Encumbered - Deckbuilding Inventory Action by impbox
Realtime deckbuilding game in an inventory management screen.


Instructions:
Each round you must defeat a number of monsters (indicated by the blue number in the bottom right) These monsters look like coins, but if you don't collect them quickly they will transform into monsters. These monsters will become more powerful when you draw a hand of cards and new monsters will spawn. Once all monsters are defeated, the round ends and you can use collected coins (yellow number in bottom right) to purchase new cards and remove ones you don't want.
Play cards from your hand to attack, dash, move items, draw new cards, buff, heal etc. Once your hand is empty you will draw another hand of cards automatically, you can also manually draw another hand before using all your cards with Space or Right click
Each card in your deck is linked to an item in your inventory. If the item is destroyed, the card becomes useless. You can remove unwanted items (and hence their cards) after a round by paying a fee that increases each time you remove an item.
| HTML5 (web) | http://www.impbox.net/ld42_web/ |
| HTML5 (web) | https://impbox.itch.io/encumbered |
| Original URL | https://ldjam.com/events/ludum-dare/42/encumbered-deckbuilding-inventory-action |
Ratings
| Overall | 49th | 4.075⭐ | 42🧑⚖️ |
| Fun | 76th | 3.888⭐ | 42🧑⚖️ |
| Innovation | 37th | 4.05⭐ | 42🧑⚖️ |
| Theme | 491th | 3.613⭐ | 42🧑⚖️ |
| Graphics | 151th | 4.175⭐ | 42🧑⚖️ |
| Humor | 384th | 2.986⭐ | 37🧑⚖️ |
| Mood | 379th | 3.365⭐ | 39🧑⚖️ |
| Given | 5🗳️ | 0🗨️ |
It is a fun mix between [Radical Dungeon Sweeper](https://benjamin-soul.itch.io/rds) and card games that are in vogue.
Graphics are cool, the rise in power is working well and strategic choices are really important.
Congratulations!
As said above, the window is really big! So I couldn't see the right/bottom of the screen.
I found it quite difficult to be concentrating on both moving around, avoid enemies and what card I had drawn as there's a lot going on! I think the controls didn't help. Maybe changing the card slots to be 1/2/3/4 rather than Z/X/C/V would help as it would make it more akin to traditional hotbar controls.
Also I wasn't sure what all the items in the tiles were for. Could I pick them up or do anything with them?
Anyway really nice game. Great work!
although it didn't fit the theme all that well, this kind of meta-inventory kind of thing always interests me, and it was really well implemented here.
Little design choices like the way items took damage from area attacks, and that you could pick up the coins before they turned into enemies, and that you could crush enemies with pushed items, really helped propel it from a reasonably good implementation of an idea, to a well polished and fun to play game.
The art was also phenomenal, good job with that.
Overall, a great entry.
It would have been neat to be able to control the decks with a more reasonable hotkey layout. Regardless, great game, and I think there is some potential here. On a side note pressing escape seems to trigger some kind of debugging thing where I could get lots of gold. Not sure if that was intended or whatever.
Anyway, really good job.
I really liked the graphics and the animations were very smooth. I also had trouble seeing the entire screen, but after I changed the view levels in Windows 10 it worked ok. I liked how you could damage your own cards by hitting them on the game board. The concept was excellent!
Not so sure how it exactly fits the theme, and it's a shame you don't have any music or sound fx with that level of polish on everything else.
Loved it anyway!
I had lots of fun playing it!
I play with the keyboard (z,x,c,v or h,j,k,l), but the mouse was there as an option.
I was trying to exit out of full screen and was surprised at the "feature"
