SWORD1 by Lawrence

[raw]
made by Lawrence for LD 42 (COMPO)

Overview

SWORD1 is an action combat game where you fight for your life in gladiator like battles on an always shrinking platform high in the air.

There are 10 levels. You don't have to beat them in a sequential order, so you can try all of them easily. 😉

Please rate and leave a review. Appreciate it! :thumbsup:

Links

  • Itch.io (Download for Windows): https://lawrence-laz.itch.io/sword1
  • Source: https://github.com/lawrence-laz/LD42

Controls

TutorialInverted-export.png

Moments

SWORD1 GIF 1.gif

SWORD1 GIF 2.gif

SWORD1 GIF 3.gif

Tools used

  • Unity 2018.2.1f1
  • Aseprite v1.2.9

Changes

  • Fixed a bug, where dead enemies could still hit you.
  • Rebuilt with older .NET, because some machines had problems... Not sure if that will help.

Ratings

Overall 5th 4.242⭐ 64🧑‍⚖️
Fun 1th 4.418⭐ 63🧑‍⚖️
Innovation 102th 3.746⭐ 63🧑‍⚖️
Theme 7th 4.475⭐ 63🧑‍⚖️
Graphics 94th 3.967⭐ 63🧑‍⚖️
Audio 28th 3.871⭐ 64🧑‍⚖️
Humor 121th 3.193⭐ 59🧑‍⚖️
Mood 74th 3.649⭐ 59🧑‍⚖️
Given 5🗳️ 4🗨️

Feedback

BigBossErndog
13. Aug 2018 · 00:01 UTC
This was a lot of fun, I really enjoyed it!!
piece ofcheese
13. Aug 2018 · 00:14 UTC
This was really well polished and fun to play. Good job!
Elfcirynn
13. Aug 2018 · 00:31 UTC
Well done, I enjoyed the fast pace of the game, felt a lot like Hotline Miami: difficult but achievable and low stress when having to make yet another attempt to beat a level. Nice scope, great difficulty curve. I liked it!
CzarSilvestrini
13. Aug 2018 · 00:58 UTC
I really liked it, the vibe is really good. The art, sound and theme are spot on. A little too floaty on the controls, but its okay. Very good mileage out of the same enemies.
mike_inPrinciple
13. Aug 2018 · 03:23 UTC
I enjoyed this one. The combat was interesting! Not too fond of the slidiness of the character's movements though.
tigerj
13. Aug 2018 · 03:57 UTC
I cannot embed twitch videos :( but here is a link to your game on my stream!

https://www.twitch.tv/videos/296647577?t=00h49m07s
super8bitrafa
13. Aug 2018 · 04:29 UTC
Excellent game! The theme is there, gameplay is fun and fast, the art style is spot on and the presentation is professional and clean. What a joy to play.
Team-on
13. Aug 2018 · 09:12 UTC
Your art style grow up with every your game! Keep it up!
Batsphemy
13. Aug 2018 · 17:28 UTC
Sweet graphics and very nice gameplay
randdir
13. Aug 2018 · 18:49 UTC
Really nice one love the concept and graphics a pretty good, fit well in this LD. Guess just the music that for me should be improove. But keep it up nice job !
ildfuglen
13. Aug 2018 · 19:55 UTC
Solid entry, I really enjoyed the fact that you incorporated boss fights in it. The graphics are really charming, and give it a very unique personality. Great job, thanks for making this! Hope to see more from you in the future :)
Enver Arco
13. Aug 2018 · 20:44 UTC
cute game, enjoyable
Wheffle
13. Aug 2018 · 21:05 UTC
Nice and simple, and very intuitive. Good polish. I like it! I like the meatboy-style die-and-try-again-fast style, it keeps things moving along. My only significant criticism is that the health bars are in a weird spot, but that's not a huge deal.
YamiOG
14. Aug 2018 · 01:34 UTC
The graphics are awesome, the gameplay is awesome, everything is awesome about it! Except it is short but you did make it in 48hrs I think I forget if this is a jam or not...
saoi-games
14. Aug 2018 · 06:11 UTC
Thank you for sharing your game with me for my stream at https://www.twitch.tv/saoigames

You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468
DatYak
14. Aug 2018 · 12:41 UTC
Levels went- Die badly b/c everything just rushed me, look at what killed me, Get knocked off by corpses SO MANY TIMES, beat the level. As A unity user, I was just wondering how you did the 3d on/off platform detection, did you just use 3d space with an orthographic camera and sprites? Either way. Well done!
Mathiouza
14. Aug 2018 · 13:42 UTC
Really nice game ! I love the art style and the music as well ! Really cool ! Not too hard, not too easy, that was perfect ^^

