get>set by rela_x

[raw]
made by rela_x for LD 40 (JAM)

play fullscreen > get cubes > get bigger > set cubes > don't touch > exit

getset1.gif

gese2.PNG

gese1.PNG

Ratings

Overall 117th 3.929⭐ 30🧑‍⚖️
Fun 151th 3.821⭐ 30🧑‍⚖️
Innovation 120th 3.815⭐ 29🧑‍⚖️
Theme 259th 3.839⭐ 30🧑‍⚖️
Graphics 362th 3.821⭐ 30🧑‍⚖️
Audio 169th 3.722⭐ 29🧑‍⚖️
Mood 80th 4⭐ 29🧑‍⚖️
Given 2🗳️ 2🗨️

Feedback

Chubby Stick
04. Dec 2017 · 22:47 UTC
Sounds are great and the game is very satisfying to play, overall it's really awesome and may be more than a free game ! :)
Bonya
04. Dec 2017 · 22:49 UTC
WOW! Amazing. Good work, guys!
CameronJSamuels
04. Dec 2017 · 22:57 UTC
Great graphics and audio! I love how the instructions are part of the world. I love the smooth movement. Great idea.

### Suggestions
- Maybe change the animation for winning the level to something different. At first I thought it meant that I lost - maybe something like simply moving upwards out of the view
- The losing screen text isn't that easily legible. I suggest changing the font. Also, is the game over text supposed to say, "new exception"?

Overall, great game!
Camcam_S5
04. Dec 2017 · 23:00 UTC
Very cool puzzle game, great work !
Colisan
04. Dec 2017 · 23:01 UTC
Wow wow wow, really awesome entry here! The feeling (art + music + game speed + ...) is outstanding! The puzzles were on point too (although not quite in ascending difficulty order).

A few bugs (like on the level with the destructured floor you can touch the goal briefly by jumping from the bottom), but nothing really important. The isometric perspective + weird control directions makes it hard to see where we're going, but that's almost part of the fun.

Don't need rice, 10/10
Taiku
04. Dec 2017 · 23:04 UTC
Looks great and fits the theme! I didn't like the controls but that could just be me - they felt floaty and the isometric grid movement didn't help. Also restart needs to be faster since it happens a lot :)
bar0net
04. Dec 2017 · 23:08 UTC
This is a very elegant and smart way of using the theme and the music is great. I think I am going to bookmark it and come back later and play it again. Kudos!

Sometimes, while jumping, I find it difficult to know where I am and end up getting too short or too wide. Maybe casting a shadow down would help.
Oskar_G
04. Dec 2017 · 23:40 UTC
WOW! Amazing. Good work, guys!
Andreadbx
05. Dec 2017 · 22:43 UTC
Very nice game, i like how you make the "standard" setup for unity look so beautiful :D
Snowdrama
05. Dec 2017 · 23:34 UTC
Definitely a fun game! Isometric view makes some of the jumps hard ESPCEICALLY the "last" level(Which isn't the last level but is ;P)
spierek
05. Dec 2017 · 23:49 UTC
Felt like the floatiness of the controls is detracting from the experience, but nevertheless, this is a very fun spin on the theme.
Prostone
06. Dec 2017 · 00:12 UTC
Amazing, love puzzle, this one gets quickly to the point with its minimalistic style. Would probably change the unity standard shader even just a little, and maybe play a little more with the controls. As they are now they take quite a while to get used to with how the camera is set up.

Very cool game, really enjoyed playing it and audio really fits in, which makes the *mood* great.
CaramelCode
06. Dec 2017 · 18:42 UTC
Very beautifully done! Love the music and the aesthetics of this game! And the puzzles were challenging and fun.
Xarras
06. Dec 2017 · 19:00 UTC
Very nice, it's easy to understand and self explanatory, you can get the hang of it quickly so when the game gets hard you can work it out :D
Honest Dan
07. Dec 2017 · 11:55 UTC
Thanks for letting me play this on stream. well presented and good mood to the game. The theme match seemed obvious - the way more you collect the bigger you get - however I think you executed it well as it dynamically changes the game. I did find the controls a little off, the wasd on isometric along with the jump floating quite a lot. Great work.
jasperarmstrong
09. Dec 2017 · 00:40 UTC
Cool little game. Very intuitive. The art was nice and the sounds were enjoyable. I've never been a fan of WASD on isometric games, but that's more of a personal preference thing. It would have been nice to have a shadow under the player to help judge jumps better and help with the depth perception. With some polish and some more levels, I could definitely see this being on Steam for a few dollars.
Potti
09. Dec 2017 · 22:56 UTC
This is amazing, looks and feel polished. Somewhat reminiscent of Edge. You are very good at communicating mechanics, it was quite easy to grasp. Nicely done.