Duplicube by joewan

[raw]
made by joewan for LD 43 (COMPO)

You have to sacrifice yourself to allow your next duplicubes to reach the goal.

Controls: WASD, Arrow Keys or XBox Controller

Screenshot.png

Ratings

Overall 204th 3.513⭐ 42🧑‍⚖️
Fun 68th 3.763⭐ 42🧑‍⚖️
Innovation 224th 3.25⭐ 42🧑‍⚖️
Theme 70th 4.05⭐ 42🧑‍⚖️
Graphics 73th 3.936⭐ 41🧑‍⚖️
Audio 312th 2.756⭐ 41🧑‍⚖️
Mood 273th 3.092⭐ 40🧑‍⚖️
Given 7🗳️ 1🗨️

Feedback

cqcumbers
03. Dec 2018 · 04:00 UTC
The level of graphical polish is impressive! I love the gameplay, too, a nice balance of platforming skill and puzzle solving. The audio is good, but some background music would really help make it feel finished.
acoto87
03. Dec 2018 · 08:08 UTC
Liked the effects. Not a new idea, but done it very well. One thing I didn't like was the font, I barely could read it. Overall, nicely done!
NotLivingPool
03. Dec 2018 · 08:43 UTC
I really like this idea and the way you implimented the projectiles were simple while making it very fun! I think that if you have more time you could make more levels, this game has great potential.
Game-mon
03. Dec 2018 · 08:47 UTC
I love the artstyle, it looks polished, some particle effects are really cool (: This "sacrifice yourself" mechanic was really fun! It fits the theme in a way I haven't thought of. The only thing I regret is that the game is short, but I know what Ludum Dare is x) Congrats on finishing this cool game! :D
Apace
03. Dec 2018 · 08:52 UTC
Fun, polished game! The movement felt predictable and controllable, which is always great for a game which requires platforming precision.
The little audio that the game had was nice and supported the game's overall aesthetic. I have to agree with @acoto87 though that the font was difficult to read, and maybe also not very fitting for the game's minimalistic appearance.

I would have loved to see some more experimentation with the basic premise of the game though. Your levels seem to ramp up quite heavily on the platforming side, while I would have loved to see some more puzzle elements. But, I understand that level design and puzzle mechanics are hard to come by in 48 hours. ;)

Nice entry.
hungryghost
03. Dec 2018 · 19:45 UTC
Yep - we did have the same idea, yet very different looking games. Nice one!
Andreadbx
04. Dec 2018 · 00:22 UTC
Really like the idea, this could easily became a commercial game, the art style is simple but very well done, i think that adding some music/ambience could have boosted a lot the mood for this game, good job overall!
Teh_Huskey
04. Dec 2018 · 08:47 UTC
Simple, fun, self-explanatory, well executed, good looking. Something like that I would easily buy for nintendo switch.
hakansoyozen
04. Dec 2018 · 08:52 UTC
Really good idea and exellent implementation, Good work!
icxon
04. Dec 2018 · 09:50 UTC
Ugh, those missiles... :smiley: You could make them be able destroy the duplicubes on 3-5 hits, so the player need to make more beforehand or if he/she is not fast enough. Here is my playthrough:

