No More Bleeding by JM Studio
In 3021, humanity is still here... but what's left of it?
You might be disapointed of what they are doing to us...
Play as a resistant who cares about human beings, she got caught by some robot and will be exchanged for a weapon. You'll have the opportunity to save many of your fellows. Will you manage to free them from bing tortured to death?
CONTROLS (you can set them up in the launcher, input window):
WASD/Arrowkeys --> Movements Spacebar --> Jump




| Windows | https://jean-marc-studio-jms.itch.io/no-more-bleeding |
| Windows | https://gamejolt.com/games/NO-more-bleeding/411411 |
| Original URL | https://ldjam.com/events/ludum-dare/44/no-more-bleeding |
Ratings
| Given | 50🗳️ | 9🗨️ |
I do like the mood and the audio and graphics.
I passed more than 3 minutes ton understand the controls, then I didn't succeed to escape the first place.
The graphics, the mood and the audio a pretty good.
The controls were a little unresponsive and janky. Having the character move sooner after pressing a button would have done a lot to fix that.
It was pretty hard to see. A slight glow on the main character would have fixed that.
The voice effects in the epilogue sounded pretty terrible.
Overall it is solid work and the cinematic built in the game really stands out for me, keep up the good work!
It remembered me those story-driven puzzle Double-A games.
I liked it very much but there are flaws (The no-texture art for an example).
But overall i liked it a lot and it surprised me
* reduce waiting between falling animation and moving again
* find a better transition between moving from 3d to 2d
I agree with @rancoud and you could also increase the lighting a bit, but overall it was fun to play.
Then i entered the game and felt like "wow, nice mood, i love this game" but 5 seconds later the hand that brings me here, kills me... i mean...why? what is the motivation for this. This was the first dissonance for me, i didn't quite understand why it kills me after bringing here.
I deleted the game in frustration... then i return here to this website and see people are getting through the game so i thought "hmmm, maybe it's me who is dumb and cannot understand what to do" so i unpack the game and start again....
The controls, well, man, if you were going for that Resident Evil 2 type of controls, then yes, you got it, but i seriously hate it.
Some level design? I mean, i was lost in the first place where this giant hand hits you for 15 minutes! It is absolutely unclear where should i go.
I think i have never hated and loved a game that much, i wanted to see what others did and i couldn't.
When i finally escaped the first place with this hand, i was able to enjoy the low poly views of interior which were pretty good i admit. But the controls... they kill all the mood
Some nice controls system and a few feedback sounds of footsteps and jumps aswell as interior sounds would make this game a wonderful experience. I hope you will continue to work on this project and polish it to it's best. I will follow you on your itchio profile to see if you will finish it :)