A Lively Village by blednaya

[raw]
made by blednaya for LD 44 (JAM)

rsz_highresscreenshot00001.png

You are a magical living Village and everything that it has in it. Your life depends on the well-being of the people who live on your surface: Humans, Elves and Dwarves. That means you have to look after their resources: if one of those reaches too high in number or goes to zero you loose your living power.

aaaaaaa.png

All kinds of strange events happen in the Village, but with your will you may decide whether to let things happen or not. However, certain decisions harm you while helping the people. Can you survive for long enough and maintain equality in resources?

rsz_highresscreenshot00014.png The Village can then develop into a Town, a City and other stages, with its buildings and culture changing with time. We designed the first stage for this Demo: the traditional, pre-industrial fantasy village.

P.S.: Yeah, we know it's more of the 'Tiny Town' theme than 'Your life is currency', but in the end it's sort of a combination of both. We really enjoyed working on them. No regrets though ¯_(ツ)_/¯

Ratings

Given 54🗳️ 32🗨️

Feedback

enichols
30. Apr 2019 · 08:35 UTC
I really enjoy these types of games, and this one is great too. The events seem really random which is sometimes funny and sometimes unfair. Overall it's really cool :)
ZAX
30. Apr 2019 · 08:43 UTC
The art is really amazing ! I enjoyed playing it
5/5 for the graphics.
check out my game too :)
Retti01
30. Apr 2019 · 08:45 UTC
Love the graphics and it is also fun to play.
mimusangel
30. Apr 2019 · 08:51 UTC
The game has a very nice atmosphere
ayama
30. Apr 2019 · 08:52 UTC
I like the style of graphics.
-banzi
30. Apr 2019 · 08:54 UTC
The art and atmosphere are great. The dialogs are quite interesting to read. Good job!
Jeremia
30. Apr 2019 · 09:12 UTC
Really cool little game.
For me personally the text with the result of my action went away too quickly. I would have prefered to click on a "next event" Button.
OddSocks
30. Apr 2019 · 12:19 UTC
Lovely little peaceful game. Really enjoyed it. The voxel type art was really good.
Menen
30. Apr 2019 · 12:32 UTC
Interesting game but the results can´t be read because they go away.
KAI
30. Apr 2019 · 12:33 UTC
This was pretty neat.
Not a massive amount to it and a lot of guesswork, but it was a pleasant enough experience that I couldn't bear to be frustrated when everything I clicked ended in some kind of apocalypse.
30. Apr 2019 · 14:55 UTC
Cute animations and music. The result text disappears before I can read it though so its hard to tell what happened.
good.enough
30. Apr 2019 · 17:17 UTC
Wow, you must have had some pretty competent folks on your art team! The whole thing is too beautiful for a jam, congrats!

The gameplay was a bit lacking, with events repeating more frequently than I would have liked, but the fact that they had a few of different results was quite a clever way to reduce the monotony.

Speaking of the results, I agree with @menen and others that the results went away too fast. You could have had it wait for a click or something.

Overall however, the graphics took the game past where I would have otherwise rated it. Great Job!
Nate Prince
30. Apr 2019 · 17:17 UTC
cool game a little bit repetitive. but im loving the art style
hwaet
30. Apr 2019 · 17:17 UTC
It's very relaxing. As others stated, the result text is either too fast or too long.
Duke
30. Apr 2019 · 17:18 UTC
Interesting concept and great art to visualise what's happening. But I had my problems to really grasp, what my choices were leading to. The User Interface could use some polish. It looks a little bland compared to the rest of the visuals
Regoradin
30. Apr 2019 · 17:19 UTC
Interesting game, but I didn't really know if I was winning or losing until it was over.
ViktorWii
30. Apr 2019 · 18:33 UTC
@menen, @jeremia, @kai, @good-enough, @hwaet thank you for feedback!
We fix this annoying issue, also add 'hint' button to show current resources, but one of the ideas was to push players to explore dependencies by themselves
![9ggaAIGG8MY.jpg](///raw/d4e/d/z/23e22.jpg)
good.enough
30. Apr 2019 · 18:54 UTC
"Adding Functionality" isn't allowed, I think.. Perhaps it would be better wording to say that you patched the minor bug causing the turn to end too quickly. XP
ViktorWii
30. Apr 2019 · 19:04 UTC
@good-enough gotcha :D
now it's just hotfix and nothing else :P
jharler
30. Apr 2019 · 19:24 UTC
Unfortunately for me I wasn't able to hear any audio (Unreal games seem to be screwing with my Vive and causing audio issues), so I refrained from voting on audio. The visuals though, worked great and were very nice. I like how things changed after each event and the events themselves were fun. I did run into the same one 3 or 4 times (the fight club one) and actually got it twice in a row once. I also didn't notice any indication of progress being made or lost.
Vertuga32
01. May 2019 · 09:08 UTC
Nice graphics, but very boring to play. The picture does not relate to what you do. A lot of text. It resembles a visual novel.

The theme of the competition is weak.
Camocc_Studios
03. May 2019 · 11:54 UTC
Very good game, always love to see something in 3d in a jam. Great work
cozmic
03. May 2019 · 12:58 UTC
Graphically it is awesome, kinda reminds me of Kindoms and Castles.
Other than that it's really just not that much fun, sadly.. A bit more interactiveness would be really nice
jsmars
03. May 2019 · 13:23 UTC
Very nice graphics and I was impressed with having an intro animation even, nice work!
KreGames
03. May 2019 · 19:45 UTC
Really nice voxel art. I got a little sad when it turned out it is not a farming game, even so I absolutely enjoyed it. Nice work.
DAVidus
04. May 2019 · 09:59 UTC
Very nice game!
I love the art and the "video" at the beginning. Soch much details in this game.
Good job!!!
DrLizard
05. May 2019 · 15:37 UTC
Nice concept, but events tends to repeat very quickly, but outcome seems to be purely random and usually bad and bad.