Unbalanced Silly Slot Game by SimplePotential

[raw]
made by SimplePotential for LD 44 (COMPO)

More description to come later, check the Help button for details. This was built in about 6 hours. Unfortunately these things always fall on the busy times of the year for more at work :)

Basically you are a slot machine that doesn't want Gamblers to take your coins, but on the flip side you can only gain coins by letting Gamblers play. Shooting at the gamblers pays them coins, do this to try and sway them from playing, but if they are not swayed, they'll run toward you faster, basically "Hey that slot is paying out! Let's play!". Outcomes are completely random based on luck factors of the gamblers. Payouts are based on the amount of bet made by the player which is in a particular range for each gambler.

Game uploaded for Windows currently & HTML5

Gambler<em>AvgJoe.png The average joe has a rather low luck factor and bets an average amount of cash. His Jackpot luck is rather low. Gambler</em>OldLady.png The Old Lady doesn't bet much but she has a high luck factor and higher jackpot luck than the rest. Gambler_HighRoller.png The High Roller is a bit of a random guess, his luck isn't super great but he bets big so when he does when it hurts.

General Screenshot Imgur

Only bugs I know of exist on HTML5 version, there is a weird click at the end of the "Win" sound that doesn't exist in the EXE. Also some of the graphics and fonts on the HTML5 version seem fuzzy. None of these should effect game play. Not aware of any other bugs, let me know if you find any.

Tools: C# in Unity 2018.3.5f1 (64-bit)

Paint.NET

Bfrx

Ratings

Given 30🗳️ 24🗨️

Feedback

FrauKauz
29. Apr 2019 · 23:14 UTC
Silly and funny game!
Serious07
30. Apr 2019 · 05:56 UTC
Controls a bit silly to :D Good game for 6 hours!
Fnkee
02. May 2019 · 23:28 UTC
I probably spent around 20 minutes playing this; simple, and really addictive. At first I tried to only let through the high gamblers, but they kept jackpotting me to death lol. I finally got to lvl 36 by constantly attacking everyone, prioritizing the top hats. Well done, this rocks!
sparewizard
03. May 2019 · 23:12 UTC
Silly indeed, and chaotic! There's a big difference in scale between the different characters, so it seems only high rollers matter, and they trade money with you until one jackpots.
sylvie
04. May 2019 · 00:24 UTC
Simple game, felt very luck based but that makes sense for a game about a slot machine!
Jackson_makes_games
04. May 2019 · 11:02 UTC
Some better graphics and controls would make this game really awesome, but at the current point it is pretty fun. Good job for only doing it in six hours!
gonutz
04. May 2019 · 13:20 UTC
The sounds are very loud and the controls do not feel right. I hate when jump'n'run games do the slidy motion and today I learned that a slot machine does not make it better. I find it really frustrating to not be able to place my slot machine exactly where I want.

Also the mechanics are not clear to me. I can "shoot" people but then they run up faster and randomly hit a jackpot to kill me, is that right? This does not make much sense to me and does not feel very intuitive.
🎤 SimplePotential
04. May 2019 · 13:38 UTC
@All thanks for the feedback and playing the game, I really appreciate it.

@gonutz Thanks for the detailed feedback! The sliding motion is something I like and quick to code so it is default style in contests. But I understand your feelings on it, perhaps a post compo version would have fixed move points for each of the background slots.

As the name suggest, it is highly unbalanced but it is supposed to be be largely random like a Slot machine. The different gamblers have a luck factor, the old lady has the highest luck but the high roller does more damage because he bets larger. Shooting at a gambler is to try to entice them to go away, it is also based on a chance rather than hit points. Each time you hit them and they are not swayed away, their move speed increases (basically they are thinking "Oh, that slot is paying out and I want to play it").

Basically the game is in hard mode right now, I had planned an Easy mode as well but only had about 6 hours to work on it in total and it wasn't a consecutive 6 hours either.
kiv
04. May 2019 · 14:06 UTC
Don't know why but it's pretty addictive game
gonutz
04. May 2019 · 14:17 UTC
OK now I understand the motivation behind this, thanks for the detailed answer. This actually makes sense, you should have included the "story" in the game somwhow :-)
🎤 SimplePotential
04. May 2019 · 14:29 UTC
@gonutz Completely agree, I'm going to work on a description for the entry above and on itch.io so it is clear. Hope to get time to do a post jam video too
red
04. May 2019 · 17:57 UTC
Interesting concept, a little shooting action with some simple strategy involved. The sfx are a bit obnoxious.
🎤 SimplePotential
04. May 2019 · 18:01 UTC
@red yeah i suck at making sounds. But I'd rather have bad sounds than no sounds, that's a big thing for me when I'm rating other peoples games too, no sound you lose points ;)
cogcomp
04. May 2019 · 20:20 UTC
More fun than I thought it was going to be. But a bit unbalanced ;-) At least in the beginning it would be nice if moving between slot machines actually moved entire steps from one machine to another instead of sliding around.
candlesan
04. May 2019 · 20:20 UTC
Funny and charming. You got all the elements of a game in there despite only having 6 hours to work on it. Art, animation, gameplay, a score, sounds. It's hard to make something that's even playable in 6 hour so well done!
fashionbatman
04. May 2019 · 21:18 UTC
Pretty addicting to play, good job for 6 hours, you got everything you needed to have a playable fun game.