Space Hummus by dietzribi
Space platformer in the quest for space-pitas!
Links
- ITCH.IO: https://dietzribi.itch.io/space-hummus
- NEWGROUNDS: http://www.newgrounds.com/portal/view/692390
- GAMEJOLT: http://gamejolt.com/games/space-hummus/251928
- TWITTER: https://twitter.com/dietzribi
- SOURCE CODE: https://www.dropbox.com/s/06uaxhwvbcid3mw/LudumDare38.gmz?dl=0
I made a change since people had a hard time understanding the mechanics.
Hopefully now the game will be more obvious.
This level has changed from this:

To this:

| Original URL | https://ldjam.com/events/ludum-dare/38/space-hummus |
Ratings
| Overall | 12th | 4.217⭐ | 62🧑⚖️ |
| Fun | 14th | 4.15⭐ | 62🧑⚖️ |
| Innovation | 60th | 3.817⭐ | 62🧑⚖️ |
| Theme | 164th | 3.683⭐ | 62🧑⚖️ |
| Graphics | 59th | 4.15⭐ | 62🧑⚖️ |
| Audio | 30th | 3.909⭐ | 57🧑⚖️ |
| Humor | 10th | 4.2⭐ | 62🧑⚖️ |
| Mood | 55th | 3.842⭐ | 59🧑⚖️ |
| Given | 2🗳️ | 1🗨️ |
only complain, the main technique (not just jump in the direction of a planet) isn't really explain, I had to see your gif to understand.
After that, that was perfect. It's cool to have differents planets with differents (and interesting) mechanics. I would love to have more levels!
(and if someone wants to try a speedrun, I would love to see it, there are many really cool shortcuts to found!)
Want more tips about gravity. Maybe flying debris?

The physics-based mechanics were a bit odd, but once you understand how it works it poses an interesting challenge (some people have mentioned about the levels being somewhat exploitable to beat, but I tried to play fair).
Nice job!
Good showing!
I streamed my playthrough on https://www.twitch.tv/jamgrrl
Feel free to check out our game : https://thefunattic.itch.io/bubblenaut
Have a nice day :)
Funny stuff all around :tada:
The physics are a bit weird, you can :cheese: your way through most levels with the *horizontal no gravity jump*. At least they are consistent and not buggy.
Great graphic and audio too. Well done!
Great game! I had a lot of fun. The challenge level was just right.
Maybe a "challenge" mode where you may only jump a limited number of times? (Inspired by your GIF racing through the diagonal-spikes enclosure level)
Anyways highly polished entry, I liked it! :)
cheers~
The game's graphics are pretty good and fitting the comic vibe you set up in the beginning. The music is atmospheric and sets the mood well without becoming too repetitive. The sound effects are really cute. Did you record them yourself?
The game itself is a lot of fun and you managed to bring together a lot of different planet mechanics that keep the player entertained. Although there were frustrating bits, I never had the feeling that I wanted to quit the game before finishing it.
I very much appreciate that you can press Enter at any time to reset the level. It alleviates the frustration of failure by setting the player back into the game quickly (Hotline Miami and Super Meat Boy do this very well)
My biggest (and to be fair only) complaint would be the gravity mechanics. It took a while to figure out how the game works and it is playable, but it is not very intuitive. The gravity changes opposite to the direction you jump off to, which makes gravity relative to your position which feels very unnatural. Also there is absolutely no gravitational pull of the other planets, so you can almost touch the next planet, but are still dragged down to where you come from.
It may be a matter of choice here, but it may have been worth exploring real gravitational mechanics. It might competely turn over your design, but it would have been more accessible.
That complaint aside, I had a great time playing Space Hummus.
For example this level, the first one with fire planets http://prntscr.com/f2w9ym you can skip the challenge pretty easily, was that the point? You can do the same with the first level you are introduced to spring planets.
I rated very category with a 5, but overall i will give you a 4 star because of the way you can end the levels (wich i dont know if it was intended or not)
I just wish you had more levels, and the game added new challenges more.
Most levels can be beaten with one or two jumps, so they kind of feel the same.
I also thought it was nice how you could "cheat" if a level was too difficult, but it does rely on players to regulate difficulty for themselves. If you expand on this, you could add collectables that require players to visit all sections of a level, for completionists.
Anyway, great job!
I like the planet's graphics too... somehow very effective and still simple.
And I cheated a bit to get through it, but I never know what the intention was.
Cool game! I'm definitely love in how u present your story with a simple scratch like comic!
Game concept is still fine since i played some of the planet gravity attraction type game like this before, and i played a lot of buggy jump to skip a lot of planet between the starting point and potto. Is the move allowed in the concept of your level designation?
Btw, the overall is definitely blew me off, i'll give a nice rate to your game, cheers bro!
* I really loved the gravity mechanic. It may not have been realistic, but it was fun to use!
* Jumping felt incredibly satisfying, especially paired with the SFX.
* The music was really fitting and great, especially for a compo game.
* Everything was explained really well.
* Due to the gravity system, there were lots of different solutions for a single level. This added lots of depth!
* There was a good amount of content here. It may have been on the shorter side, but that's just about perfect for a Ludum Dare game.
* I loved the graphics! They were really clean and polished.
* The game had some nice humor.
****Minor Nitpicks:****
* Earlier I said that there were different solutions for each level, which I liked, but sometimes I could fall through almost the entire level without having to think much. If you could make the options a bit more restricted, that would be great for a post-compo version.
****Great job and thanks!****
And I did all the levels like they were supposed to be played! ;)
You also managed to make it really stylish. Music is excellent and those graphics are simple but feel just right! I must say you greatly improuved in this field since last Ludum Dare.
PS. Vegan burgers are actually delicious :P
Sounds are just adorable.
The only issue I noticed that some plannets reset the animation when you jump on them which leads to a visual lag.
The difficulty really spikes after a while, though this is to be expected for this type of game.
The story intro is fun and still short enough to not overstay it's welcome (I have a half-serious food allergy so most of my friends can associate with the perils of the main character).