CRUMBLE by Matthew Hrehirchuk

[raw]
made by Matthew Hrehirchuk for LD 42 (JAM)

Welcome to CRUMBLE! A turn based strategy game!

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The islands around you are all CRUMBLING, but they have valuable resources!

Collect as many as you can before the island CRUMBLES!

Blue tiles have resources.

Gray tiles are about to CRUMBLE.

You can repair a gray tile by spending 5000 points while standing on it. Then press [R].

If you get stuck with no way of escape, you can hit [X] and for 10000 points, teleport!

Use the arrow keys to choose where to teleport to, and hit [ENTER] when you are ready!

Remember: There are hidden gems around the islands. Find all 6 parts and you can escape that island and move onto the next!

COMMENT YOUR HIGHSCORE FOR A CHANCE TO GET FEATURED ON THIS GAME PAGE

TOP 3 RECORD HOLDERS:

1 @Connell with 210,300 POINTS

2 @cppchriscpp with 76,000 POINTS

3 @icxon with 65,000 POINTS

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Programs Used: - Unity - Aesprite - BitBucket (Mercurial) + Tortoise HG - Discord - Ableton Studio

Gameplay Clip (Credit to @ixcon):

https://www.youtube.com/watch?v=Hlr2wYA2tdA

Everyone on our team is an adolescent!

Ratings

Overall 291th 3.671⭐ 125🧑‍⚖️
Fun 360th 3.471⭐ 124🧑‍⚖️
Innovation 369th 3.397⭐ 123🧑‍⚖️
Theme 68th 4.183⭐ 125🧑‍⚖️
Graphics 277th 3.919⭐ 125🧑‍⚖️
Audio 149th 3.725⭐ 124🧑‍⚖️
Humor 660th 2.457⭐ 25🧑‍⚖️
Mood 197th 3.629⭐ 118🧑‍⚖️
Given 8🗳️ 12🗨️

Feedback

anstabo
14. Aug 2018 · 00:12 UTC
Eye pleasing game, couple things you could have done differently in my opinion, there is no delay to register inputs, so it's not a super slick. Put the help bigger because i couldn't read it. I didn't realise that you could actually repair the "hole" in the ground after much longer, maybe put the price in grey on the text ?
It was an enjoyable game nontheless ^^
Connell
14. Aug 2018 · 00:16 UTC
@anstabo thanks for the feed back we did realize all of those things its just that crunch time was coming and we needed to get the game done fast
Edmanbosch
14. Aug 2018 · 00:24 UTC
This game's really good, although I find the music's tone to be a bit unfitting (not the title screen's music though, that one's fine, great even).
Connell
14. Aug 2018 · 00:25 UTC
@edmanbosch Ok, I half agree on that
SamuelDeboni
14. Aug 2018 · 00:41 UTC
The game is good, and the graphics are great. But the moviment speed could be faster
Connell
14. Aug 2018 · 00:42 UTC
@samueldeboni noted
ryupold
14. Aug 2018 · 01:01 UTC
A great small game. I like the sound effects. Got really thrilled at the end when the ground cells crushed away at a fast rate.
Connell
14. Aug 2018 · 01:03 UTC
@ryupold Thanks! Glad you noticed it gets harder over time. Thanks for playing also remember that commenting your highscore gives you a chance to get featured on the game page
Jeremy Ryan
14. Aug 2018 · 01:06 UTC
Solid submission. Like other's have said, the movement could be smoother, but it looks, sounds, and plays really nice for a game made in a weekend. I think I ended up glitching it out though, because my second playthrough I just started out with about 60k money.
LarrySeinfeld
14. Aug 2018 · 01:06 UTC
Really cool game! I love the art, I love the music and sounds, the concept was cool and addictive. Only wish was the player movement was a little quicker and smoother, but other than that really neat game!
hiFructose
14. Aug 2018 · 01:10 UTC
Great game! Art is nice. The music and sfx add a very cool feeling. Only complaint is the movement feels kinda clunky. Very good submission otherwise!
trozen
14. Aug 2018 · 01:12 UTC
The clean art style is really wonderful. I found it hard to figure out which tiles were best repaired.
radow
14. Aug 2018 · 01:14 UTC
First game I play this Jam that really fullfilled the theme. The looks are really clean and I like that the turn based nature makes it a pressuring game without actually putting time pressure on you. The only thing that felt a bit confusing were the many currencies. and their position on the screen (I played at full screen and there were numbers in all corners, miles from the actuall gameplay).
Taner
14. Aug 2018 · 01:14 UTC
Good Game. Love the idea with the limited space which is breaking down and you have to save it. But the movement could be smoother.
hive-mind
14. Aug 2018 · 01:16 UTC
Very intelligent and innovative game design. I found myself falling into endless pits a lot more than I thought I would, but that's on me and my bad fingers. Truly awesome work here! Loved it!
triplefox
14. Aug 2018 · 01:18 UTC
This is an interesting game. It shows technical prowess but the design needs more of a direction to it for everything to come together. My strategy for this game relies a lot on being lucky. I didn't notice any info on when tiles will fall, so I'm playing assuming it's random. Elements like the different items to collect and the teleport function work as abstract mechanics, but they don't have any grounding in the game's scenario.

