept is decent but I am missing some depth.
@sanavesa only one upgrade should be able to reach the island.
@flaterectomy yeah, we ran out of time so the graphics were a mix of stuff we made and stuff we already had. If we release a bigger game, we'll definitely tweak the upgrade uses as well.
@ldjsq could be a bug. Are you in range and the cool-down timer is back to black?
For a game jam, it's a risky strategy making gameplay slow and unfun out of the gate. I imaging a lot of potential players will never get so far as to purchase an upgrade. I figure you've got about 1 minute to wow someone.
Definitely could use some audio.
Gotta feed that hungry Death. Nice graphics!
It's not really clear how much the bike costs. Showing it would add an incentive to continue playing.
It's sometimes hard to click on the animals. Maybe the click should just swing, even if there's nothing there. That, or the animal hitbox could be larger.
You should also explain the game's bartering mechanics, at least in the description on this page. It took me a while to figure out that I could even buy anything.
I like the idea of replacing the scythe with other harvesting tools; that's creative. The pixel art is charming too. Nice work on that.