Sofra by dietzribi

[raw]
made by dietzribi for LD 40 (COMPO)

better.png Will anyones save these poor rabbits lost in the forest?

Made with Game Maker Studio, Flash, Maschine Untitled.png fdsafds.png

Ratings

Overall 20th 4.167⭐ 116🧑‍⚖️
Fun 62th 3.93⭐ 116🧑‍⚖️
Innovation 79th 3.789⭐ 116🧑‍⚖️
Theme 9th 4.456⭐ 116🧑‍⚖️
Graphics 55th 4.113⭐ 117🧑‍⚖️
Audio 79th 3.716⭐ 113🧑‍⚖️
Humor 116th 3.443⭐ 107🧑‍⚖️
Mood 65th 3.732⭐ 114🧑‍⚖️
Given 13🗳️ 9🗨️

Feedback

SanyingLi
04. Dec 2017 · 03:43 UTC
Over all the game it very good for me. Cute graphics, fit theme very well and easy but nice level design.
maybe change the jump button to SPACE would make game easier to play.
Ashtrail
04. Dec 2017 · 03:58 UTC
Nice game. I especially liked the graphics which are very cosy. The audio is cool too and blends in nicely with the rest.
The main mechanic is interesting, unfortunatly there are a lot of little tedious details : you can only drop one rabbit at a time so you need to drop one, move a bit and drop another, but if you're too close to the first you will pick him back up. Also in some level where we are supposed to be quick the speed difference when dropping/picking up bunnies is a bit jarring and caused me many death.
I had to stop at the level with the bird and the cage because it was getting to difficult because of those little details.
Too sum up it's a good game :) but it could use a bit of polish mechanic wise.
OldPeculier
04. Dec 2017 · 04:01 UTC
This is one of the best. Lovely art. Great premise. Nicely executed levels and puzzles. Pleasant music. Truly amazing.
Pecolyte
04. Dec 2017 · 11:28 UTC
Fantastic work! Gameplay is fun, music and sound effect are good, and liked the art style, too.
Killnaprimer
04. Dec 2017 · 11:35 UTC
Nice mechanic! It fits the theme great, visuals are nice and level design very intuitive. Maybe change controls so that player can drop more then one bunny into same spot, but overall this is a quality puzzle platformer.
Odrez
04. Dec 2017 · 12:19 UTC
Despite the difficulty curve taking a massive surge as soon as you are adding spikes to the floor, this game is both super cute and super fun to play. I like the artwork, but would it could use more polish and detail. For a LD prototype, this is absolutely fine and this is overall a very good entry.
Hagge
04. Dec 2017 · 12:49 UTC
cool game nice graphics agree thats it a bit hard. the controlls is a bit unresponsive but other wise nice work
elZach
04. Dec 2017 · 13:34 UTC
Sweet graphics and a solid gameplay idea very inline with the theme.

Great work!
Although playing on normal feels almost impossible. (talking angry hungry hawk here)
geeitsomelaldy
04. Dec 2017 · 15:35 UTC
Nice puzzle game, but that horrific sound when you fail... That's not even Baby-Mario annoying, that's just horrendous.
Antti Haavikko
04. Dec 2017 · 15:56 UTC
So I accepted the challenge and did also beat it. On normal even. Quite an ending!

Sure, the difficulty was quite high. And for most part, because of the preciseness required to picking up and/or dropping the bunnies. That's pretty much the
biggest issue in the game overall. Like when you have the babies split up and you rush to get the second batch (which you had to individually drop one by one, on different spots on the ground). When you try to pick them up, you had to be quite pixel perfect to be able to pick them up instead of unintentionally dropping all you had already gathered. Would maybe have been better if there was a dedicated pickup button which you could spam while running past them without fear of dropping the ones you're holding.

After learning the quirks of how to properly handle the babies and getting comfortable with the controls overall, it was pretty smooth. The difficulty was there
but it wasn't really unfair or impossible.

Somehow I think this isn't how this part was supposed to be done:
![sofra.gif](///raw/1e4/3/z/b775.gif)

The visuals were simply amazing! And the music fit there very well also. The overall mechanic was brilliant and worked very well. Good job!
Xacur
04. Dec 2017 · 16:01 UTC
Good game. The theme is well implemented in the games mechanic. The only thing I didn't like is that you can't jump and throw a bunny on the cliff, but everything else is good.
This could be a nice game based on Life in Hell by Matt Groening.
tvance
04. Dec 2017 · 16:25 UTC
This is awesome. Very good graphics for one person with two days. This fit the theme perfectly and in a unique way. Good controls and physics.
cerno-b
04. Dec 2017 · 21:25 UTC
Great job!