I suggest looking at both my own devlogs for this past compo and my [chaos](http://ludamix.com/dive/chaos/) article. They might give you ideas of where this design could go.
Gary Beebe
14. Aug 2018 · 01:20 UTC
How does it repair the tiles without any hands :P Good game tho.
SpoopsMcGee
14. Aug 2018 · 01:23 UTC
I really enjoyed it! The sound when I fell through the first time scared me but it was great. I think the music in the level makes me feel more dread rather than a rushing feeling so not sure if that's what you were going for. I like the snap the player has to the items that you can pick up but I wish it snapped a little faster during movement as well. Overall it was really fun to play great job :smile:
DingoDize
14. Aug 2018 · 01:24 UTC
The input delay makes it a little tedious to control but still a great idea. The art is really cute and the music I found it to be really relaxing. Great submission.
Kevin Prehn
14. Aug 2018 · 01:41 UTC
It was a little awkward to play with all controls on my left hand, but it had solid gameplay and looked great.
Plepletier
14. Aug 2018 · 01:44 UTC
Great Entry! The art is great and the sound combine with it! Congratulations! The movement of the char stuck some times but don't ruin the game!

..I create new links to my game, know you can download without problem \o/ https://ldjam.com/events/ludum-dare/42/sweet-squire-o-mine
Connell
14. Aug 2018 · 02:13 UTC
@jeremy-ryan that is not a glitch when you get all 6 emeralds you get a new island and keep your score
Jeremy Ryan
14. Aug 2018 · 02:22 UTC
Ahhh! Thought I just lost and somehow score wasn't reset. That makes more sense!
TheCommonThug
14. Aug 2018 · 02:56 UTC
But... my score :( I played for like I dunno 10 minutes and then at the end of a level it just went to the home screen. What was my final score!?! So, yea, I liked it cause when it forced me to stop playing after 10 minutes I was pretty disappointed lol.

Yes, the movement was a bit chunky and the animation jumps sometimes, but my biggest hang up was not having an ever more crumbling tile instead of black boxes and the actual item instead of white boxes. Although... game jam, so I'm sure you know that and just didn't have time.

