Don't Mess With Totems by wine
Two button vertical platformer game. Adventure of a small brave hedgehog who's fearless hunting for his Nut on dangerous growing totem!
Controls:
X or Up- jump, hold to double jump,
Z or M - dash to the opposite side
Game by Noclip: Aleksey Stepanov - code, Ekaterina Frolova - art
Special thanks for the "SimpleStamp" font by Oleg Stepanov
Made With Unity
Free music by Blue Dot Sessions
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* Thorns
Sorry for the bug with RNG - when you cannot avoid thorns
We played around with different ideas way too long, and simply ran out of time :)
Controls:
X or Up- jump, hold to double jump,
Z or M - dash to the opposite side
Game by Noclip: Aleksey Stepanov - code, Ekaterina Frolova - art
Special thanks for the "SimpleStamp" font by Oleg Stepanov
Made With Unity
Free music by Blue Dot Sessions
--- --- ---
* Thorns
Sorry for the bug with RNG - when you cannot avoid thorns
We played around with different ideas way too long, and simply ran out of time :)
Ratings
| Coolness | 89% | 2 |
| Overall(Jam) | 4.08 | 37 |
| Fun(Jam) | 3.66 | 156 |
| Graphics(Jam) | 4.82 | 5 |
| Humor(Jam) | 3.55 | 142 |
| Mood(Jam) | 3.95 | 77 |
| Theme(Jam) | 4.40 | 26 |
Speaking about atmosphere, I love the way you've mixed a peaceful and a more and more difficult/stressful gameplay.
The gameplay by the way is pretty simple (even if the action to go at the other side of the Totem was cool and needed some practice) but effective. So an other good point!
Nice job comrades, I'll follow your future project with joy! ;)
Game is also quite fun!
The idea is really nice.
The controls feels not so reactive to me.
There are lose conditions where the player feels that the game is unfair (thorns on both side...)
Fantastic visuals, solid gameplay, very polished, very amusing, this can actually be put in a store as-is.
Very very well done!
Great thanks for all your kind words guys!
We can't stop smiling reading new comments :)
Sorry for the bug with RNG - when you cannot avoid thorns.
We played around with different ideas way too long, and simply ran out of time
but otherwise, awesome game.
Amazing graphics and simple and fun gameplay.
- Don't quite like the music, effects are cool though.
So polished, so much fun!
Great job!
I really wanna know if you ever can get to the nut. Because I really feel like I can. Until I realise it was an endless runner.
Sometimes the setup feels really too difficult for the imprecise controls. Sometimes the thorns just end up giving you a small ass gap which basically felt impossible.
The one thing I would really want to see is a bit of button memory, or "forgiveness" on pressing too early. Say I want to jump again right when I land, I have to hit the button EXACTLY THERE or else you'll slide a bit, and if you're jumping right behind a thorn bit, then you're screwed. Many games have this thing where if you press again mid-jump, it'll remember you did that and jump as soon as you land. Fighting games have that especially.
So yeah. SHIP IT! I TOTALLY WANT IT :D
Controls scheme is easy but I think double jump by holding X isn't the best choice, players are used to double click.
Sometimes obstacles on totems line up in the way that cant be jumped through.
Overall it great looking nice game, good job guys ;)
I really wanna know if you ever can get to the nut. Because I really feel like I can. Until I realise it was an endless runner.
Sometimes the setup feels really too difficult for the imprecise controls. Sometimes the thorns just end up giving you a small ass gap which basically felt impossible.
The one thing I would really want to see is a bit of button memory, or "forgiveness" on pressing too early. Say I want to jump again right when I land, I have to hit the button EXACTLY THERE or else you'll slide a bit, and if you're jumping right behind a thorn bit, then you're screwed. Many games have this thing where if you press again mid-jump, it'll remember you did that and jump as soon as you land. Fighting games have that especially.
So yeah. SHIP IT! I TOTALLY WANT IT :D
On occasion, I find a shifted edge of the totem above me too hard to jump over, but I can't warp to the other side because there are spikes there. This is fortunately very occasional, and I otherwise really enjoyed this game!
The gameplay is effective but some jump distance are not intuitive and some thorns are totaly unfair :(
The music is really cool and relaxing, good point in a scoring die and retry game :p
Good job ;)
The artwork is amazing, and it has those little details (like how the camera gently rocks sideways) that add so much character. Skull for game over is also a very clever solution!
As far as gameplay goes, I think you could make things a little more agile. It's not bad at all, but maybe if I could cover a totem-face thing in like two jumps I would be forced to make meaningful decisions more often. Also, I'd test double tapping X to double jump, instead of holding.
Overall, beautiful entry! Good job :3
It felt like there was pretty much no pressure at times to advance up when I got stuck trying to jump a ridge, so I could just take my time and spam jump without any consequences.
Congrats!
I like the big skull when you die.
The random totem generation wouldn't be hard to fix at all, and bug fixes after the 72 hours is allowed in the rules if I remember correctly.
Gameplay is simple but works for most of the time.. apart from these unfair "dead end" moments - when you're not able to pass the thorns (i.e. they're growing on both opposite sides, one only slightly higher than the other). Would be great to have some rules there - allowing a player to pass obstacles. Maybe thorns could stick out more? (color -wise).
But all in all extremely polished, beautiful entry. Thank you! :)
Good job! :)
I would have loved to keep playing if not for a couple of things gameplay wise. I was not a huge fan of the hold to double jump. It feels unnatural. I would much rather prefer to press the button twice to double jump.
Also the slow motion was really annoying. It interrupted my flow as I didn't know when the game was gonna slow down and when it wasn't.
Solid entry! Good job!
Oh! Come On
I made it to 30. Love the visuals and the juxtaposition of peaceful aesthetic with hectic gameplay. Sometimes a thorn slams down when I'm already in midar and unable to react, but otherwise well done!
dialogue is a nice touch wishm but there was more, as that would inspire me to play longer
One thing(aside form RNG) is that it could be better without blocks falling just before you, it's breaking the pace and constant screenshaking is little dizzing after a while.