Sold Soul by Black Flag
Caught for treason against your cult, they force you into the worst punishment possible: eternity in the "Endless Dungeons". To fight you must spend your blood on gaining weapons to fight with, in the randomised dungeons!
| Source code | https://black-flag.itch.io/ld44-sold-soul |
| HTML5 (web) | https://black-flag.itch.io/ld44-sold-soul |
| Original URL | https://ldjam.com/events/ludum-dare/44/sold-soul |
Ratings
| Given | 39🗳️ | 35🗨️ |
A little flaw is that the ennemies seem able to shoot through the walls, but that's really not that big of an issue. It also seems like the character goes faster in diagonal. Again, really not an issue, but that felt unintended.
Great work overall!

I liked the weapon from the training area. Though I didn't like the yellow one in the dungeon, since it had quite a high pitch sound and it wasn't all that effective. It was good that you can aim the weapons with the mouse in 360 degrees, some games have the weapons fire in the direction that you're walking in which isn't great. Weapon ammo seemed to be tided to the weapon; while I expected your health to be the ammo, to fit in with the theme.
One concrete example of gameplay polishing: A couple of times I was cornered by enemies and could not get rid of them (in one case I had a weapon, in the other I didn't). Even though I had a good deal of health, a simple mistake (being cornered) was effectively a game over. To me (and most other players, I read somewhere), this is too much a punishment. I mean, if I did something wrong, punish me, but give me some chance to fix things up and remain in my eternal punishment :stuck_out_tongue_winking_eye:
Motion felt slightly sluggish for me and aiming was a bit challenging, however. I'm probably spoiled by Enter the Gungeon and other faster paced games with similar layouts :sweat_smile:
I also found a couple of potential issues you may already be aware of:
* After picking the key/teleporter I appeared on a room with no openings. I didn't have any charges left on my wand, so I got basically stuck there until I reset, didn't get to see if there was a secret opening or anything.
* If there's no way to replenish the wands and they consume 3 projectiles (at least I would just switch wands when I found new ones) make sure that the base amount is a multiple of 3. It was frustrating not being able to shoot because I only had 2 rays left.
Despite this, I think the game has potential, congrats!!
Couple things though:
-I think that if you x2 the speed of everything the game will be better
-I recommend you setting the velocity directly instead of using AddForce for simple 2D games
- Some sfx aren't very pleasant to hear... (maybe it was intentional, but just in case)
Nice game though!
If so, nice touch.
Took me a bit to realize that I have to pickup the weapon once I pay with blood because for some reason I though it would be like a watchtower and just start shooting everything around me. lol