Adder & Squoji: Daily Grind by Gunzil
Help Adder & Squoji deal with a hectic workday.
All inputs are through the Left and Right arrow keys.
If you're having issues clicking the reset button you can press up instead. You can start the game by pressing right or left as well.
Programming - Paul 'Gunzil' Harju
Artwork - Catherine 'TheBrigand' Stafford
Music by Relix on FreeMusicArchive.org
All inputs are through the Left and Right arrow keys.
If you're having issues clicking the reset button you can press up instead. You can start the game by pressing right or left as well.
Programming - Paul 'Gunzil' Harju
Artwork - Catherine 'TheBrigand' Stafford
Music by Relix on FreeMusicArchive.org
| Web | http://gunzil.itch.io/ludumdare34 |
| Windows | http://gunzil.itch.io/ludumdare34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=40917 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.72 | 174 |
| Fun(Jam) | 3.56 | 207 |
| Graphics(Jam) | 3.32 | 580 |
| Humor(Jam) | 3.55 | 142 |
| Innovation(Jam) | 3.36 | 349 |
| Mood(Jam) | 3.67 | 181 |
| Theme(Jam) | 3.64 | 541 |
Finally, having a little story is a plus.
Excellent work!
All the art and animation was very smooth and the game was getting quite challenging by the end.
Unfortunately, I can't see the game being very expandable, but as it stands, it was a fun five minutes. :)
Also, interesting use of emoticons to convey the protagonists' feelings instead of words.
Overall, good job! :D
Good job on the game guy, I finished both endings, love it!
The two button control works fine for this gamejam, but what you have already could be used for so much more!
Adder & Squoji - Daily Grind 2 (For the 2d version) :)
PD: Why
What I liked :
- Overall realisation
- The story telling
- Universe consistency
What imo could be improved :
- more variety in enemy patterns, the difficulty here comes with fastest enemies creating the need for faster reactions. I'd have prefered more pattern to learn to decrease the reflex skill need in favor of strategy skill.
- 2 buttons ? I actually only needed to press both at the same time to complete the game, was much easier =) could be fixed with some more desynchronized pattern between left and right.
- Graphics (the drawing style is absolutely fine, but the image composition, the texturing, and the colors can be improved)
Excellent overall, I enjoyed the game, keep doing great stuff =)
Being able to have both characters jump all the time is definitely a problem. Finding ways to make it so you need to only pick the correct character would help. Jumping on the wrong character would cause damage due to an attack going above them, for example.
I'm surprised nobody commented on the non-boss, there was going to be an actual fight originally!