Really cool game :) Keep coding :)
🎤 Lawrence
14. Aug 2018 · 15:10 UTC
@datyak thank you. :slight_smile: All the objects had their gravity disabled. For the platform I used a 2D polygon trigger shaped as an ellipse. And then OnTriggerExit2D I activated rigid body's gravity, so it would fall.
🎤 Lawrence
14. Aug 2018 · 15:11 UTC
@mathiouza thank you for kinds words :slight_smile:
Nufflee
14. Aug 2018 · 17:33 UTC
Really cool game, good job! I love how you hit that sweet spot so it's not too easy but still not too hard. Took me like 20 minutes and I really enjoyed it. Thanks god there's no permadeath tho haha.
The thing that was quite annoying is when you fall just after the enemy and still don't beat the level but that might be intended, I don't know.
outstar
14. Aug 2018 · 17:35 UTC
This felt surprisingly much like when I played Dark Souls. I was screaming at the screen and trying to beat every level at first try, which of course never happened. :) Very good pacing/learning curve with the levels. I'm not sure if it's needed to make all levels available for player from the start though, but I understand it could be for jam purposes only!

The only thing I didn't like is how "slippery" the ground is - it added to a challenge, but maneuvering the player with WASD around caused my wrist to hurt, as it usually is when you have to quickly readjust your velocity.

Overall, great job, killing that last boss gave me tons of satisfaction!
Deadeyejoe02
14. Aug 2018 · 18:01 UTC
Really cool game ! I liked it, maybe a little hard ! I didn't see the end but it was quit fun anyway, good job !
josemlopezg
14. Aug 2018 · 20:27 UTC
Loved SWORD1! You managed to design fun levels with a nice learning curve. I would try a locally-oriented mouse pointing system rather than an absolute "pointing where I want to attack" logic, also tone down the slippery movement.

Overall, the sounds, gameplay and tunes work great together! Congrats!
5Spectra
14. Aug 2018 · 21:31 UTC
When I was playing did not expect the mechanics of the bomb really surprised me and other all other mechanics of the game fit so well together.

The game is simple and good, nice work.
rexpeppers
14. Aug 2018 · 22:34 UTC
Great job!
Lefinno
14. Aug 2018 · 22:45 UTC
A great art style, sound track, and gameplay. Weapon change(you can use enemy weapons) will be great.
LaytanL_
14. Aug 2018 · 22:53 UTC
Cool game, really liked the retro graphics and sumo like mechanics, brutally hard tho! Great job!
Fenderbate
14. Aug 2018 · 22:56 UTC
Awesome game! It was a bit hard so mostly I just ran around in circles until I could knock someone off :smile:
Tkap
14. Aug 2018 · 22:58 UTC
Fun gameplay.
Noxalus
14. Aug 2018 · 23:00 UTC
One the best entry I've tested until now (and I've tested a lot of games!). The idea is really great and the game is challenging, I had to restart mostly of the levels to beat them. Congratulation for your job :thumbsup:
jasperarmstrong
15. Aug 2018 · 01:54 UTC
I really like this. The way the game feels is very satisfying, and the art and music are great as well. Nice work!
KunoNoOni
15. Aug 2018 · 03:42 UTC
After watching @elfcirynn play it I just had to try it out myself. Its really good. Great use of theme! Congrats on finishing your game!
erebus
15. Aug 2018 · 06:31 UTC
Great job! Really liked this one! Thanks for bringing it by the stream!
Apples_mmmmmmmm
15. Aug 2018 · 09:22 UTC
Great game! Great music, art and general idea, certainly fits the theme. It seems like certain levels that are placed further into the game are actually easier than some earlier on. For example, the enemies with the double ended weapons didn't cause me any trouble, while the speed of the archers arrows can make some of the initial levels more difficult. The slippery movement could probably be tuned down a bit more. The introduction of bombs is cool, though it might be nice if they exploded sooner, or on impact against an enemy. Nice that you have level selection implemented from the start (something that most level based jam games tend to miss). Overall a good job, I look forward to seeing what you come up for the next jam!
alexrose
15. Aug 2018 · 11:50 UTC
As I said, the game is really good, just needs better audio. It's a pity that this will underperform because it doesn't have "gorgeous art" or whatever, but from a gameplay standard it's dope and really deserving of a high score.
Grogge
15. Aug 2018 · 12:49 UTC
very good game but the main character is maybe a little too unpredictable
CristiHKJ
15. Aug 2018 · 16:54 UTC
Great game! :D Could you please check out my game too? :D https://ldjam.com/events/ludum-dare/42/zero-star
GreenBoxGames
15. Aug 2018 · 17:01 UTC
I enjoyed playing this until the boss fight then i noticed that the controls aren`t very tight and that makes it hard to play on the smaller arenas. Other then that this is a well made game.
Whismirk
15. Aug 2018 · 17:04 UTC
This is a pure gem !

