Echo Lands by tijmentio

[raw]
made by tijmentio for LD 38 (COMPO)

screen_6.png


Windows build: https://drive.google.com/open?id=0B1ABD6MN_eHvc3NmTW9odU5NSlE

Source: https://drive.google.com/open?id=0B1ABD6MN_eHvWjdXU29xVDVEcFU

Echo Lands is a roguelike game where the land you stand on gets smaller everytime you get hit. When you fall off you lose. Furthermore does the world around you change instead of you moving to a place as a player.

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Arrow Keys = Move

Z = Attack

Space = Jump

----Player 2---- ASWD + M + N (it's weird I know)

----Controller---- Left analog stick + X + A

Features: - Controller support - Co-op mode (press a P2 button) - A sword - random generated audio

screen<em>23.pngscreen</em>41.pngscreen_68.png

Ratings

Overall 11th 4.238⭐ 23🧑‍⚖️
Fun 38th 3.952⭐ 23🧑‍⚖️
Innovation 16th 4.19⭐ 23🧑‍⚖️
Theme 7th 4.429⭐ 23🧑‍⚖️
Graphics 1th 4.667⭐ 23🧑‍⚖️
Audio 31th 3.905⭐ 23🧑‍⚖️
Humor 65th 3.529⭐ 19🧑‍⚖️
Mood 49th 3.9⭐ 22🧑‍⚖️
Given 4🗳️ 0🗨️

Feedback

jmcrafty
24. Apr 2017 · 04:38 UTC
Impressive work for 48 hours, you did a really great job. Great core gameplay mechanic of the world getting smaller if you are hit. Hope you work on this more after the competition, I would love to see this developed, especially with multiplayer support.
mar3k
27. Apr 2017 · 11:36 UTC
Cool game, nice graphics/animations and sfx. I like how unique it is, but the combat is a bit too hard (getting the correct position to hit the enemies). Good job
Spinaljack
27. Apr 2017 · 11:42 UTC
Nice transition animations, very juicy. I think I encountered a bug when all enemies fall off the platform nothing happens and you get stuck on that level.
Awpteamoose
02. May 2017 · 00:50 UTC
Is there keyboard support? I only found that R restarts.
Kamranicus
02. May 2017 · 02:35 UTC
This was a great entry! It would be great to provide some control help, I was pressing random keys until I found Z punches and Space jumps. The graphics are awesome (great animations!), the gameplay is fun. It was a bit hard for me but the concept was excellent. I could easily see this turned into a couch co-op game! Great work!
Tommyflower
03. May 2017 · 10:47 UTC
Very cool game! Loved character design and animation. Fun and challenging to play. The initial sequence when he punches away the logo is really nice.
DGSpitzer
05. May 2017 · 05:10 UTC
All 5 stars! Never play a game like this! Super unique and fun!~
palemachine
05. May 2017 · 09:24 UTC
For some reason I couldn't get the keyboard to work, but playing with a gamepad is even more fun! The game is great and controls super nicely which is amplified by buttery smooth animations. Really impressed by the quality of work you were able to put out in such a short time period. I am also very much in love with the color palette.
valiap
07. May 2017 · 19:13 UTC
Really cool pixel art and animation. Love it!
alexrose
13. May 2017 · 18:58 UTC
The thing that majorly irked me about this is that when you get hit, and flash (which generally in games gives you an invicibility state), you instead cannot move, which (especially against gel monsters) puts you in a position to get hit like 3 times in a row without being able to actually input or do anything about it, which just means like.. it's the game's fault and not my fault.

Looks great, great for theme, sounds.. I mean.. procedural, lol. It's definitely cool but it feels like it could've done with someone else playtesting it for a bit, I think with some very small changes this could be super cool.
GFM
14. May 2017 · 00:17 UTC
I completely agree with @alexrose!

But I also have to add that I found it somewhat hard to properly aim at enemies. When I run diagonally at them and press `attack`, I expect the character to hit toward where I'm running (i.e., diagonally). However, since it only punches sideways, I usually miss and get quite confused about it.
sgadrat
17. May 2017 · 07:47 UTC
That was cool to play. Maybe except that it was hard to aim/dodge properly, certainly due to the lack of depth which does not help see exactly where characters stand.
Moonleaf
17. May 2017 · 08:48 UTC
Cool game but a bit too tough and punishing.
PaperclipBadger
17. May 2017 · 09:21 UTC
I was fighting a skeleton and the game crashed with:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oWorld:

Push :: Execution Error - Variable Index [3,3] out of range [5,3] - -1.worldobj(100336,96003)
at gml_Object_oWorld_Step_0
############################################################################################
Spinaljack
17. May 2017 · 09:23 UTC
I'm surprised this is still in the danger list. I'm sure it will get highly voted when people find it.
Maybe add a cover image to help.
fangzhangmnm
17. May 2017 · 12:23 UTC
I gave you a all-five-star rating. It's a very professional game. The idea of changing scene is very cool and clever.