As always your design is outstanding. You truly have a knack for visual humor. My favorites are the the increasing strain on the bunny icon and the way you keep holding more and more rabbits and can't possibly see anything anymore.

The music and sound effects created a soothing and serene atmosphere and were well-made. I assume you recorded the sfx yourself? You make a pretty good vulture impersonation ;)

My main point of criticism would be the controls. It is possible to place rabbits one by one or all at once, but you can only pick up the whole bunch. Also I found it a bit frustrating that I could not put down rabbits one by one at the same location. At some points I had to struggle to fit multiple rabbits on a narrow ledge and space them out enough so I could continue.

I think the following control scheme might have worked better: One button for picking up one rabbit, one button for dropping one. Want to drop off three rabbits? Press drop three times. Pick up two? Press pickup twice. It would make controlling much less tedious I think.
crazyrems
04. Dec 2017 · 21:27 UTC
The ending is cruel.
I really loved the graphics and it's pretty well implemented.
The bird is just ridiculous, that makes him hilarious.
kroltan
04. Dec 2017 · 21:29 UTC
AND THE PRIZE GOES TO... *drumroll* SOFRA!!!

(LD has no prize though)

(Also, you do realize that "Sofra" means "Suffer" in Portuguese (and maybe other romance languages), right?)
SniperA
04. Dec 2017 · 23:26 UTC
This deserves to win. I submitted a game, but this is amazing :D. Great job with this game.

- Lovely animation
- Lovely music
- Awesome drawings
- The ending is amazing.. :3

xD
dawik9000
05. Dec 2017 · 00:22 UTC
The ending is pure art. 11/10
gwolf86
05. Dec 2017 · 00:31 UTC
Great work on this game. I love the animation and the game is really fun. My only complaint would be that the jump is a bit of a pain and some of those gaps seem to be nearly pixel perfect!
Handle
05. Dec 2017 · 00:36 UTC
Nice job! Really nice art style and solid platforming. The puzzle elements were well done as well. I didn't get to the ending, though. :( I'll have to come back to it after reviewing some other games.
Grentacular
05. Dec 2017 · 01:58 UTC
Fantastic game! I'm really impressed you got it all together in 48 hours! My one complaint is that I wish that "drop bunny" and "pick up bunny" were different buttons, so you could leave a pile of bunnies in the same spot instead of having to space them out a little bit. I kept accidentally picking bunnies back up because I wasn't putting enough space between them, but I wanted to keep them as close as possible so I could defend them all from the birds at the same time. Still, the puzzles are designed with this in mind, so the game is still fun to play!
falak
05. Dec 2017 · 11:19 UTC
Really good game. All the time i think about main character like about jazz from jack jazz rabbit. The ending is (hehe) like game's from peta ;) really good
orcdraco
05. Dec 2017 · 15:47 UTC
Cute graphics, beautiful music, and nice mechanics. The jump height becomes lower with more rabbit, which really fits the theme. And as mentioned above, it would be nicer with different keys to pick and drop rabbit. Well done!
Gruhh
05. Dec 2017 · 21:04 UTC
Very beautiful and intelligent game, I liked the approach to the theme! A great puzzle, congratulations!

Jogo muito bonito e inteligente, gostei da abordagem ao tema! Um ótimo puzzle, parabéns!
Mikepicker
05. Dec 2017 · 21:49 UTC
Excellent entry! Perfectly fits the theme, brilliant graphics and mechanics. Great game!
neowhoru
05. Dec 2017 · 21:49 UTC
Really cool idea - good game.
BeardedMoose
05. Dec 2017 · 21:49 UTC
Another rare game that truly fits the theme. This was executed well on all accounts. Good job!

Edit: Also worth noting that this was done in 48 hours solo, I can't even imagine...
GerardB
05. Dec 2017 · 21:51 UTC
The level design, game theme, music and execution are superb. It made me start applauding and my brother looked me with a weird face... ;)
Pedro Henrique Cesar
05. Dec 2017 · 21:53 UTC
The ending is epic, the art is cute and the music fits the game perfecly.
Gameplay is quite hard, but after some time you get used to it, the game feels really good to play, awesome job!
Fis
05. Dec 2017 · 21:55 UTC
Wow - I started the game thinking "yet another platformer"... but suddenly I realized - I can't jump that high now!

Brilliant!

