Revolver Curse by SkullPixel

Since when does your ammo function as your health? Well it does now.
VVV Controls VVV
- Arrow keys and space to move
- X to shoot
- Esc to quit
VVV Credits VVV
- A game by Retrosaur
- Music by Riapos
- Fonts by Eeve Somepx
| HTML5 (web) | https://retrosaur.itch.io/revolver-curse |
| Original URL | https://ldjam.com/events/ludum-dare/43/revolver-curse |
Ratings
| Overall | 105th | 3.972⭐ | 127🧑⚖️ |
| Fun | 59th | 3.984⭐ | 129🧑⚖️ |
| Innovation | 134th | 3.709⭐ | 129🧑⚖️ |
| Theme | 273th | 3.835⭐ | 129🧑⚖️ |
| Graphics | 156th | 4.207⭐ | 130🧑⚖️ |
| Audio | 125th | 3.822⭐ | 120🧑⚖️ |
| Humor | 547th | 2.769⭐ | 108🧑⚖️ |
| Mood | 296th | 3.6⭐ | 122🧑⚖️ |
| Given | 2🗳️ | 3🗨️ |
To me, there's just the controls which are a little bit weird.
otherwise, it's great work !
My only gripe would be the controls are rather slow. It would be nice to have a way to directly dodge the projectiles or at least be able to fall faster. Mind you the game game never gets hard enough so that it's needed, but it would be nice.
As for bugs, it seems if you fire all the projectiles without collecting them and then merrily continue into the next room, the character just gets stuck and the player has to restart.
BTW. From the first gif, this greatly reminded me of heavy heavy bullets.
My only complaint is that, as others mentioned, the movement is a little bit slow, especially vertically, almost like it was floating, or falling through honey.
Anyway, great job!
Everything about the animations and physics is great though. As a conventional game it plays really well especially with dodging the enemy projectiles and killing the boss. Great work.
I would make the controls a bit less floaty though. But still, great game!
Maybe it's just me being dumb, but I was in the room with the first gravestone checkpoint for about 3 minutes figuring out what to do. I didn't know you just had to walk through! The way it is embedded into the webpage makes the corridors sometimes seem like dead ends.
I found the boss really really tough, I only managed to kill it once and I also killed myself at the same time. I'd also like to see some feedback so I know you can actually kill it - I just jumped past it once I thought you couldn't kill it.
A more conclusive ending with the tall gravestone would be nice. Is it because I didn't kill the boss?
I'd like to see some extra max bullets power ups somewhere. I think that would be nice.
Overall, great game! My biggest complaint would be I would have preferred a more realistic interpretation of the games mechanics with its lore - more like a zombie throwing his limbs across the room, or something to that extent. It was hard to equate 'low ammo' with 'low life' - even an annoying pinging noise like in the Zelda series would be a little help. :)
Keep it up!
Only thing I'd change is the movement physics, they're pretty sluggish and floaty!
Overall great game and great use of the theme :)
Controls could need a little "tightening" tho. (Maybe increase the movespeed and gravity and add variable jump hight?)
Anyways, solid entry, really enjopyed it!
hope you'll rate my game as well - and feel free to give your honest opinion.. it's my first game
https://ldjam.com/events/ludum-dare/43/wanyudo-island
You should really do something with it afterwards!
My only gripe really would be the jump action, would be great to have more control over the height (such as a quick tap to hop over a bullet, vs a longer held jump). Otherwise it's awesome, had a lot of fun here.
And the fact that we can get the bullet back is really nice it makes the game accessible
the only complaint I could make is the use of borders the same color as the walls, not very instinctive to see the changes of areas.
The only thing I think it is lacking is more of an ending, but overall this was a really good entry!
The level design is also really great
Very well done
The code idea is brilliant and well executed, there are quite a lot of room, and sfx/gfx are cool - a perfect LD entry!
I really hope you push this into a full fledged game, because it clearly has a lot of potential!
Is the big cross the ending?
:thumbsup: This game was a lot of fun, and the music was really cool (the loop was a bit strange though).I really liked the graphics (mostly, see below) I really really liked the slow falling and tumbling on the bullets, it created a cool slow-mo feeling with out changing the timing of the game at all.
:bug: You could leave the last boss room without killing it. ^_^
:point_right: The graphics style was cool, but I'm a bit conflicted on the downscaling/rasterizing effect. some of the animations felt too smooth for pixel art and it was particularly jarring when the stretch/squash caused a pixel to double, and then as the character slowly moved back to regular size the pixels would return to normal at different times (interestingly the entire thing looks pretty good at lower framerates -- like in gif's ^_^).
:star: Overall great job. Thank you for making this!
* I liked the music because it did not sound repetitive and it fit the mood of the game.
One Concept I Disliked:
* This game did not really fit the theme. Since bullets that were shot could be recollected, there was not really any sacrifice in this game.