Ways of Being by Turncoda

[raw]
made by Turncoda for LD 41 (COMPO)

3D puzzle platformer with 2D puzzle elements.

Controls:

  • W/UpArrow = go forward
  • A/LeftArrow = turn left
  • S/RightArrow = turn right
  • Space = enter 2D mode (only works when you're facing a block)
  • Comma = rotate camera left
  • Period = rotate camera right
  • Z = undo

wob_collage.png

https://www.youtube.com/watch?v=jKh80mo9J4k

Ratings

Overall 268th 3.5⭐ 21🧑‍⚖️
Fun 322th 3.316⭐ 21🧑‍⚖️
Innovation 111th 3.816⭐ 21🧑‍⚖️
Theme 461th 3.342⭐ 21🧑‍⚖️
Audio 303th 2.972⭐ 20🧑‍⚖️
Mood 260th 3.211⭐ 21🧑‍⚖️
Given 4🗳️ 1🗨️

Feedback

SuperTibbles
23. Apr 2018 · 04:05 UTC
the aspect of going into 2d is mindbending and is a great way to make the game stand out! i like!
LJFMX
23. Apr 2018 · 05:05 UTC
I'm not sure why, but I can't seem to go into 2d mode when I hit space. Great audio though! I love the idea of having a simple guitar strum pattern when a new level is loaded.
NicMagnier
23. Apr 2018 · 16:38 UTC
Very cool. I like the simplicity of it.
Lukesta
23. Apr 2018 · 17:21 UTC
Needed some time to get the hang out of it, but after I learned how to play it was very fun. Very nice gameplay concept.
Angelbait
23. Apr 2018 · 22:29 UTC
A feat of programming done in 48 hours! Wish I could tell where walls were in 2D as well as what direction I was facing but I got through most of the levels by trial and error in 2d lol. Thanks for the game!
Norris Eldridge
25. Apr 2018 · 06:28 UTC
Very interesting concept. My only complaint is that it was a little hard at times to understand where I could and could not go into 2D mode.
RodrigoNietiedt
25. Apr 2018 · 06:47 UTC
a little bit confusing on when i can go from 2D to 3D. I don't know if I'm facin a block or not.
Nice game though. Nice use of the theme. Nice mood.
royur
25. Apr 2018 · 08:16 UTC
cool minimalistic game. finish the game under 5 minutes? but i like it.
cenullum
25. Apr 2018 · 08:28 UTC
I dont like generally puzzle games, I dont even try. but in this 2d/3d mixed games there is a something that i dont know. the game was like fez . I wish there is a notice to me when repeating level lol. in 2d mode sometimes i confused but good way .ambambiance ansounds were cutting hard. you should use mouse movement as input , not keys also maybe it is help to make mobile edition and lasty good luck to you!

my game : https://ldjam.com/events/ludum-dare/41/praxre
Shivur
09. May 2018 · 22:16 UTC
Good idea.
carlosvVk
10. May 2018 · 13:33 UTC
Hi :). I like the game! It's a little bit hard to understand if you can set the 2D mode or not, maybe adding some error sound or something like that oculd work. Also, it would be better if you could free rotate the camera around the player, because (IMHO) some puzzles are difficult to understand without seeing the whoel puzzle. It's a great entry tho, good job :D!
Cerden
10. May 2018 · 16:17 UTC
Like the concept, not sure how "incompatible" 2D and 3D are though. Found it wasn't always clear what the 2D view actually represented in terms of moving you about in 3D, and didn't realise at first you could "step up" onto different levels without using 2D (as I thought that's what the 2D was for).

Great idea though, could definitely see it being polished and extended into a larger game.
Lucas Hoffmann
10. May 2018 · 16:52 UTC
I love mindblowing puzzles
kernel-panic
10. May 2018 · 17:22 UTC
Kind of reminds me of Fez. I would have definitely played more levels of this!
kyyninen
10. May 2018 · 17:40 UTC
Nice game! I liked the mellow mood provided by the sparse but well utilized audio. One major complaint: it took me (embarrassingly) long time to realize that the character can actually climb a single block just by walking at it. Also, one thing I'd love to see in this game is mouse look, rotating the view with keyboard felt pretty awkward and imprecise.

Otherwise I think you communicated the mechanics clearly and had interesting puzzle design, definitely would play more levels!