One suggestion: don't assign "interact, take bunny, drop bunny" to the same button, distribute it to several buttons. This would make the game a hell easier if you start panicking, just because you can't drop enough bunnies on a small area.
ehe
05. Dec 2017 · 21:58 UTC
Really nice puzzles and graphics! You did an amazing job.
I really like the way guy holds all these babies (:
Nivbeth
05. Dec 2017 · 22:03 UTC
Love the art and the gameplay :3 You did a very well job! Leveldesign is also pretty good :)
Seb_degraff
05. Dec 2017 · 22:21 UTC
Loved the game! Cute and fils the theme perfectly. Could not make it past the second eagle in normal mode; regrettably and shamefully, I had to switch to easy. But it was well worth it, the end was awsome! As already said in other comments, the controls should be improved (I'd suggest space for jump, up to take one, down to drop one), but that's the only complain I have. Good job!
Royoyo
06. Dec 2017 · 09:18 UTC
Art style is really nice! Gameplay is good, but hard... Game has cute ambience, but very cruel inside.
gamepopper
06. Dec 2017 · 13:51 UTC
Very sweet and novel concept for a platformer. I liked the simple set up and levels, as well as the sketchy artstyle and music. Great work!
Togis
06. Dec 2017 · 17:47 UTC
I uploaded my gameplay of this game on youtube, you can find it here

https://www.youtube.com/watch?v=jZcya21fCdk

Thanks for being part of the stream :)
stefenism
06. Dec 2017 · 22:48 UTC
This game was a great concept and well executed. I like the puzzles and the art. The music got a little repetitive after a while but overall A+
Goncalo Monteiro
07. Dec 2017 · 02:15 UTC
Great game, nice visuals and sound, the difficulty curve could be a bit better, the bird jump level is too hard too fast
Jupiter_Hadley
07. Dec 2017 · 17:28 UTC
Cute, well made game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=Nsp8m-rrtCY
adsilcott
08. Dec 2017 · 20:17 UTC
Fantastic game! I love the artwork, and the gameplay is perfect and fits the theme so well!
Jiri Hysek
08. Dec 2017 · 20:26 UTC
Very nice game! Visuals are so cute :)
DingySandy
08. Dec 2017 · 20:28 UTC
Freaking cute! Animations are great and movement feels smooth. It's challenging, but you don't get irritated by it. I wouldn't change anything tbh.
zenmumbler
08. Dec 2017 · 20:29 UTC
This is the best thing. I don't give 5-star overall ratings, but this time I did.
This compo game is better than most jam entries of any LD. Bravo. *slow clap*
BoltKey
08. Dec 2017 · 20:38 UTC
Wow, hands down the best game for LD40 I played so far. Perfect interpretation of the theme, lovely graphics, clever level design and a cute story. Oh, and sounds are on point too.
tomer_cool
08. Dec 2017 · 20:50 UTC
Amazing game, great use of the theme, it's pretty hard but other than that it's great. Very cute graphics by the way.
Lucas Ferrantelli
08. Dec 2017 · 21:11 UTC
Nice game ! I liked the graphics ! Its pretty hard but, damn, i tryharded till victory !!
Ithildin
08. Dec 2017 · 23:26 UTC
Amazing entry.

I've already found a similar mechanic in other games, but the setting made me really invested to try and rescue the bunnies (it reminded me of Shelter to some degree). Besides this, the level design was clever and controls felt very precise, so it all fit wonderfully together.

The music had a cute and melancholic vibe I really liked (and matched the game), and the art was great.

Brilliant job!

Ed: Just finished all the levels. OMG XD
Siege
10. Dec 2017 · 18:52 UTC
The controls are super tight! I love the art, and the gameplay is fun! Great job!
thebillington
10. Dec 2017 · 18:54 UTC
Simply fantastic. Great visuals and audio, very difficult but enough to frustrate, not so much that it was impossible. Excellent work!
Hooraygil
10. Dec 2017 · 18:56 UTC
Really clever use of the theme! I also like the art and the feel of the plattforming! Thanks for this game and that ending! :D
Jose Pedro Dias
10. Dec 2017 · 18:58 UTC
Best game I've reviewed so far.

I don't find it cute. It has a cohesive and well put style which goes great with the music.

Very good intro. Controls respond just fine (played on newgrounds). I'm finishing this one hopefully. Congrats!
Ango
10. Dec 2017 · 19:02 UTC
This is a hard game.
jaimuepe
10. Dec 2017 · 19:11 UTC
You got my attention in that entry about the game not being cute.