Very. Well. Done.
Cary Stanley
14. Aug 2018 · 03:01 UTC
I really like the graphic style and the game. It seems like you can get more money as the game progresses, by then you have a lot of holes to repair. I wish I could have one more repairs earlier. I got all 6 gems and though I had "beat" the game. I see from comments above that you can actually keep playing, I guess that could be made more clear. Great submission!!
Ashment
14. Aug 2018 · 03:06 UTC
Neat little game, though it was hard to understand at first. The text prompts are rather hard to read. Good job though!
Gus the Shark
14. Aug 2018 · 04:41 UTC
Nice game, the oldschool graphics are very pleasant. The music is very moody I dig it. The controls seem a little weird at first, both 'e' and 'r' are very close to 'wasd', but I could get used to it. I like the concept I wish there were more levels. Nice work!
krasse
14. Aug 2018 · 07:10 UTC
Wow, the music and graphics really set the mood of this game. Visually it got a bit crowdy after a while, but a really good entry!
Connell
14. Aug 2018 · 13:37 UTC
@thecommonthug sorry about that you just found a bug I think
Shell Pirate
14. Aug 2018 · 14:28 UTC
I quite liked the graphics because of the color palette you chose, my only issue is the fact the main character looks a little flat. The music is great and it really helped the mood. Gameplay-wise it's a neat idea that kept me tense throughout while keeping everything that's happening under my control because of the turn-based mechanics. I'm split on the randomness, as on one hand it helps with the tension by not letting the player know which crumbling block will fall next, but on the other hand it feels a little frustrating at times. Overall, a solid entry!
Connell
14. Aug 2018 · 14:38 UTC
@shell-pirate thanks for the feed back!
Derek Volker
14. Aug 2018 · 16:47 UTC
Nice entry with well done interpretation of the theme.

The graphics, sound and soundtrack are awesome. Love how simple yet effective the graphics are, with a nostalgic feel on them. The soundtrack complements the feeling of the graphics as well.

I found the controls to stuck a little when im trying to move, but it dont really mess with the game experience.

Good job!
dankar
14. Aug 2018 · 16:50 UTC
Nice game! I good graphics and sound.
Xarras
14. Aug 2018 · 16:52 UTC
Hey that was great! simple and solid, audio and graphics adding to atmosphere. Just as constructive feedback, I would make the croubling even more often, or less turns since the tile turns grey until it falls, that would allow you to keep track of every tile.
Roman Petrov
14. Aug 2018 · 18:35 UTC
Very addictive game! The only problem for me were the controls. I would expect that I can click faster or hold the button to move across several cells. It took me some time to get used to the movement pace and not lose the time.

I will be happy if you also review and rate our game: https://ldjam.com/events/ludum-dare/42/no-space-in-my-stomach
Connell
14. Aug 2018 · 20:01 UTC
@derek-volker @roman-petrov It is a turn based game that is how the controls are supposed to work
Roman Petrov
14. Aug 2018 · 20:07 UTC
@connell Oh, I didn't realize that :) I thought it's realtime :)
Connell
14. Aug 2018 · 20:08 UTC
@roman-petrov it's all good
Derek Volker
14. Aug 2018 · 20:16 UTC
@connell omg, same here, i didnt noticed it was turnbased!
recursor
14. Aug 2018 · 20:39 UTC
The graphics and sound are all nicely polished. My only issue was with the controls but I'm sure you alreadyknow about that.
Connell
14. Aug 2018 · 20:49 UTC
@recursor ITS A TURN BASED GAME THE CONTROLS ARE SUPPOSED TO BE THAT WAY. (sorry for the all caps you don't know how many times I had to say this)
dunin
14. Aug 2018 · 22:10 UTC
why are there fish?!

Anyway, simple game, but strategic enough to be interesting...
Joloujed
14. Aug 2018 · 22:45 UTC
Nice game, loved the art style, the only minimum problem i have was the volume of the sound effects, I found it a bit loud. I god scared a couple of times haha. But nice game overall.
Connell
14. Aug 2018 · 23:07 UTC
@dunin there is a rare easter egg. Gotta get lucky though
Brickkid512
15. Aug 2018 · 00:58 UTC
Well Done! I hope you expand on this further. :)
gamebuilder
15. Aug 2018 · 01:15 UTC
It felt good to gather resources, but at the same time in the back of my mind there was a lurking worry about the crumbling. That created an interesting tension.

