The End and the Beginning by Zitao YE
...
Those who knew
what was going on here
must make way for
those who know little.
And less than little.
And finally as little as nothing.
In the grass that has overgrown
causes and effects,
someone must be stretched out
blade of grass in his mouth
gazing at the clouds.
__Extrait of

Concept
We want to try to represent two spaces or "worlds" within the interaction of the video game;
The first one is the world of the "text"; If we get a text (like the fiction), the text can create a small world (space) in which the player can play, transform, or compose the words in the same time, to create some new texts, like the stream of consciousness.
The second one is about the world of the hero or protagonist himself in the video game. The tasks we make, the difficult levels that we can figure it out, this fictional world, which means nothings for us, but everything for the protagonist; The game world is belonged to the protagonist or the player? The interaction between the player's subjectivity and the avatar of the Text, which has a interesting force in it.
"Who's the author? " Asked by Michel Foucault.
“Who's the player?" Asking by us.
Members
Game Designer: YE Zitao;
Programmer: Kurisu L; art^9 ; Ahikz L;
Art: YE Zitao, Check Pi;
QA: Check Pi;
Tools:
Unity 5.6; Bxfr; Magicavoxel;
Ludum Dare 39...
Cooperation in distance;
Link
https://yzitao.itch.io/the-end-and-the-begining
Ratings
| Overall | 766th | 2.289⭐ | 40🧑⚖️ |
| Fun | 769th | 1.868⭐ | 40🧑⚖️ |
| Innovation | 778th | 1.676⭐ | 39🧑⚖️ |
| Theme | 758th | 2.028⭐ | 38🧑⚖️ |
| Graphics | 713th | 2.184⭐ | 40🧑⚖️ |
| Audio | 380th | 2.868⭐ | 40🧑⚖️ |
| Humor | 661th | 1.486⭐ | 37🧑⚖️ |
| Mood | 676th | 2.541⭐ | 39🧑⚖️ |
| Given | 2🗳️ | 2🗨️ |
Also, the text box on the bottom took up a lot of the screen making fighting enemies in that direction troublesome. Maybe having it appear for new messages and then fade after a few seconds would be better for gameplay.
That all said, I'm sorry if it seems that I'm bashing your game. It's just my opinion and maybe the majority of people will feel differently. The important thing is that you guys got a game completed and more experience under your belt. That's a victory for sure.
Feel free to check out my game and offer your honest opinion. https://ldjam.com/events/ludum-dare/38/rc-kitchen-throwdown
+
Nice music!
I ran into a few bugs: One invisible turret. I was able to kill only the group of 4 turrets in the back corner and the game ended, saying something about Hitler... I don't think this was intended.
Besides of story the game is quite trivial, but shooting is too slow and enemies number doesn't match too?
While, I believe, I get a glimpse of a message which you are trying to send here, a bunch of reasons, listed by previous commentators prevent me from taking it seriously.
A quick note aside from was already said. I really didn't want to kill enemies, because it wasn't enjoyable. That's why game's attempts to guilt trip me or make me think about my actions wasn't really effective (because I really wasn't engaged in killing at all, I didn't feel like it was my intent to kill enemies, in contrast of, say, Hotline Miami, which asks you a similar questions after you actually willingly kill a lot of people). I understand, that it's hard to create enjoyable action gameplay in a timeframe of the Ludum, but you may want to give it a thought if you're willing to explore this theme in the future.
But, after all, this game is a good example of weird indie art stuff in the games, and this stuff is the big reason why I'm playing them. Thank you for the game.
Game has a nice structure, but needs more broad changes to make it more enjoyable. Could use a little more direction to begin.
The controls and balance were good, I had some close moments while dodging the enemy fire.
It seems the text itself is supposed to be a "player" but there didn't seem to be any way to interact with the text.
I played through twice. Thanks!
In the end I have to say I don't really know what was going in in this game :smile: but besides that I really enjoyed playing it. Good job :)
Good game keep working on it!
The messages appearing below are nearly impossible to read because we are too focused play, dodging bullets and etc... The game needs a balance too, enemies are too hard for how slow you shot/your damage.
I played through it a couple times here if you're interested https://youtu.be/3eBTusKqwFo