Science Cat Hell: Extreme Maze Edition by dwemthy

[raw]
made by dwemthy for LD 40 (JAM)

A.K.A. LDTitle.png

The more maze you generate the worse the performance gets. The more power you have the worse the enemies get. The more items you pick up the worse the 'helpful information' gets.

S.C.H:E.M.E. is a roguelike game in a continually generated dungeon. Shoot monsters, upgrade items and yourself, explor an unending dungeon. The only limitation is your RAM!

wasd moves you, mouse to aim, click to shoot, hold click to shoot continuously. Click the intro pages to start.

Art by Karl.
Code by Andy.

Ratings

Given 0🗳️ 0🗨️

Feedback

yodoG
06. Dec 2017 · 03:23 UTC
Waited for about 8 minutes for the game to load. Got about 2/3 of the way there and it's not loading anymore. Not an internet issue on my end. Will be happy to play when it's up and running.
Edit: Got it running and played a bit. I like the look of the game, but really did not like those pop-ups. If I'm aiming at a group of enemies, I have to aim away to click out of the pop-up window. Fits the theme, but gets ridiculous almost right away.
Tad
06. Dec 2017 · 03:32 UTC
I liked it! I did have to end the session when I got the bazooka and could no longer move (I think I may have gotten stuck in the walls).

Lots of fun in the game. And the variety of weapons and items shows the work that went into it. Well done!
Zac
06. Dec 2017 · 03:33 UTC
Great little run and gun roguelike with really charming graphics. Not sure if the pop-ups for upgrades were meant as a joke . . . but they were dreadful. Really killed the flow of the game, and not in a fun way. Downgrading your weapons when you walk over an older one was also pretty annoying. Still, fun to play for a few minutes and shoot up some doodles.
Pseudokai
06. Dec 2017 · 03:48 UTC
The theme of loot/pop-up overkill was nice and relatable.
Team Infernus
06. Dec 2017 · 03:51 UTC
That was pretty fun! The kickback on some of those weapons were ridiculously strong.
Steve Johnson
17. Dec 2017 · 00:07 UTC
Binding of Isaac clones are not roguelikes. I didn't hold that against you in my rating though!

The enemies were easy to avoid and not varied. The constant game-stopping modal dialogs were extremely annoying and took me out of the game. If those had been different I would have enjoyed it a lot more. I love twin stick shooters.