Quantum Frustum by nusan

[raw]
made by nusan for LD 38 (COMPO)

What if you could explore a world so tiny that quantum effects start to take place. You have the help of a beam of light, but your journey will be strange and disturbing.

Links : * Windows : http://lezanu.fr/LD38/LD38QuantumFrustumwin.zip * Linux : http://lezanu.fr/LD38/LD38QuantumFrustumlinux.zip * Osx : http://lezanu.fr/LD38/LD38QuantumFrustumosx.zip * Twitter : https://twitter.com/NuSanfx * Sources : http://lezanu.fr/LD38/NuSanLD38Src.zip

Made in 48h hours using Unity, ProBuilder, BoscaCeoil, bfxr. Update : I made so that escape button quit the game.

Screen<em>01.jpg Screen</em>02.jpg Screen<em>03.jpg Screen</em>04.jpg

Ratings

Overall 38th 4⭐ 47🧑‍⚖️
Fun 192th 3.356⭐ 47🧑‍⚖️
Innovation 59th 3.822⭐ 47🧑‍⚖️
Theme 292th 3.333⭐ 47🧑‍⚖️
Graphics 13th 4.489⭐ 47🧑‍⚖️
Audio 143th 3.326⭐ 45🧑‍⚖️
Mood 43th 3.929⭐ 44🧑‍⚖️
Given 5🗳️ 9🗨️

Feedback

j-nat
24. Apr 2017 · 01:56 UTC
I approve this game !
Geckoo1337
24. Apr 2017 · 17:31 UTC
Whoa!!! Nice aesthetic, especially this colors vibrance. Downloaded. I play your game tonight ++
Ovidios
24. Apr 2017 · 21:23 UTC
The game was **great** aesthetically, as @geckoo1337 also mentioned. I feel like the main mechanic - platforming - was a little too basic, although that may well be a limitation due to time. I didn't notice the gimmick of the parts of the levl turning until I climbed the big tower to collect the last orb. Before, I was just confused by some things seemingly randomly changing. I feel like the confusion might've been intended though since in the end you show how everything turns around.
Overall, if you managed to make platforming a little more engaging and change the level accordingly, this could be really fun.
Geckoo1337
24. Apr 2017 · 21:32 UTC
I played and I finished the game with 5/5 spheres. I liked this puzzle game with an innovative gameplay. I was wondering how you created this vibrance on edges. Then I downloaded source code and I was surprised by this optionnal texture on the edge detection effect script which I had never seen. A good stuff which I will include in one of my next projects. I loved this tiny universe, especially how you manage lights. The park with columns was very strange for me - something which reminds me the maze in Shining. Thank for this travel for nowhere. A really good entry ++
icxon
01. May 2017 · 16:12 UTC
That's some trippy game. I didn't get the main mechanic for, like, 2 minutes. But then I get it and it was fun to play. Especially with this music/graphics cohesion.

Gameplay is a bit weak for me since all you should do it to make 360° turn, and if way is blocked, turn around again. Some game over condition or time factor would fill this gap, I think.

Definitely my favourite on graphics/innovation.

Here is my 5/5 spheres: https://youtu.be/w2lWoyRvlNU

Thank you!
impbox
01. May 2017 · 16:34 UTC
I don't think this worked quite as well as your previous entry unfortunately. It looks wonderful though. The music and graphics don't seem to fit for me, I think the music should be darker to fit the dark visuals. Love the fog and colours. Collecting the orbs felt a little anti-climactic though and the actual gameplay didn't really do much for me, but it was a cool tech demo!
Sean S. LeBlanc
06. May 2017 · 20:01 UTC
Very cool entry!

It was interesting how this kind of feels like a spiritual successor to your previous entry while still having a unique mechanic. It isn't particularly challenging, but it was fun while it lasted.

A few criticisms:
- the music doesn't really fit in with the rest of the game. It's a relatively upbeat MIDI track, but the game itself has a much more surreal and ominous look and feel.
- the popups for collecting orbs/game over were fairly underwhelming (I'm guessing this was due to the time restriction and not done on purpose though)
- mapping the shift button to restart area instead of 'r' was a strange choice; my instinct as a player is for shift to be run
jishenaz
09. May 2017 · 00:41 UTC
Most surreal game I've played this year. The graphics effects are really cool and add to the atmosphere, although there probably should be an option to disable it for slower computers. The mechanics of looking around for changes in the structures is an interesting mechanic, although if the game were bigger, this mechanic may become tedious after a very long time. The most difficult sector was the maze of pillars. Great work of art!
Jupiter_Hadley
11. May 2017 · 15:52 UTC
Really cool world! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=qmUpejMpTcM
gcoope
12. May 2017 · 08:15 UTC
Wibbly wobbly timey wimey stuff. Very cool, loved the lighting and colours!
Toccio94
12. May 2017 · 12:03 UTC
The game is funny, but the audio you put in there i think it doesn't fit at all. Maybe it would have been better with a less happy music.
peringo
12. May 2017 · 14:38 UTC
The world of the game was very interesting and the little effects of the surroundings were really interesting. The gameplay has no big issues and the audio was kind of funky although it got a bit annoying after some time.
JesseyCool
12. May 2017 · 18:12 UTC
Amazing graphics. Simple gameplay.

