Grid Weaver by HacksawUnit

The Grid Weaver spider is exceedingly rare. To form its web, it spits squares of the stuff out of its mouth. Unfortunately for the Grid Weaver, the web's chemical properties are such that it is highly desired by a variety of insects. Perhaps that explains why the Grid Weaver is so rare...
Controls: WASD - Move Space - Shoot web
Tap 1 to toggle screenshake; 2 to toggle audio.
8/13/2018: Game-breaking Bug and Typo Fixes (Check out the V2 source code for more details:)
Bugs: Fixed audio spike on defeat, freeze when there is no space to add targets, all targets being removed when a web with a target is destroyed, and rare random player loss due to destroyed web movement. Typos: Fixed beetle movement bumping the player's web, target sound not playing sometimes, and visible development objects.
| HTML5 (web) | https://hacksawunit.itch.io/grid-weaver |
| Original URL | https://ldjam.com/events/ludum-dare/42/grid-weaver |
Ratings
| Overall | 7th | 4.204⭐ | 51🧑⚖️ |
| Fun | 9th | 4.173⭐ | 51🧑⚖️ |
| Innovation | 45th | 3.949⭐ | 51🧑⚖️ |
| Theme | 67th | 4.188⭐ | 50🧑⚖️ |
| Graphics | 11th | 4.357⭐ | 51🧑⚖️ |
| Audio | 113th | 3.553⭐ | 49🧑⚖️ |
| Humor | 151th | 3.075⭐ | 42🧑⚖️ |
| Mood | 167th | 3.375⭐ | 46🧑⚖️ |
| Given | 8🗳️ | 1🗨️ |
I really love the puzzle aspect, once you start getting the hang of it, it comes very naturally!
My highscore: __43__.
Amazing Job! You always impress me with your games!

Really good job for a 48 hour game! Well done!
The animations and sound effects are all really well done and punchy. They help inform the gameplay. I could time pressing space to correspond to the exact moment an enemy spawned, based on the animation.
I really liked how you made simple choices that make the gameplay have more depth. Your attack and ability to restore the web being connected makes for more depth of choice. Not being able to turn also lends more interesting mechanical depth. Same goes for the recoil one tile. Immediately this game is more interesting than most just in the way you move and interact with the environment.
I felt like the difficulty ramping was pretty wonky. On repeat plays it was boring for the first few seconds (which isn't so bad) but then it gets difficult really quick. I never really felt like there was time to learn to get really good at the mechanics because I went from not threatened to overwhelmed so quickly.
Overall I really like the polish and mechanical depth of this game though! Excellent job.
Gets a bit hard quite fast, but that just adds to the challange. Nice entry and I liked the art ^^b