You are right, the end is not cute lol.

On a serious note, the puzzles are very good. Your interpretation of the theme is pretty cool too, but i gotta say that in the first level with the vulture i raged hard lol but i wanted to see the "not cute" end. The background music was great, and the jump felt great for some reason (when you had no bunnies, of course). I enjoyed this game a lot, good job :).
jk5000
10. Dec 2017 · 19:14 UTC
A very good LD game, with a simple, but still super great game mechanic. The art style is super cute, but the end is not so cute. The only issue i had, was that jumping from platform to platform was a bit too difficult. But overall super well done.
pcmxms
10. Dec 2017 · 19:27 UTC
Really clever puzzle platformer game.
asilva4000
10. Dec 2017 · 20:50 UTC
Awesome game, amazing compo entry! It looks so "simple" but in reality, I really see there was lot of thought in the level design and the learning curve. Great game :)
incomplete
10. Dec 2017 · 21:43 UTC
Beautiful and very cute game! Only improvement suggestion from my side is the speed of the rabbit after dropping/picking up bunnies. Sometimes the speed change does not take place immediately but after a few seconds, which makes it extremely hard not to die ;) Nevertheless a great game!
TurbulentWinds
13. Dec 2017 · 00:13 UTC
Literally brilliant. I have no words.
Flubz
13. Dec 2017 · 00:42 UTC
Everything's just absolutely well done! If I'm allowed to nit pick, having a key to pick one up after you drop them all would be nice. But seriously, It's absolutely brilliant, my top 5 from the Jam for sure! :clap: :tada:
Schu
13. Dec 2017 · 01:40 UTC
Really well done! I love the sound and graphics and I think the gameplay and use of the theme is spot on!
komnotmr
13. Dec 2017 · 02:37 UTC
Nice game.
komnotmr
13. Dec 2017 · 02:37 UTC
Nice game.
Vija02
14. Dec 2017 · 12:59 UTC
A really nice game. However, you should feel bad for yourself... Those bunnies didn't do anything wrong :/
I thought my game is bad enough. But yours is next level.

But seriously though, great game. I like almost everything about it. Great jumping feel/physics, nice graphics, suits the mood, great concept!
The only problem i feel is the fact that some level are really time based. As in you have to perfectly execute certain movements to complete the level.
And last but not least, as others mentioned, i think it'll be better if there's a separate button for toggle 1 rabbit or toggle all rabbit. I kept overthinking the level when the solution isn't that hard.

Overall, i think this it the best game I've played so far, especially as a compo game. Great job! :thumbsup:
Fluffi
16. Dec 2017 · 22:43 UTC
I liked the sound effects and the cute graphics. I got stuck on the level with the cage on the middle platform and the big jumps, that was a bit frustrating but I liked the game overall. The fall animation reminded me of sonic. Oh and one thing to mention, I didn't know which key to press in the main menu, you could show that in the game.
FalseIncarnate
16. Dec 2017 · 23:32 UTC
Most of my feedback has already been said multiple times over above (nice graphics, would be nice to have ability to pick up 1 instead of all, etc), game is fairly straight forward yet still offers a bit of challenge. Ending was kinda meh, I get what you were going for but it felt a bit unnecessary. No obvious bugs I could find, so great job!
Arden
16. Dec 2017 · 23:56 UTC
Terrific entry... This is the best I've played so far.
Solid mechanics, cute art & sound design, difficult but fair challenge. . . and and ending that leaves the player feeling something. . .

I think the only thing that could be tightened up at all are the controls. In my opinion:
* Jumps should only trigger when the jump key is pressed, not if being held.
* Switches can be finicky if carrying rabbits. Perhaps make them auto trigger when touching them. It adds interesting complexity or strategy in some levels, but feels more like an flaw with UX than intentional game design.

Again, great entry. This will probably be in the top in at least a few categories.
soldierbear
17. Dec 2017 · 14:52 UTC
Loved the art-style. Looked very different to all other submissions I've played so far. I had some weird techincal issues when playing on newgrounds using firefox. My game would run much faster in a new area and then go back to its normal speed after a while.
PonchoGuy
17. Dec 2017 · 16:02 UTC
Hey! Thanks for coming on stream last night it was great fun playing your game!

The art, the feel and the music were honestly spot on and I was enthralled the whole time!

