Overburnt by Ithildin

[raw]
made by Ithildin for LD 44 (COMPO)

cover-00.png

What is it about?

Overburnt is a relatively straightforward time management game with a twist in the form of additional fatigue management. You're the exploited assistant to the mayor of a village where your local heroes tend to stop to stock up equipment, and your task is to satisfy their requests, maximizing profits while at the same time you're trying not to burnout from doing too many tasks at once.

I added the fatigue mechanic because coupled with the time management core and the usual themes you can find in games of the genre (waiters, cooks, etc working themselves to death to maximise income) it felt like a great fit to the theme. However, I cut a couple of features that made the connection more obvious (A player avatar controlled with joystick/keyboard, and some in-between levels narrative scenes) , so it's a bit loose now. :sweat_smile:

cover-recipes.PNG

Controls

Drag and drop with your mouse from resource node to craft node or from node to character face to fulfill a request. Most actions have a timer, so you can't drag a resource onto a busy node until it is completed.

Tools/credits:

Unity 2019 as IDE. Aseprite + Affinity Photo for art. Trello for task tracking. I used a couple of free fonts from Dafont.com: * Minecraft * Retro Gaming

I recently got a PO-20 (love it!) and a Midi controller and I would have loved to make some music, but I ran out of time :sob:

Changelog:

  • 29/04/2019:

    • v0.0.3 - ~~(COMPO Submission)~~.

    (Half an hour later...)

    • v0.0.4 - COMPO Submission(for real this time). It added a small UX fix: Target income should appear next to the earnings. Also, I had to make some UI tweaks to make it look properly on devices but I managed to make an Android version :smile:
  • 02/05/2019:

    • v0.0.4 MacOSX and Linux builds. I haven't been able to test Linux tho, so if anyone can try please let me know if there's any issue.
    • v0.0.5 Win / MacOSX POST-COMPO. This hopefully first post-compo iteration adds a bunch of music tracks I've done with Famitracker, fixes some issues regarding level resets and increases the collision areas so drag&drop is easier (especially on mobile).
  • 03/05/2019:

    Patched Web, Windows and Android COMPO versions (Mac and Linux will have to wait a couple of days):

    • A blocking issue that caused crafts to get stuck at 99% has been fixed.
    • Crafts in progress can no longer be dragged until finished.

Compo version known issues

Some of these have already been fixed in post-compo builds. They'll appear in italics. * Fatigue will not reset if you restart the level after losing it because of exhaustion. * The End level popup earnings texts are misaligned. * Game Beaten popup not showing after level 3. Also, restarting the game will not do so from level 1.

Ratings

Given 25🗳️ 28🗨️

Feedback

GettingRekt
29. Apr 2019 · 19:01 UTC
I enjoyed the graphics for this one, and also real nice variety with all the different customers. I didn't have to fight the fatigue thou, maybe I was just slow enough naturally to keep a good pace. Also showed some nice features with slots that could produce different kind of goods (swords) or even combine materials. Good job!
hypp
29. Apr 2019 · 19:02 UTC
Well done! I got a bit hooked and played for quite some time.
Jani Nykanen
30. Apr 2019 · 06:52 UTC
A pretty good management game.
palsina
01. May 2019 · 19:28 UTC
You need to put a couple screenshots in this page! It's a good looking game. I also thing it's quite addicting, just add more things to craft, I'll play it.
🎤 Ithildin
01. May 2019 · 23:01 UTC
Thank you all! I'm glad you've enjoyed it :smiley:

@palsina You're right, I completely forgot about the screenshots :sweat_smile:

I'm currently adding music and improving UX/UI issues for a first post-compo version, once I'm done with those I'd really like to add more content.
Sergi Montaner
02. May 2019 · 21:34 UTC
Its easy to enter in flow with this game as you never have time to stop.
I didn't pay much attention to the fatigue since the rest of the game is stressing enough to keep me busy.
Very nice art btw.
Kaiomoi
02. May 2019 · 22:31 UTC
Nice art and cool management game! Warring I have a bug (3 one 2 party) when I craft a lance the craft stop a 99% ^^![unknown.png](///raw/a49/21/z/24696.png)
🎤 Ithildin
02. May 2019 · 23:35 UTC
@sergi-montaner Glad you like the art. As for the fatigue, you're right, I didn't want the game to be too punishing with only three levels, so at the moment it's not really that important (also, I didn't have the time to properly flesh it out, with visuals and a stronger impact on gameplay).