I especially liked the music in this game, it really added a lot to the mood.
Hunter Towe
15. Aug 2018 · 01:25 UTC
I really like the graphics-- I've always been big on simplistic pixel art, and in my opinion it was well done.

The retro-sounding music is something I really like, and the sound effects are pretty good, too.

This game, as an idea, fits the theme very well. Not only that, but you can actually feel it in the gameplay, too, so good job on that!

I like the gameplay, it's fun and it's challenging enough that you feel accomplished for beating a level. For a lot of games, high scores don't really work and they feel forced; however, this game does the score in a way that makes it feel important, and I like that!

Overall, I think this is a really good game!
starhacker
15. Aug 2018 · 01:55 UTC
Neat short game. Graphics and core gameplay are solid and polished. The only thing that made it odd was the need to repress keys to move to the next tile, it would have been nice if held down keys simply continued movement. A small detail would be some notification to the player that the tile is about to be destroyed. Overall I think the game has great potential and would like see further development.
Connell
15. Aug 2018 · 02:04 UTC
@starhacker since it is a turn based game you should be stopping and thinking after each move. Also thanks for the comment!
starhacker
15. Aug 2018 · 02:39 UTC
@connell I didnt even notice it was a turn based game! Thanks for the clarification. On my first run I was rushing because I thought the ground would break if I didnt patch things quickly. Thats what I get for not reading!
starhacker
15. Aug 2018 · 02:39 UTC
@connell I didnt even notice it was a turn based game! Thanks for the clarification. On my first run I was rushing because I thought the ground would break if I didnt patch things quickly. Thats what I get for not reading!
icxon
15. Aug 2018 · 03:19 UTC
Level generation and music are great. I wonder how the gameplay could have changed by making it realtime. But since it's a turn-based and puzzle-like -- I see no problem to show the gems location when it's available to collect. In this case player will be able to decide whether move directly for the gem or get more score/coins by collecting non-gem tiles with a risk to run out of space.

And I noted sometimes the hero slides really fast (you can see it on the video). It was fun to play, thank you!

Here is my playtest:

https://youtu.be/Hlr2wYA2tdA
PNghasemi
15. Aug 2018 · 03:32 UTC
Cool. music and mood were exciting. but I really liked if I could move faster. like not stopping at every tile to be able to move to another tile.
Also, I really didn't understand the use of fish, diamond and other stuff on the screen... maybe if repairing tiles could cost us some of our silver or gold, it would make it more interesting to play.
anstabo
15. Aug 2018 · 13:21 UTC
I didn't realise we have the same game name x)
Connell
15. Aug 2018 · 14:53 UTC
@anstabo Lol!
Connell
15. Aug 2018 · 14:53 UTC
@pnghasemi there is a rare easter egg that involves fish, also the it's a turn based game that is how movement is supposed to work
My Sweet Whomp
15. Aug 2018 · 15:32 UTC
I LOVED your game, it's so nice. It feels like I could play hours.
I don't have much to say, you nailed what I like :ok_hand:
Connell
15. Aug 2018 · 15:40 UTC
@my-sweet-whomp thanks!
Hare Software
15. Aug 2018 · 18:19 UTC
Easy to get into, good graphics and fun gameplay. Well done and congratulations!
Sarah
15. Aug 2018 · 18:38 UTC
Really cute game, it took me a little while to figure it out :P But once I did, it's a fun game. It really scared me the first time I fell through a crumbling piece, I kept risking it by walking across them haha :P
SecondDimension
15. Aug 2018 · 18:56 UTC
I liked the Hitchhikers guide reference! Nice colour palette and music, and good fit with the theme. I actually liked that it was turn-based, that pretty worked well. I guess it would have been ice to see how many moves before each tile fell, then it would have really made the player think about where to go and what to prioritise. My best was 59000 I think, pretty bad from me!
Kokonaught
15. Aug 2018 · 19:27 UTC
Nice game, it's simple yet enjoyable. I'm not sure if the concept can be expanded but it simply works for a short game. The graphics are pleasing and everything is understandable.
The music and sound fx are nice (though I couldn't help but hear "My Band" from D12 when I heard the title screen music >< )
Great job!
Flower
15. Aug 2018 · 19:42 UTC
Very good graphics!)
mike_inPrinciple
15. Aug 2018 · 23:44 UTC
I didn't enjoy the controls in this game. When moving to a next tile, the controls get ignored, inconsistently. So I died quite a few times, because I had expected that the game would buffer my button presses. In simple terms, I pressed Right, Right, Up, yet the game thought I had pressed Right, Up, skipping the middle input, which sometimes led me to my death.

