Tri-Fission by Reisen

[raw]
made by Reisen for LD34 (COMPO)
Play as an infinitely sub-dividing spaceship in this shmup with an experimental control scheme! Divide and grow yourself, and hopefully one of your offspring will survive the hell... Bullet hell.

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This game covers Two-Button Control, with a tiny amount of Growing and a touch of Generations. Sure, you can use Left + Right for the two buttons on a shmup, but come on.

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Controls:
1. Press X to split yourself into 4 mini-you
2. Use C to select a mini-you
3. Press X again to transfer your hitbox to the mini-you, and launch the others as projectiles.

As with these games, your hitbox is the small 5px dot.

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Code: Visual Studio 2012 + Monogame 3.3
Graphics: Paint.NET
Font: 8 Bit Wonder (http://www.dafont.com/8bit-wonder.font)
SFX: bfxr

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EDIT:
-. Mac port added (14 Dec 2015, 4:58 AM GMT)

Ratings

Coolness 82% 2
Overall 3.62 202
Audio 2.63 481
Fun 3.57 200
Graphics 2.79 654
Humor 2.48 425
Innovation 4.17 22
Mood 3.00 444
Theme 3.86 372

Feedback

eruiz00
13. Dec 2015 · 10:17 UTC
Hey interesting concept
Dooskington
14. Dec 2015 · 03:18 UTC
Quite difficult, I had trouble figuring out what was going on. But it is an interesting concept. I like the sound, and the ending :)
brandloose
14. Dec 2015 · 03:56 UTC
Woah, my favorite game I've played so far. Really cool. But super super hard. I lost all my lives before I even knocked one arm off! Great Game.
gironC
14. Dec 2015 · 03:58 UTC
Interesting concept....
Fanttum
14. Dec 2015 · 04:14 UTC
Looks really cool. Will there be a mac or web build so I can play?
Finestep
14. Dec 2015 · 04:23 UTC
An interesting mechanic, but using it effectively seems very hard. Otherwise, the game is looking a bit plain.
🎤 Reisen
14. Dec 2015 · 04:55 UTC
@Fanttum: Good news! I've just added a Mac build. :)
yumaikas
14. Dec 2015 · 06:52 UTC
Interesting mechanic, a bullet hell is still a bullet hell hard. Some music would have wrapped it up very nicely.
Evannex
14. Dec 2015 · 08:53 UTC
This seems interesting, but I can't play since my x key only works about 20% of the time! lol. Nice concept though ^_^
Jstank
14. Dec 2015 · 09:15 UTC
This thing is so addictive and fun! Great concept, well executed fun little game. It takes a lot of careful timing to get good at. I love it so much I'm going to keep it on my hard drive.
Tensoplast01
14. Dec 2015 · 09:29 UTC
Nice concept, a little bit too frustrating, but nice work
Khamekaze
14. Dec 2015 · 09:39 UTC
Awesome idea and very well executed, I like how unforgiving it is without being unfair. All it needs is a high-octane soundtrack ;D
onilink_
14. Dec 2015 · 10:46 UTC
Erf, I have a crash at the launch :/
(but also I'm on windows xp ...)
r8berto
14. Dec 2015 · 16:52 UTC
That subdividing mechanic it's really cool. Nice idea.
Fanttum
14. Dec 2015 · 18:01 UTC
@Reisen good news I got it,
Bad news.... it crashes on the title when I try and move :/
jerry111zhang
14. Dec 2015 · 20:44 UTC
Great concept! Too hard though
Ornicar
15. Dec 2015 · 01:21 UTC
Really good game ! Cool idea!
Eingya
15. Dec 2015 · 04:07 UTC
Wow, really love the concept

would love to see it evolve in a full fledged game
Baknik
15. Dec 2015 · 04:10 UTC
Very innovative, but hard to get used to.
Wandermayer
15. Dec 2015 · 05:51 UTC
great take on the genre. I'm not much of a bullet hell player but the pause and move mechanic gives me chance to think I usually miss, haha
Bloodyaugust
15. Dec 2015 · 08:37 UTC
Wow, that's a nicely refreshing take on the bullet hell genre. I really enjoyed it! Ridiculously hard, as it well should be. I hope you take this concept further after the jam!
ranmaru90
15. Dec 2015 · 08:37 UTC
Very weird idea! I like it!
mattlevonian
15. Dec 2015 · 09:08 UTC
Really interesting concept and pretty fun to play, if a bit punishing. However, I felt like the two-button control theme was just stuffed in there, and it ended up hampering the design. It would have been much more fun on a controller with an analog stick and a button. Also, the audio was really grating. Consider finding samples on the internet instead of synthesizing sounds. Just to nitpick (everything else was good besides what I mention), it could have benefited from a player healthbar.
makiki99
15. Dec 2015 · 19:02 UTC
Second pattern is the easiest. Third pattern is very easy too. First pattern is passable even for noobs even though it is harder than the following two. But the fourth pattern... It is the definition of insanity for this control scheme.
Graphics are clear, ship's hitbox is easily visible, audio may be a bit annoying, but it is something you get used to. The lose message is a bit too depressing.
_HopFrog
16. Dec 2015 · 02:54 UTC
Very fun and creative! I actually wasn't expecting such depth from such a simple control scheme. The design space that could potentially come out of this is very intriguing!
fluidvolt
16. Dec 2015 · 12:06 UTC
Best game over screen! This is a really interesting mechanic, if a little confusing at first. It's fun cutting paths across the sky in short bursts. If I had to say something negative: the splitting sound got pretty grating after a while. But that's an easy fix. Good job on this.
Thembi
16. Dec 2015 · 13:16 UTC
It seemed like bullets sometimes went through me without hitting, especially right after moving. This led me to believe maybe the color I picked made me immune to bullets of the same color that I picked, which would have been pretty awesome. But further testing disproved that. Even so, that could be one direction to take this if you ever care to.
AzureAspect
16. Dec 2015 · 14:51 UTC
Nice game mechanics, At first I was confused what to do but learned pretty fast :)
I wonder if some certain bullet hell game had something to do with the game idea ;)
aare
17. Dec 2015 · 19:56 UTC
Thanks god for the 0'th life - it was the only reason why I was able to beat the game :D
I love the way that you teach the player how to move without using too much text - it was preatty brilliant.

The movement are really cool, and play suprisingly nice with the shmup mechanics. I would add though a time limit for choosing the next jump direction. It felt as I could stay in the slo-mo forever.

Also I was kinda expecting some interactions with the rgb colors of the triangles and bullets, but didn't notice anything. It might be just me though ;)
Hot Box Games
18. Dec 2015 · 20:20 UTC
Interesting and original concept, although quite hard to get used to, great entry!
TheMeorch
20. Dec 2015 · 20:26 UTC
Really cool combination of mechanics. If you keep working on this after LD34, I think it could benefit from using more than 2 button controls (specifically for selecting) -- still, having the game slow down while selecting makes it totally work. Nice job!!
euske
04. Jan 2016 · 09:11 UTC
Whoa. Have I seen anything like this before? This is with no doubt one of the most innovative game in this LD, and it's immensely fun too!
Jupiter_Hadley
27. Mar 2016 · 23:35 UTC
Super unique game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/kf34--PMGMs