I think this might be my favorite so far. The combat is fluid, intense, and just fun ! Overall the gameplay is awesome, and while being simple, still requires a bit of strategy, especially in the last levels. And of course, it perfectly fits the theme ! Maybe it would have even been more interesting and challenging without the bombs, though, as I find that they tend to make the game way easier. Also, art is very nice and has a cool retro feeling. The only thing I disliked is the music, but it is just a matter of personal taste.

I really think you should keep developping it after the jam, as it has a LOT of potential. Anyway, great work !
homeworld
15. Aug 2018 · 17:07 UTC
Amazing stuff, especially for a single dev. Progression is flawless, so much variety and even a big boss and a midboss to fight. I wish it was a tiny bit less slidy, and that the attack was a bit more snappy. Would definitely play more, especially on some sort of mobile platform like switch or even phone!
Flower
15. Aug 2018 · 19:56 UTC
Very fun game!
iBalls
15. Aug 2018 · 20:01 UTC
hahah, nice art very fun ! keep it up
AdultLink
15. Aug 2018 · 21:28 UTC
Pretty cool execution of a simple idea. Art and sound design fit together nicely and the gameplay is fun and fluid, and it feels satisfying to play. You reached a nice balance in difficulty too. Great job!

I can't think of anything to be improved, other than more variety in level design and enemy layouts. As of now, it's one of my favourties for its simplicity and "bluntness".
Nam Nguyen
16. Aug 2018 · 02:54 UTC
A very fun game, mostly because of the variety of the enemies. Great execution of the theme, it does stand out from all the games I've seen going in the same direction: fighting on an enclosing floating arena. Great work with the art and music. I notice that the player doesnt seem to gain any physical improvement as he progresses in the game though, maybe its something you can consider adding post-jam?
DiddyKong
16. Aug 2018 · 21:08 UTC
Really fun game ! The concept is simple but very well used !
I would love to see a multiplayer version of it with bonuses, different characters, etc ! (I'm a huge fan of "couch multiplayer games")
Lumpy
17. Aug 2018 · 18:56 UTC
the simplicity, slidey-ness, and quick pace all came together to make a very fun experience for me. I really had a fun time playing your game, and appreciated in particular all the different enemy types. Great work!
Solrun
18. Aug 2018 · 19:51 UTC
This is a sweet game! I had a ton of fun playing this!

The floaty controls were perfect I thought. I can't count how many times I beat a level, just to end up careening off the side like an idiot (which just made me laugh more so than get frustrated, but that may just be me). Not to mention all the times I kept strafing around the enemies to line up perfectly to only fall off the side without even hitting anything. It's sort of like drifting in racing games where it's just fun to run around the map, just barely keeping your character under enough control that you don't quite fall off, but still toeing the line.

The art is great. I love how most everything was only one colour, but still everything stood out and was recognizable (I think the see-through nature of everything really helped with that). Having the important parts like the ends of weapons be a slightly different colour helps to notice them easier. The clouds in the background and the grass on the field really filled the space nicely in a non-distracting way. My only gripe about the graphics was how the ellipse that closes in wasn't pixel perfect, but it probably would have looked terrible if it was (no offense, just how it works at that low scale of pixel art). But I guess weapons move around 360 and the clouds stretch a bit so maybe that's not a fair gripe as you don't seem to be going for pixel perfect.

Thank you for adding the bombs, the higher hp enemies would have been a nightmare to kill otherwise. I did however want to use the bombs more to blast enemies off the edge more with smart bomb positioning, but they didn't have a lot of knockback force and pretty much just one shot the smaller enemies anyway so it wasn't necessary. I think the enemy attacks could have been a bit slower and telegraphed a bit better. I was never really sure when the enemies would attack; I would just get too close and then the would attack lightning-fast before could even react. The dominant strategy seemed to be to just run around them in circles because they couldn't turn fast enough, just ignore trying to figure out when they would attack and just hope that you didn't get hit.
🎤 Lawrence
19. Aug 2018 · 07:37 UTC
Thanks everyone for the detailed reviews. There's a lot of great and useful feedback if I decide to continue development of this game. :bow_tone1:
BrinyLocket
04. Oct 2018 · 15:21 UTC
Very Very Enjoyable game. Had tons of fun.
🎤 Lawrence
06. Oct 2018 · 16:44 UTC
@brinylocket Cool, thanks for playing
z3onn
01. Jan 2019 · 19:14 UTC
Lawrence this was a very enjoyable tho short experience. It's always a great sign when a game makes me want to play more after I finish all the levels.
🎤 Lawrence
09. Jan 2019 · 12:15 UTC
Hi @z3onn and thanks for playing! Glad you liked it.

Comments like these always give me inspiration to continue working on this. :bow: