Charge! by dragonxvi
I'm back! This time with a little Pico-8 game! First Pico-8 thing I've actually 'finished' too!

As you awake from stasis, you find your ship's autopilot has landed you on a derelict station. No human lifesigns for lightyears, but an automated message was picked up that states there is a stargate several light-years away to take you to the last bastion of human civilisation - Utopia!
But your ship is low on power and you're hungry and everything's really horrible. Can you scavenge enough supplies to reach the stargate before you die/run out of power/starve? Probably not! But good luck anyway!
It's a basic Roguelike where you have to scavenge derelict stations for supplies and avoid alien creatures. At any time you can enter your ship and take off to the next set of destinations, but this costs power, which must be salvaged from the stations. More distant stations tend to offer bigger rewards, but more risk and more power cost to reach.
Controls: - Arrows: Move char, select destination - Z: Interact (pickup thing, enter ship, confirm destination) - X: Cancel (close destination screen)
Hints: - Blobs and Hackwings will ignore you so long as you stay out their way - Solar Farms have a tonne of power to loot. - Find upgrades for your equipment quickly! Military Bases always have Weapons or Armor, but also have short range turret defences on site. - If you use health kits at full health, you'll increase your max health! - Don't starve! Habitats often have frequent food, otherwise you'll have to hunt monsters! - Weapons in order of power are: Fists, Crowbar, PBlade, Pistol, Rifle - Armor in order of strength are: Suit, Lt. Armor, Med. Armor and Hv. Armor. There's supposedly some rare experimental suit that supposedly regenerates health too! - Oh and don't pick up equipment that's a downgrade because it'll immediately destroy your current equipment because I was too lazy to implement dropping :p - No music! Didn't have time!
Happy trails!
- DragonXVI





| HTML5 (web) | https://www.lexaloffle.com/bbs/?tid=29734 |
| Original URL | https://ldjam.com/events/ludum-dare/39/charge |
Ratings
| Overall | 8th | 4.255⭐ | 49🧑⚖️ |
| Fun | 13th | 4.149⭐ | 49🧑⚖️ |
| Innovation | 272th | 3.222⭐ | 47🧑⚖️ |
| Theme | 183th | 3.766⭐ | 49🧑⚖️ |
| Graphics | 10th | 4.489⭐ | 49🧑⚖️ |
| Humor | 219th | 2.676⭐ | 39🧑⚖️ |
| Mood | 81th | 3.651⭐ | 45🧑⚖️ |
| Given | 5🗳️ | 3🗨️ |
I loved the sound effects, and the different monsters.
At one point, though, I found one part of a station opening into space and I could... just walk through it. Bug?
There's a surprising amount of complexity and variation in this, and I'm surprised that I'm liking it despite my usual dislike of rouguelikes. The graphics are great, I'm surprised you could do all this on the PICO-8 in just 48 hours!
There are some oddities (like the map occasionally letting you wander out into space), and it's entirely possible to get enough energy that you can skip the last few levels (I did, since the Zydd were kicking my ass!). It's an excellent entry though, great work!
I haven't had that during this Ludum Dare yet.
This rogue-like is very engaging and, more importantly, has an identity of its own.
Graphics are very good. My only gripe with them is that the "dirty door tiles" are not very clear. You easily walk past them, mistaking it for ooze, or debris. But perhaps that was your intention huh.
Sounds are good and music would've been a nice extra, but I consider the game engaging without it.
Is there a way to attack diagonally? The enemies can, but I'm not sure the player can.
Perhaps one could hold z or x and pres two arrows to do this.
Now if you'll excuse me, I have a game to finish.

Nice work :)
Sound design, art, gameplay, polish, it's all there. Excellent job.
No I haven't finished it yet, and I find it's very hard to get armor/weapon, but I might come back later to play this after the LD ends.
One of the best LD39 games I've played so far, thanks.
graphics/sprites could use some stronger differentiation so that it would be easier to tell what you are looking at.
Every thing looked great while playing. And it's really good that the game has its own level-editor.
I also found a bug. when I traveled to the 3rd map, the map ended in a place and I was in the space. The enemies were in the space too. I guess the game didn't generate a part of it. but it was not a big deal. It's still a good game.
"Oh and don’t pick up equipment that’s a downgrade because it’ll immediately destroy your current equipment because I was too lazy to implement dropping :p", this kills me after almost 30 minutes of play... Just a block for weaker equipments will be enough!
Awesome entry for compo and one of bests of this Ludum Dare!
And I guess that I found a bug:

EDIT: Oh! Now I realized that more players found out this glitch.
Some minor complaints:
- Downgrading weapons/armor blahblahblah yeah you didn't have time to implement it
- The map screen only shows 3 different destinations but you can pick between 4?
- If you don't have enough power to get to any of the destinations you're...screwed. Maybe that's ok by design though.
Really though, this was great fun, inspires me to do something in pico-8 too! Well done :)