Unbalanced Silly Slot Game by SimplePotential
More description to come later, check the Help button for details. This was built in about 6 hours. Unfortunately these things always fall on the busy times of the year for more at work :)
Basically you are a slot machine that doesn't want Gamblers to take your coins, but on the flip side you can only gain coins by letting Gamblers play. Shooting at the gamblers pays them coins, do this to try and sway them from playing, but if they are not swayed, they'll run toward you faster, basically "Hey that slot is paying out! Let's play!". Outcomes are completely random based on luck factors of the gamblers. Payouts are based on the amount of bet made by the player which is in a particular range for each gambler.
Game uploaded for Windows currently & HTML5
The average joe has a rather low luck factor and bets an average amount of cash. His Jackpot luck is rather low.
The Old Lady doesn't bet much but she has a high luck factor and higher jackpot luck than the rest.
The High Roller is a bit of a random guess, his luck isn't super great but he bets big so when he does when it hurts.
General Screenshot Imgur
Only bugs I know of exist on HTML5 version, there is a weird click at the end of the "Win" sound that doesn't exist in the EXE. Also some of the graphics and fonts on the HTML5 version seem fuzzy. None of these should effect game play. Not aware of any other bugs, let me know if you find any.
Tools: C# in Unity 2018.3.5f1 (64-bit)
Paint.NET
Bfrx
Ratings
| Given | 30🗳️ | 24🗨️ |
Also the mechanics are not clear to me. I can "shoot" people but then they run up faster and randomly hit a jackpot to kill me, is that right? This does not make much sense to me and does not feel very intuitive.
@gonutz Thanks for the detailed feedback! The sliding motion is something I like and quick to code so it is default style in contests. But I understand your feelings on it, perhaps a post compo version would have fixed move points for each of the background slots.
As the name suggest, it is highly unbalanced but it is supposed to be be largely random like a Slot machine. The different gamblers have a luck factor, the old lady has the highest luck but the high roller does more damage because he bets larger. Shooting at a gambler is to try to entice them to go away, it is also based on a chance rather than hit points. Each time you hit them and they are not swayed away, their move speed increases (basically they are thinking "Oh, that slot is paying out and I want to play it").
Basically the game is in hard mode right now, I had planned an Easy mode as well but only had about 6 hours to work on it in total and it wasn't a consecutive 6 hours either.