The Devil's Coins by Kevin Liu

[raw]
made by Kevin Liu for LD 44 (COMPO)

The Devil's Coins, an entry for the Ludum Dare 44 Compo. You play as a soldier made of gold coins, a worker for the Devil. You have been sent to stop the Great Dealer from becoming richer than him, and must fight your way to the Great Dealer. You can give up pieces of your life and transform them into golden bars to reach greater heights, and solve puzzles.

Controls: Left and Right Keys - Move | Z - Jump | Left Shift (Hold) - Aim Rifle | X (while holding left shift) - Shoot Rifle | C - Drop a gold bar (consumes 1 point of life)

Software used: Aseprite - Art Unity C# - Programming / Game Engine Bosca Ceoil - Music sfxr - Sound Effects

Gameplay1.png

Ratings

Given 44🗳️ 21🗨️

Feedback

Matt Pattabhi
29. Apr 2019 · 05:47 UTC
Great comedy and concept! Well done!
Attala
29. Apr 2019 · 05:48 UTC
I liked it. The key combinations are a bit fiddly. Would prefer not to have to aim with one key and shoot with another, but maybe that is a matter of taste on game mechanics.
b3agz
29. Apr 2019 · 05:53 UTC
Not a huge fan of the control scheme but it's a minor gripe for a game made in 48 hours. Nice art style, funny premise. Good game.
Memel06
29. Apr 2019 · 09:52 UTC
It's a little woobly at controls concept.

The premise was funny, yet sometimes I struggled to proper aim/shoot
The idea is clever, polish is ok for a compo entry.

improve your product in a post-jam version, you'll become better!

Thanks for your work
kristinnes
29. Apr 2019 · 22:06 UTC
I liked the gameplay, it was a nice touch to have to aim before you shoot. The graphics, while rough, fit nicely.
🎤 Kevin Liu
30. Apr 2019 · 01:32 UTC
@attala @matt-pattabhi @b3agz @memel06 @kristinnes Thanks for the feedback! In retrospect, the controls do feel a bit convoluted, should have done some play-testing throughout the development. :(
🎤 Kevin Liu
30. Apr 2019 · 01:32 UTC
EDIT: Added a WEBGL option!
schsam
30. Apr 2019 · 04:27 UTC
I really liked it overall! Loved the puzzles (especially the one where you put down a block and then shoot the guy through the tunnel). The music was fantastic. I wasn't crazy about the controls (kept pressing the wrong button). Also the aiming didn't seem to really serve a purpose. I thought compared with the rest of the puzzles, the "boss" where you have to deposit 20 coins was a little tedious but i may have just found an exploit.

Amazing amount done in 48hrs!
rsim
30. Apr 2019 · 05:25 UTC
Great game - I won! I really liked the platforming mechanics, and the level mechanics. The shooting was pretty annoying with having to hold shift for no apparent reason?
JustusPan
30. Apr 2019 · 05:32 UTC
I like the aiming feel. Cool!
Jani Nykanen
30. Apr 2019 · 06:40 UTC
The player and enemy sprites look a little out of place, but other than that, the visual style is fantastic. Music also fits the game well. Platforming felt a little clunky, though.
Quagga
30. Apr 2019 · 07:09 UTC
Aiming is great ) Cool art and sound :-)
PseudoBytes
30. Apr 2019 · 08:17 UTC
The game was a little easy, even with the horrible controls. But a actually really love the gameplay itself, the idea is really cool and the game integrates with this idea really nicely.
wizzardMaker
30. Apr 2019 · 09:16 UTC
Nice concept, but the control scheme was a bit "wonky". I use an european keyboard layout, which means my Y and Z are swapped. Maybe go for "Space" next time to jump.
A level reset would be nice as well, as I kinda screwed myself with the little shooting hole. I placed a gold block inside that hole.

Had fun!
🎤 Kevin Liu
30. Apr 2019 · 09:26 UTC
@wizzardmaker OMG I should have thought about the Y/Z swap, since I actually own a German typewriter! I really should have had space bar be the jump button. Thanks for finding the game-breaking event of blocking the hole with a gold bar! Thanks for playing!
INCD021
30. Apr 2019 · 10:00 UTC
Vert nicely done :) Controls wasn't easy to get a hang of..
Liked the graphics and the music :)
eyedromeda
30. Apr 2019 · 13:07 UTC
Nice idea and a well done execution. Definitely an interesting control scheme, as many have pointed out, but I actually enjoyed having to use something else than wasd and the mouse for once. Nice job overall.
Abraxas Interactive
30. Apr 2019 · 22:58 UTC
Well done! It took me a second to figure out how to shoot but that's because I'm an idiot and didn't read the instructions. Once I figured that out it was a lot of fun, dropping gold bars all over the place like the devilishly handsome man I am.
-banzi
01. May 2019 · 08:33 UTC
Nice one. I enjoyed the mechanics (aiming ..) and the artsyle/music. I shoot everything on the ground, but I was unable to make the jump to higher platforms .. not sure if I did something wrong. Good job!
🎤 Kevin Liu
01. May 2019 · 09:20 UTC
@banzi Thanks for playing! You can press "C" to use 1 point of health, and it'll spawn a golden bar for you to jump on to reach higher platforms!
xSooDx
01. May 2019 · 10:01 UTC
Very nice game. Love the look and feel of it. Great job!
Skoggy
01. May 2019 · 10:56 UTC
Kind of like the way it looks. Controls were kind of awkward though. Good job!
Vinay Rao
01. May 2019 · 15:49 UTC
This makes for a pretty good puzzle platform game. The art is good, and the storyboard intro and ending is cool. I find the aim and shoot mechanic is fine, though I probably would rebind the keys to my own taste. Shift + X felt a bit clunky to me. The moving platforms were also a bit tricky to jump off of when they were going down, but that's not too much of an issue given that the main mechanic is to use gold bars to gain extra height.

I loved that you managed to work a boss battle in at the end. I spent a good amount of time on the left side of the room shooting it before I realized I could walk through him. It went a long way to making this feel like a complete experience. It's nice when LD games manage to work in a beginning, middle and end to their games.

Good stuff! Good job!
cheesepencil
02. May 2019 · 22:32 UTC
I put a gold bar on the button but the door didn't stay open... and by then I had run out of coins so I couldn't poop any more bricks!

Fun twist on the theme tho
LMB
02. May 2019 · 23:46 UTC
I saw no real reason for having to aim before shooting. As others said, it felt cumbersome. Otherwise, very nice for a compo entry! The graphics are nice on their own way and those story screens in the beginning and end (yeah, I finished it!) worked really well. The level design is also cool, several little nice touches. There are some glitches here and there (like a brick failing to keep a the button pressed), but, again, very nice for a compo entry! Kudos!