Echo Lands by tijmentio

Windows build: https://drive.google.com/open?id=0B1ABD6MN_eHvc3NmTW9odU5NSlE
Source: https://drive.google.com/open?id=0B1ABD6MN_eHvWjdXU29xVDVEcFU
Echo Lands is a roguelike game where the land you stand on gets smaller everytime you get hit. When you fall off you lose. Furthermore does the world around you change instead of you moving to a place as a player.
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Arrow Keys = Move
Z = Attack
Space = Jump
----Player 2---- ASWD + M + N (it's weird I know)
----Controller---- Left analog stick + X + A
Features: - Controller support - Co-op mode (press a P2 button) - A sword - random generated audio



| Original URL | https://ldjam.com/events/ludum-dare/38/echo-lands |
Ratings
| Overall | 11th | 4.238⭐ | 23🧑⚖️ |
| Fun | 38th | 3.952⭐ | 23🧑⚖️ |
| Innovation | 16th | 4.19⭐ | 23🧑⚖️ |
| Theme | 7th | 4.429⭐ | 23🧑⚖️ |
| Graphics | 1th | 4.667⭐ | 23🧑⚖️ |
| Audio | 31th | 3.905⭐ | 23🧑⚖️ |
| Humor | 65th | 3.529⭐ | 19🧑⚖️ |
| Mood | 49th | 3.9⭐ | 22🧑⚖️ |
| Given | 4🗳️ | 0🗨️ |
Looks great, great for theme, sounds.. I mean.. procedural, lol. It's definitely cool but it feels like it could've done with someone else playtesting it for a bit, I think with some very small changes this could be super cool.
But I also have to add that I found it somewhat hard to properly aim at enemies. When I run diagonally at them and press `attack`, I expect the character to hit toward where I'm running (i.e., diagonally). However, since it only punches sideways, I usually miss and get quite confused about it.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oWorld:
Push :: Execution Error - Variable Index [3,3] out of range [5,3] - -1.worldobj(100336,96003)
at gml_Object_oWorld_Step_0
############################################################################################
Maybe add a cover image to help.