Cyberpunk 2076: Independence Day by Raphiell
"Just a cool dude with a Jacket" was my idea when making this game, in hindsight, my idea should have been the actual theme...
Controls: Arrow Keys or A/D to move. Shift to sprint, but watch out, you can't control yourself in the air after sprint-jumping! Space, Up arrow, or W to Jump. W/S to select an option, E to confirm. (Mouse on the first screen)
Robots are revolting! They released nanobots into the air to kill all humans! These nanobots eat at your insides, slowly taking away your senses. Once you run out, it's game over.
Goal: The goal is to stop the nanobots in the air from attacking humans, which will turn the tide of the revolution towards the favor of humanity. There's a switch on the map that will deactivate them, to keep it safe, the robots placed it in a high place. The main feature of the game is losing senses, so sorta Life is Currency? Oh well, I was focusing on the game before the theme!
Note: Getting hit by enemies or their shots will speed up the timer above your head! After being hit, you will be red, you are immune while you are red!
Everything was made by me, except the font "DS-Digital". A link can be found on my HTML5 version of the game.
TODOs: - Improve the aiming, the gun isn't aiming at the cursor exactly at the moment - Add a losing screen - Better story - Running sprite for the player - Shaders to make the game feel less flat.
Ratings
| Given | 22🗳️ | 33🗨️ |
@landosystems Thanks for reviewing! I tried to separate my days into gameplay/graphics, and I think it payed off in the way the game looks. I think I'll be keeping this strategy in the future.
@vulpineblazeyt Thanks for the review! I wanted it to feel like a big futuristic city, and I'm glad to hear it feels that way.
well nice idea and its kinda fitting anyway the theme with the part of losing "body parts" or special abilities. I like that kinda idea, that brings up a whole new gameplay element and brings some re playing value to your game.
I enjoyed your game.
nice music btw
@nico-fallosch Thanks for playing and reviewing! I'm glad people are enjoying the animations I made for the character, I felt like I spent way too much time on him, but it looks like it paid off.
@annie-owl Thanks for playing and reviewing! I agree that I should have put some time into ways to actually avoid the bullets, rather than just killing them before they can hit you. I wanted to add ducking, but never got around to it.
Gameplay was a little slow and I didn't find the way up to finish the game, because my time ran out too fast.
The combat mechanics were pretty much barebones. Was there even a health bar? I got hit by enemy bullets and turned red for a short perios of time, but other than that I didn't feel any consequences. Would've been nice to be able to duck or something to avoid oncoming bullets.
After four tries I'm pretty sure I explored the entire reachable map, but sadly could not find I way to get higher up. Is it acutally possible to finish the game?
Nevertheless, nice entry!
I like the idea of losing pieces of yourself, but they didn't really end up impacting gameplay all that much. Maybe something for the DLC!
But really just a brilliant idea and so impressive for a 3 day game.