Tech Rider by MrJoshuaMcLean
Hop in one of four unique racers and see how quickly you can get through three varied tracks. Can you be the ultimate Tech Rider?
I went with the two-button controls theme: left and right being the buttons.
Currently only available on Windows. Ports for Web, Mac OSX, and Android? forthcoming. See KNOWN-BUGS.txt in the release for a list of known bugs.
Thank you for playing!
Postmortem: https://mrjoshuamclean.wordpress.com/2015/12/16/ludum-dare-34-postmortem/
Gameplay trailer: https://youtu.be/x5WnbBL1YUQ
Update 12/16: I've fixed the nefarious "Crusher Bug" that made the game camera sometimes freeze on start, and released as v0.1.1.
Update 12/17: Web build is up, v0.1.1.
I went with the two-button controls theme: left and right being the buttons.
Currently only available on Windows. Ports for Web, Mac OSX, and Android? forthcoming. See KNOWN-BUGS.txt in the release for a list of known bugs.
Thank you for playing!
Postmortem: https://mrjoshuamclean.wordpress.com/2015/12/16/ludum-dare-34-postmortem/
Gameplay trailer: https://youtu.be/x5WnbBL1YUQ
Update 12/16: I've fixed the nefarious "Crusher Bug" that made the game camera sometimes freeze on start, and released as v0.1.1.
Update 12/17: Web build is up, v0.1.1.
| Windows | http://gamejolt.com/games/tech-rider/113979 |
| Web | http://gamejolt.com/games/tech-rider/113979 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=61811 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.24 | 592 |
| Audio(Jam) | 3.41 | 299 |
| Fun(Jam) | 3.17 | 503 |
| Graphics(Jam) | 2.76 | 832 |
| Mood(Jam) | 3.12 | 594 |
| Theme(Jam) | 3.73 | 463 |
Here are the problems:
No rail parts in a track and drop-offs are usually one of the toughest features to introduce in such a game, you outright started with that.
Not being able to skip/hop over those no rail corner drops was very frustrating. Either doing that automatically or adding a hold left+right short hop would have helped the game a lot.
The second track suddenly introduced full turns after I thought this would only go straight (and wondered why you made the vehicle turn rather than move sideways).
I thought the green arrows on the ground would redirect me - having an interactive effect much like boost pads. As a simple decoration to notify me of a corner they were all placed too late (I need to know about the corner before it's coming, not when I'm already falling off behind it - you did get it right on the third track).