Secondly, I don't understand the purpose of doing any of the things you can do in this game. For instance, you can accumulate money and then spend it to fix the broken tiles. Just so you can accumulate money, and fix the same broken tiles again.

Lastly, I think RNG damages the experience substantially. On some runs I had half the level broken and no money, on some other I was more wealthy and I could easily manage the broken tiles instead.
Connell
16. Aug 2018 · 00:11 UTC
@mike-inprinciple That's unfortunate
Alexey Tarabrin
16. Aug 2018 · 03:46 UTC
So cute graphics))
adhesion
16. Aug 2018 · 03:47 UTC
Cool concept & good use of the theme! Gameplay seems fairly random though, especially in terms of the level layout and point values for pickups - there were a few runs where I got trapped really early on without enough points to repair anything. As others have said the controls felt a bit unresponsive at times as well. Still there's some cool potential for strategy with planning out which tiles to repair. Nice graphics and music too. Nice work!
Ganonwarrior
16. Aug 2018 · 04:07 UTC
Nice graphics and music ! The mechanics are very good too ,maybe if the character was a little faster it would still be better , anyway , Good job guys !
pranjalbisht
16. Aug 2018 · 05:42 UTC
This is a pretty good entry and I enjoyed it overall. The only gripe I have is that the RNG felt a bit too prominent- sometimes I would get trapped super early and sometimes the resources would just not appear even after a lot of turns. Maybe you could have a no-fail check for that in place to reduce leaving it up to randomness.
gentoogames
16. Aug 2018 · 05:55 UTC
I was unable to download the Mac build and use that, but I played the web version just fine. I like the simplicity of the game and the art direction. I also am a sucker for turn based/ grid based games, so great job on utilizing that theme!
MartinTristan
16. Aug 2018 · 06:22 UTC
great game! really addicting. the art style is amazing and the character is cute. like what the others have said, the delay in movement really is distracting making me fall over a hole or at the edges. it's pretty hard since there are a lot of tiles that will break and only a few tiles with resources in them. balancing them a bit would be great (although i think that's what you were aiming for, to make the players spend money to fix the holes). overall, great game!
Connell
16. Aug 2018 · 15:47 UTC
@ganonwarrior @martintristan @adhesion I’m not sure if you noticed, but CRUMBLE is a turn based game, that is why the movement is slow
JamesOliverMusic
16. Aug 2018 · 17:40 UTC
Nice work! Once I figured out how it works, the turn based element, it all made sense! Very enjoyable game, everything came together nicely :)
dasun
16. Aug 2018 · 21:11 UTC
Nice game, the sounds and the graphics are super awesome, but maybe the controls could have been a little more faster and responsive but overall I had fun :D
cppchriscpp
16. Aug 2018 · 22:35 UTC
This is a fun little puzzle game. You've already got comments that say pretty much everything I could come up with. I didn't actually have major issues with the controls - if the game weren't turn-based they might've been a problem, but where I knew I didn't have to rush it was fine.

My only suggestion might have been to just stop the player from moving into a tile once it was completely removed; I kept accidentally trying to bump through a block I knew wasn't there anymore. (This would have, of course, required other game changes too; I realize it's not that simple!)

Overall I quite liked it though - thanks for a fun entry!

