Paid in Blood by Scott Steffes

Best enjoyed with sound!
Manage a village assailed by the gods. Use the lives of your villagers as currency to appease them. Choose an action each turn to gain villagers and sacrifices. On sacrifice day, if you have the sacrifice the god wants, you will receive the god's blessing, if not, you will suffer the consequences. You never know what god will appear. If you run out of villagers, you lose. Survive as long as you can!
The blue god desires maidens. The red god desires goats. The green god desires young lads.
The numbers on the bottom indicate the current turn. A god will show up on turns marked red.
Programming: Scott Steffes, Axel C. Design/Music/SFX: Nate D. Art: もじゃもじゃなおっち(mojamoja naochi)
| HTML5 (web) | https://swsteffes.itch.io/paid-in-blood |
| Windows | https://swsteffes.itch.io/paid-in-blood |
| Source code | https://github.com/markv12/PaidInBlood |
| Original URL | https://ldjam.com/events/ludum-dare/44/paid-in-blood |
Ratings
| Given | 28🗳️ | 20🗨️ |
The game forces to do "right" choices only at the beginning, since as someone noticed, later you have enough villager for every scenario.
Also, I'm really curious whether my decisions have some longer-term consequences or just it is current resource management?
Gameplay is pretty straightforward, but music and sounds add a very nice feel.
I don't know how many cards are there, but there was plenty of them and certainly you had to put some effort with it.
Loved the graphics, especially those drooling gods :smile:
One thing that I would suggest : Let all the events that aren't connented with god, happen after he's gone. I found it quite confusing when a god was still on screen and a task was finished.
Good job!
Wish I could add some useful critique, but it was an excellent submission:thumbsup:
Great work!