@kaiomoi Thanks! Sorry you found that bug, I've seen it occasionally on release builds but I haven't been able to reproduce it on the editor or find anything specific yet :disappointed:
Hopefully I'll find the reason soon and I can hotfix it :)
KunoNoOni
03. May 2019 · 00:31 UTC
Ha ha! I really liked the game and the use of theme. The art is really nice and my only complaint would be that there is no sound or music when playing, beyond the instruction screen. I'm glad to see you continued to develop this game after the compo. Congrats on completing the Compo!
Sharks
03. May 2019 · 00:38 UTC
Nice little game! I can't believe it doesn't already have at least 30 ratings. I would defenitely play if you added more levels in the future!
ZenriS
04. May 2019 · 07:45 UTC
Fun little management game, the hit box on the item could be bigger for more easy clicking, often I thought I was dragging but had missed the item. Would like to see more levels :) Nice job
ThatSommeS
04. May 2019 · 09:38 UTC
Fun game! Finished it twice. Would love to play a completed and full version of this!
RadonRaph
04. May 2019 · 11:13 UTC
Good game ! The gamedesign s simple but nicely done, and the graph are really cool :)
arron-fowler
04. May 2019 · 18:19 UTC
It does exactly what it should. Simple and well done. Good work
Skoggy
05. May 2019 · 07:25 UTC
It was a pretty fun game. Maybe it could use some more variation? and audio for the gameplay.
Good job!
xlambein
05. May 2019 · 12:06 UTC
The game is pretty nice, I liked the graphics and it was fun to play! However, the main original features (the fatigue) had no impact on my decisions. I completely ignored it, and it never went beyond 60%.

Another remark: it's hard to see the difference between an empty slot and a slot with a wooden sword.
DataGreed
05. May 2019 · 15:03 UTC
Had to mute the sound - every time there is "da-ding" sound I hear some high pitched noise, not sure if it's the problem with my sound setup, though. Decided not to rate audio just in case.
🎤 Ithildin
05. May 2019 · 16:19 UTC
@datagreed I'm not even competing for audio, since I only had the "beep" sounds on the menus, but in any case this is the first time I hear about that issue. Just to be sure, was this the actual game you tested? If so, was it the browser version, or any specific platform download? I'm toning it down a bit anyway for the next upload just to be sure.

@xlambein Thanks! I'm aware about the lack of relevance of fatigue right now, fleshing it out is one of my top prios now. Visual feedback improvements too, so I appreciate your comment :smile:

@zenris I increased the hitboxes on the post-compo version, so it should be easier now. Thanks for your feedback!

@kunonooni Thanks! Music is now live in the post-compo version in case you want
to try again. Sound is on the TO-DO list as well, but there are a couple of things I want to fix first.
DataGreed
05. May 2019 · 18:06 UTC
@ithildin MacOS, Chrome 73.0.3683.103.

Yep, I've realized that you've opted out of "Audio" after posting the comment :sweat_smile:
🎤 Ithildin
05. May 2019 · 18:09 UTC
@datagreed No worries, I'll make a pass with Audacity to lower the volume for music and sfx in the post-compo versions as well, thanks for mentioning it!.

I normally code or play with the volume pretty low because it's usually late at night and neighbours might kill me, so I didn't really notice it :sweat_smile:
Curled Leaf
06. May 2019 · 03:59 UTC
Its really good. It reminds me my farm frenzy days.. Good concept, good game. But after level 3, the day ended and score says day was mediocre but it send me to first level. Is it bug or something? Good luck btw.
🎤 Ithildin
06. May 2019 · 09:41 UTC
@curled-leaf You actually beat the game :smile: However, there is a bug (fixed in the post-compo version, but I didnt retrofitted it onto the compo :face_palm:) and the "game ended" popup that's supposed to appear before restarting doesn't show up.

Glad you liked it!