*Update*: Almost forgot; my score was 76000.
Connell
16. Aug 2018 · 23:29 UTC
@cppchriscpp thanks for the feed back but if we prevented the player from moving into a hole then it would be too easy and I don't think it fits the gameplay
glitchman
17. Aug 2018 · 09:22 UTC
Very nice! I like it! :star:

*The inputs are misplaced on non-QWERTY keyboards.
Dyzzyd
17. Aug 2018 · 10:48 UTC
Pretty cute game ! A bit to slow for me but fun to play
Connell
17. Aug 2018 · 15:01 UTC
@glitchman wow you use a non qwerty keyboard? we never anticipated that!
shadow64
17. Aug 2018 · 18:21 UTC
This was a lot of fun. I like the graphics and I think it plays well and definitely fits the theme. My one suggestion would be to simplify the controls a bit. (I know that sounds crazy.) But if you just kept to WASD for when you're selecting where to teleport I think it would help avoid that sudden change to using the arrows. (Unless there's a reason you can't do that, but it seemed like I couldn't move during the teleport phase anyway.)

Along those same lines, I found using E for pickup a little awkward if you're using WASD, so it would've been nice to have keys for my right hand to use to accomplish the same actions as ERX (maybe JKL?). Again, these are very minor details and overall it was a fun experience. Congrats on finishing!
🎤 Matthew Hrehirchuk
17. Aug 2018 · 19:22 UTC
Thanks, @shadow64. We didn’t put much thought into the keys or how that feels. Next time we will try some different arrangements!
YANIV
17. Aug 2018 · 22:45 UTC
Good game
But controls need improvement
Connell
17. Aug 2018 · 23:14 UTC
@yaniv as said previously, it is a turn based game
Amba
18. Aug 2018 · 13:04 UTC
Awesome game. It feels really polished. The graphics are nice, the mechanics are intuitive. Didn't realized is a turn based until a while. The game that give the action game vibe but play as a turn based game are pretty cool. I loved the soundtrack, it just give so much more to the mood of the game. It's very impressive what you guys done in 72 hours!
Connell
18. Aug 2018 · 15:46 UTC
@amba Appreciate the positive feedback!
Teo Miklethun
19. Aug 2018 · 04:48 UTC
The wait after each move before you can make the next is a bit much, but the music and everything else is amazing! Great job!
Connell
19. Aug 2018 · 15:43 UTC
@teo-miklethun it is turn based that is sorta how it's supposed to be
Laminariy
19. Aug 2018 · 16:15 UTC
Little cute game! I like it, but the sounds of the explosion scare, and you can not know when the next platform will disappear
🎤 Matthew Hrehirchuk
19. Aug 2018 · 16:21 UTC
@connell I know it’s supposed to BE a turn based game, but it doesn’t FEEL like a turn based game.
Connell
19. Aug 2018 · 16:48 UTC
@matthew-hrehirchuk you are a dev too
Connell
19. Aug 2018 · 16:48 UTC
should have found out earlier both of us
Teo Miklethun
19. Aug 2018 · 17:48 UTC
@connell I know, I'm not saying it shouldn't be. But take a look at other turn based games with similar movement, e.g. snakebird: https://www.youtube.com/watch?v=WJJa3hMbs4s or rust bucket: https://www.youtube.com/watch?v=3HOUkehuX2A These games are both turn based, but almost immediately after you make a move, you can make another. You don't have to. Theoretically, the player could just wait forever and nothing would progress. But the player SHOULD be able to execute as fast as they can think, and shouldn't be arbitrarily restricted by the animation time, and the few frames directly after when movement isn't allowed. If the player knows what they want to do exactly, the execution of that should take almost no time whatsoever.
PlanetGames
22. Aug 2018 · 17:57 UTC
Excellent music
Draeskai
22. Aug 2018 · 22:55 UTC
I agree with @amba and I don't really know what to add x)
Really good work!