air mail by rubna
mail delivery sim - don't run out of fuel!
arrow keys + x
f4 toggles fullscreen

| Windows | https://rubna.itch.io/air-mail |
| Original URL | https://ldjam.com/events/ludum-dare/39/air-mail |
Ratings
| Overall | 19th | 4.278⭐ | 56🧑⚖️ |
| Fun | 75th | 3.87⭐ | 56🧑⚖️ |
| Innovation | 78th | 3.852⭐ | 56🧑⚖️ |
| Theme | 304th | 3.679⭐ | 55🧑⚖️ |
| Graphics | 7th | 4.782⭐ | 57🧑⚖️ |
| Audio | 26th | 4.212⭐ | 54🧑⚖️ |
| Humor | 84th | 3.62⭐ | 52🧑⚖️ |
| Mood | 21th | 4.333⭐ | 56🧑⚖️ |
| Given | 4🗳️ | 1🗨️ |
The soundeffects and the visual effects are awesome!
My only Suggestions:
The walking could be faster
I would like to see from far away which person who is
It'd be cool to see a little complete game with more environment and a entwined story. Going to a town in the middle of the forest to deliver a letter from a relative from a small village by the seaside. (And different environment heights, so you can use a cliff to get in the air, or fly beneath a big stone arch)
I've played a fair share of Ludum Dare games this time around, and I saw a lot of designs that tried to use the fuel+refuel paradigm as a central mechanic. In some of the games I played, it was a little annoying and perhaps a little shoehorned. I think you've done it elegantly here in a way that is not annoying and actually serves the purpose of accentuating flying. Props to a thoughtful theme incorporation! :clap:
I learned a lot while delivering mail too. First I tried driving on the ground only, but that's when I realized that flying makes it much easier to turn. But flying requires high speed! So I had to learn how to take off (gently :wink:), and once I got the hang of it, I felt like a real air mail pilot, like I always wanted to be. I also noticed (maybe a little too late) that the mail was color-coded. What a nice little detail! I guess that's a reminder to me that some things that might seem obvious aren't always immediately apparent from the player's perspective.
The aesthetic says to me that the creator is experienced and has deliberately presented a cohesive experience, something I cannot often say for Ludum Dare games. That is essentially what drew me to this game, and I was pleasantly surprised to find substance behind it.
I loved the game so much that I actually delivered all the mail and got my paycheck! I decided to fly around with it to celebrate, but I realized afterwards I could have given it to my favorite person, but I didn't manage to have time to do that before the game ended :disappointed:
Sometimes the plane refuses to take off.