Something I would add for the special folks like me :wink: would be some mechanic test to show I can use x to drop multiple bunnies at once (maybe a weighted pressure plate with a buncha bunnies next to a sign with it) and that tip you gave me in stream about 3 bunnies = the weight of 1 bunny didn't come right away for me - although I felt like a idiot when you told me lol :yum:

Other than that, it was spot on and you had multiple mechanics (switches, doors, buttons, cages, vultures), you saw me keep going and trying and that's what makes an engaging platformer.

You have my kind of humour too so :thumbsup:
toboggan
17. Dec 2017 · 18:38 UTC
Super lovely art! Pleasant music/sound design too... but wow, super hard! Wish it was less coordination-based and twitchy, and more about solving the puzzle at hand. I felt frustrated that the same key (down) was to pick up and drop individual bunnies, so I would often try to pick one up and instead would drop one. Anyway, awesome job!
LeviDSmith
19. Dec 2017 · 01:39 UTC
Nice puzzle platformer. The difficulty curve seems to go through the roof once you reach the levels with the buzzards. The hand drawn art style is a nice touch. Having "pick up" and "put down" on the same button was aggravating at times, so I think it would control better if those functions were on different buttons. The auto-jump on hold was a little annoying at times as well.
knarf
19. Dec 2017 · 20:08 UTC
Wooooow this is now my very favorite for this LD ! Awesome atmosphere, great story, millisecond calibrated gameplay... ("ONLY PLAY NORMAL IF YOU WANT TO SUFFER" - I only saw this after the END screen...) I really loved the take on the theme, the smart mechanic, the cute world and cute drawings, *relaxing* quiet music (I could not have finished it if the music was as much frustrating as the game)... The end of the story was perfect and I laughted a lot after the frustration and tense of the difficulty that went just before... Really awesome balanced and cute work. The only thing that could maybe make the game more accessible but still challenging could be resizing the small rabbits hitbox in order to pickem up easily. Congratulations ! Cheers !
Peredom
20. Dec 2017 · 16:06 UTC
the first volture level was impossible! xD Loved the art of the game
FelipeDev
21. Dec 2017 · 23:51 UTC
Very good graphics and sound! Amazing mood with the use of theme. And the ending was, uhm, surprising! I like use of two difficult levels. I beat your game on "normal" setting.

I see three main problems with your game:

First, the pick/drop are in the same buttons, so I need to walk a little, drop a rabbit, walk a little more, drop another and so on.

Second, there is no score or something for replayability of your game. For a short game

Third, some "rooms" need too precision on hitbox for beating some challenges. So, without a good hitbox view, some "rooms" may be annoying, like the last challenge.

Anyway, these are small flaws for this amazing compo entry!
Omiya Games
23. Dec 2017 · 17:53 UTC
Wow, what a predictable ending.

Just kidding. Although the moment I saw the conveyor belt I knew this was going to end just like *Can Your Pet?*

I highly appreciate the ghost jumping in this game. Makes the platforming parts a lot easier to deal with.
I did struggle with the drop/pick-up controls. While I highly appreciate the drop-all button, I feel like having a different pick-up and drop button would have worked better. Additionally, I was quite confused when pick-up would sometimes pick-up a bulk of rabbits than just one. I think, though, this only triggered if you used the drop-all button.

While it was a nice touch to give an indication on the upper left-hand corner of carrying rabbits, it would have been nice if a similar visual indicator was provided on the player character itself. That's where the eye is focused on, after all, and I think it would have been easy enough to add a number near the character to indicate how many rabbits they're carrying to better convey why their jumps or speed are being affected. Minor nitpicks, though.

Overall, solid entry.
ayame9joe
24. Dec 2017 · 09:38 UTC
Classic, but solid. Very charming.
My heart melted.
Beavl_Games
27. Dec 2017 · 22:23 UTC
Really good concept. X to drop all bunnies or DOWN ARROW to drop one by one is a really interesting mechanics. It could be developed further, with some space management as a constraint for solving each level. Congrats on the game!
alexrose
28. Dec 2017 · 03:24 UTC
So you saw me play this on stream. Graphics are good. The character controller is decent (surprising for a jam!) and fit for purpose I guess.

Difficulty curve is hella imbalanced, but it's a jam game, and you did give an option to fix it. As discussed on stream, major gripes are that it would be better if drop and pick up buttons were separate.

Funny ending. One of the best I played this LD.
jk5000
28. Dec 2017 · 21:48 UTC
I have played 307 of the LD games, and for me, your game was overall the second best game that I have played.

![Sølv.jpg](///raw/1d/z/ecc0.jpg)