A Lively Village by blednaya

You are a magical living Village and everything that it has in it. Your life depends on the well-being of the people who live on your surface: Humans, Elves and Dwarves. That means you have to look after their resources: if one of those reaches too high in number or goes to zero you loose your living power.

All kinds of strange events happen in the Village, but with your will you may decide whether to let things happen or not. However, certain decisions harm you while helping the people. Can you survive for long enough and maintain equality in resources?
The Village can then develop into a Town, a City and other stages, with its buildings and culture changing with time.
We designed the first stage for this Demo: the traditional, pre-industrial fantasy village.
P.S.: Yeah, we know it's more of the 'Tiny Town' theme than 'Your life is currency', but in the end it's sort of a combination of both. We really enjoyed working on them. No regrets though ¯_(ツ)_/¯
| Windows | https://viktorwii.itch.io/a-lively-village |
| Source code | https://github.com/TulaGingerbreadProjects/TinyTown |
| Original URL | https://ldjam.com/events/ludum-dare/44/a-lively-village |
Ratings
| Given | 54🗳️ | 32🗨️ |
5/5 for the graphics.
check out my game too :)
For me personally the text with the result of my action went away too quickly. I would have prefered to click on a "next event" Button.
Not a massive amount to it and a lot of guesswork, but it was a pleasant enough experience that I couldn't bear to be frustrated when everything I clicked ended in some kind of apocalypse.
The gameplay was a bit lacking, with events repeating more frequently than I would have liked, but the fact that they had a few of different results was quite a clever way to reduce the monotony.
Speaking of the results, I agree with @menen and others that the results went away too fast. You could have had it wait for a click or something.
Overall however, the graphics took the game past where I would have otherwise rated it. Great Job!
We fix this annoying issue, also add 'hint' button to show current resources, but one of the ideas was to push players to explore dependencies by themselves

now it's just hotfix and nothing else :P
The theme of the competition is weak.
Other than that it's really just not that much fun, sadly.. A bit more interactiveness would be really nice
I love the art and the "video" at the beginning. Soch much details in this game.
Good job!!!