Spent by AkirAssasin

"Spent" is a short interactive story about trench warfare.
Use mouse + left click to interact with the game.
| HTML5 (web) | https://akirassasin.itch.io/spent |
| Source code | https://akirassasin.itch.io/spent |
| Original URL | https://ldjam.com/events/ludum-dare/44/spent |
Ratings
| Given | 17🗳️ | 7🗨️ |
For a text-only game though, it's surprisingly silent! I think some ambience and gunshots can do a lot to improve the (already pretty good) mood and overall presentation.
and some soudn effects
Simple, but nice and to the point. I was selected for a night raid on a trench and I kept pushing forward. I succeeded three or four times but there was no indication that it was accomplishing anything. Some feedback in the text would have been welcome.
Nice job! I was confused with the card draws at first, but it startled me a little bit when the first eye was flipped. This was a neat take on the theme.
Agreed on the feedback about audio, I missed the opportunity to add it in.
The night raid lasts until you decide to retreat, but I don't think I added any text that says that in-game.
These two points will be the first thing to fix if I start a post-jam version!
I played until the raid that interrupts the last card of sleep (I'm sort of assuming that although the cards were meant to appear random, they might not actually have been). That raid seemed to be unending, no matter what I did, so eventually I just kept trying to shoot people just to see what the ending would look like. So I ended up feeling some sort of agency in that I was choosing to die to advance the story? Maybe not the intent, though. I survived a rather long time trying to die.
About football, I thought I had coded something that would restrict that choice but now it seems like I hadn't after all... oops!
The cards are essentially just random chance for failure. Instead of just calculating the result and showing the player the outcome, I thought that drawing cards one by one would be more intense :)