CRUMBLE by Matthew Hrehirchuk
Welcome to CRUMBLE! A turn based strategy game!

The islands around you are all CRUMBLING, but they have valuable resources!
Collect as many as you can before the island CRUMBLES!
Blue tiles have resources.
Gray tiles are about to CRUMBLE.
You can repair a gray tile by spending 5000 points while standing on it. Then press [R].
If you get stuck with no way of escape, you can hit [X] and for 10000 points, teleport!
Use the arrow keys to choose where to teleport to, and hit [ENTER] when you are ready!
Remember: There are hidden gems around the islands. Find all 6 parts and you can escape that island and move onto the next!
COMMENT YOUR HIGHSCORE FOR A CHANCE TO GET FEATURED ON THIS GAME PAGE
TOP 3 RECORD HOLDERS:
1 @Connell with 210,300 POINTS
2 @cppchriscpp with 76,000 POINTS
3 @icxon with 65,000 POINTS




Programs Used: - Unity - Aesprite - BitBucket (Mercurial) + Tortoise HG - Discord - Ableton Studio
Gameplay Clip (Credit to @ixcon):
https://www.youtube.com/watch?v=Hlr2wYA2tdA
Everyone on our team is an adolescent!
Ratings
| Overall | 291th | 3.671⭐ | 125🧑⚖️ |
| Fun | 360th | 3.471⭐ | 124🧑⚖️ |
| Innovation | 369th | 3.397⭐ | 123🧑⚖️ |
| Theme | 68th | 4.183⭐ | 125🧑⚖️ |
| Graphics | 277th | 3.919⭐ | 125🧑⚖️ |
| Audio | 149th | 3.725⭐ | 124🧑⚖️ |
| Humor | 660th | 2.457⭐ | 25🧑⚖️ |
| Mood | 197th | 3.629⭐ | 118🧑⚖️ |
| Given | 8🗳️ | 12🗨️ |
It was an enjoyable game nontheless ^^
I suggest looking at both my own devlogs for this past compo and my [chaos](http://ludamix.com/dive/chaos/) article. They might give you ideas of where this design could go.
..I create new links to my game, know you can download without problem \o/ https://ldjam.com/events/ludum-dare/42/sweet-squire-o-mine
Yes, the movement was a bit chunky and the animation jumps sometimes, but my biggest hang up was not having an ever more crumbling tile instead of black boxes and the actual item instead of white boxes. Although... game jam, so I'm sure you know that and just didn't have time.
Very. Well. Done.
The graphics, sound and soundtrack are awesome. Love how simple yet effective the graphics are, with a nostalgic feel on them. The soundtrack complements the feeling of the graphics as well.
I found the controls to stuck a little when im trying to move, but it dont really mess with the game experience.
Good job!
I will be happy if you also review and rate our game: https://ldjam.com/events/ludum-dare/42/no-space-in-my-stomach
Anyway, simple game, but strategic enough to be interesting...
I especially liked the music in this game, it really added a lot to the mood.
The retro-sounding music is something I really like, and the sound effects are pretty good, too.
This game, as an idea, fits the theme very well. Not only that, but you can actually feel it in the gameplay, too, so good job on that!
I like the gameplay, it's fun and it's challenging enough that you feel accomplished for beating a level. For a lot of games, high scores don't really work and they feel forced; however, this game does the score in a way that makes it feel important, and I like that!
Overall, I think this is a really good game!
And I noted sometimes the hero slides really fast (you can see it on the video). It was fun to play, thank you!
Here is my playtest:
https://youtu.be/Hlr2wYA2tdA
Also, I really didn't understand the use of fish, diamond and other stuff on the screen... maybe if repairing tiles could cost us some of our silver or gold, it would make it more interesting to play.
I don't have much to say, you nailed what I like :ok_hand:
The music and sound fx are nice (though I couldn't help but hear "My Band" from D12 when I heard the title screen music >< )
Great job!
Secondly, I don't understand the purpose of doing any of the things you can do in this game. For instance, you can accumulate money and then spend it to fix the broken tiles. Just so you can accumulate money, and fix the same broken tiles again.
Lastly, I think RNG damages the experience substantially. On some runs I had half the level broken and no money, on some other I was more wealthy and I could easily manage the broken tiles instead.
My only suggestion might have been to just stop the player from moving into a tile once it was completely removed; I kept accidentally trying to bump through a block I knew wasn't there anymore. (This would have, of course, required other game changes too; I realize it's not that simple!)
Overall I quite liked it though - thanks for a fun entry!
*Update*: Almost forgot; my score was 76000.
*The inputs are misplaced on non-QWERTY keyboards.
Along those same lines, I found using E for pickup a little awkward if you're using WASD, so it would've been nice to have keys for my right hand to use to accomplish the same actions as ERX (maybe JKL?). Again, these are very minor details and overall it was a fun experience. Congrats on finishing!
But controls need improvement
Really good work!