https://youtu.be/TGJP6y_VMVU
tgiant
04. Dec 2018 · 09:58 UTC
Hi @joewan thanks for this game.
Overall I enjoyed the game but after some time it started to get a bit repetitive.
I think you will be rated very well on the whole ascetics of the game.
Pukami
04. Dec 2018 · 10:15 UTC
Great game! Simple and well made, although it took me quite a while to get through some levels. haha
Eva Abollivier
04. Dec 2018 · 15:23 UTC
The idea to use death or corpses to create platforms is not new, but I found the way you use it very fresh. I was pleasantly surprised ^^ I also liked the minimalistic esthetic. The only problem I found was the difficulty: the level design in itself is fine, but if you make just one mistake (like creating a platform in the wrong place) you have to do the level all over again. To alleviate that, you could have created shorter levels, or a mean to undo previous actions.
kosmosos
04. Dec 2018 · 15:44 UTC
HTML version doesn't work :( I'm stuck on the menu with no cursor and neither WSAD or arrow keys will let progress. Looks gorgeous though!!
JuDePom
04. Dec 2018 · 16:34 UTC
Oh yeh, looks really good! Really enjoyed it !
🎤 joewan
04. Dec 2018 · 16:39 UTC
@kosmosos there is an issue with chrome browser, in firefox it works fine
kosmosos
04. Dec 2018 · 18:22 UTC
It worked and it was worth it! Wow, did not expect those missles, those were really fun to play. Controls are perfectly flustrating if that makes sense :P
Groggi
04. Dec 2018 · 21:25 UTC
Great! Really loved the game. The most fun I played so far this LD!
Jupiter_Hadley
05. Dec 2018 · 00:50 UTC
Nice platformer! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/qbVCRHP5Rcg
velvetlobster
05. Dec 2018 · 02:44 UTC
I liked the idea and how you can fell it in the second level, trying to die to go on ... the cliff was a bit too long for me, had to die lots of times to get to the end.
Morg
05. Dec 2018 · 11:34 UTC
Really cute and nice game. A bit frustrating (in a good way) in some parts. I wish there were more levels because it was really fun. 10/10
mmiddleton
05. Dec 2018 · 11:38 UTC
This was a great entry! The minimalist design mixed with the charming (albeit frustrating at times) puzzles makes it an excellent game. Well done!
Blodyavenger
05. Dec 2018 · 11:56 UTC
I made it!
![blocky.png](///raw/805/d1/z/1f09c.png)

I saw the game on MorgStream twitch channel and gave it a try right away. Visual style is consistent and gameplay is amazing for such a short dev time. I wished for more levels at the end though.

Well done, of the best rated games by me for sure! :heart:
Lazertrax
05. Dec 2018 · 12:04 UTC
Brilliant, I absolutely love this game. It's very polished and fun to play. The first level I thought "well that's too easy" and then you totally changed that by introducing the missiles. Really well done! I enjoyed playing it.
Arvejeitor
06. Dec 2018 · 13:38 UTC
Good game! loved the idea of killing myself to progress
dunin
06. Dec 2018 · 14:22 UTC
Nice a smart game. Want more levels!

(next time I played a patformer, I will try to get shoot, it's the best thing to avoid bullets...)
SubtlyDramatic
06. Dec 2018 · 14:27 UTC
Wow, really cool use of graphics. It made the game really fun to play. I agree with @Lazertrax, definitely caught off guard by the missiles!

You made a great game with your limited time!!
hav24
06. Dec 2018 · 14:34 UTC
It's a shame that there are only 4 levels! the things were start to get interesting! By the way lovely implementation of the theme, loved the sound and the minimalistic graphic style. The gameplay is fluid and it's not too frustrating. Good entry! :)
🎤 joewan
06. Dec 2018 · 14:54 UTC
Thank you all for your comments!
I will try to make some more levels in the near future for a post-compo version.
Juan Hust Novella
06. Dec 2018 · 15:16 UTC
I like the shooting mechanic. you gived extra interest to a common idea for this theme. Graphics are simple but great. I enjoyed the game, develop more stages and make an app for mobiles!!
Azargaz
06. Dec 2018 · 15:38 UTC
Really cool game, although the missiles in last level were a bit annoying until I figured out a way to finish this level. I think you could tweak the speed of missiles to make them feel better, maybe make them a bit faster or slower I don't know :shrug:.

Also really great simplistic artstyle and audio.
jaimuepe
06. Dec 2018 · 16:22 UTC
The graphics are simple but they look great. I had seen a couple of games that used the "use your corpse as a platform" mechanic, but the missiles thing was a nice touch that gave it a different spin. The jump felt a little clunky and i had a couple of unfair deaths, but i enjoyed the game and would've love to see more mechanics. Good job!
Kromzem
09. Dec 2018 · 01:58 UTC
Simple platformer with good implementation of the theme. It was fun to play, until these damn bullets wouldn't let me pass some levels XD These are really difficult to hit :3