Music got quite annoying after a while.

Good job!
limejuice123
12. May 2017 · 19:40 UTC
Hey I loved this game. I thought the gameplay was intriguing with an interesting mechanic to boot. My only real gripe is I feel the sound design got rather annoying very quickly; I would suggest maybe a smoother, more ambient song maybe?

Anyway great game, loved playing it.
masterkrepta
13. May 2017 · 01:32 UTC
The highlight of this game is definitely the visuals. That pulsing effect is awesome. I found myself excited to see what the world would look like after i turned around
phaze0
13. May 2017 · 01:52 UTC
Amazing entry. I can easily see this expanded into one seriously mind warping game.
rodobodolfo
13. May 2017 · 03:00 UTC
Terrific graphics and effects!! I don't quite like the music to be honest, I would have prefer something more moody. too good job!
BluShine
13. May 2017 · 05:35 UTC
Amazing work. That aesthetic was awesome. I managed to get to the end, and I like how it kind of "shows you the secret" at the end.

The puzzles weren't really challenging, but it was still a neat experience just to explore the world and collect the red dots. I didn't really mind the lack of difficulty.

I agree with some of the other comments that the music didn't really seem to fit the rest of the game. But I think that's a fairly minor nit-pick.
jk5000
13. May 2017 · 08:19 UTC
It's a fun and a bit weird little mystery / puzzle game. The music and graphics in the game are interesting and fits the game idea. All in all, a good LD game. Well done.
PTSnoop
13. May 2017 · 09:17 UTC
I'd have liked a Sprint button - walking from building to building felt like it took quite a bit of time. Or maybe I'm just impatient :P

I love the fuzzy-edged quantum uncertainty visual effect!
Rialgar
13. May 2017 · 09:35 UTC
Brilliant! I loved that exploration not only involved the fixed structure of the game, but also the changes each element can exhibit.

"Hm, there is a wall, maybe if I just turn away for a second it will be gone"

The music and the colors give it a nice eerie atmosphere. I also absolutely love how the switching rhythm in the end synchronizes with the music.
pankamil
13. May 2017 · 09:44 UTC
That was insane. I loved it :D
It's a very nice twist on those puzzle games where you are changing the level layout with levers and buttons, but here you just have too look away, so it's a lot faster and convenient. You don't even have to realize those are puzzle.

The graphics are great and match the premise perfectly, but they gave me some framerate issues on a relatively strong computer.

Anyway, the level design is great, and I'm really impressed you managed to create something so huge during compo. Congrats!
5Mixer
13. May 2017 · 10:07 UTC
I loved this so much, I could have played for ages more :D The lighting and edge shader got me hooked at first, but then when my dumb brain finally realized the main mechanic ('frustrum' daniel? Could it get more obvious?) I was in awe. It really reminded me of manifold garden in it's trippy (almost non-euclidean feeling) feeling, and even a similar art style of edges. I agree with some of the other comments about the sound getting a bit annoying, I thought it was a nice track but was kinda always in your face. Another slightly annoying thing was the footsteps and 'head torch' movement, it was sometimes distracting from the main mechanic.

Overall, I thought this was probably my favourite game I've played so far. Plus, the ending without the head torch was super dope! I'd love to know more about how to technically implement something like this.
Ava Skoog
13. May 2017 · 10:47 UTC
Really, really cool! Game is very pretty and I love the outline shader. While well produced, at first I felt the stressy tempo of music was a bit unfitting as the graphics suggested something more along the lines of exploration and puzzle solving to me, but once I realised all the difficult jumps I had to make, it started to grow on me!

Of course the main mechanic, with things changing as you look away, is great, and it really felt fitting for the labyrinth. I also happened to do that section last. But it actually ended up being the shortest/easiest one, haha.

You did a great job on making the objectives clear by having the first collectable at the start, and then removing the need for a minimap while also not confusing the player, by making the rest of them clearly visible from afar when climbing up somewhere to get a better look.

Polished and fun. Great work!
conk
13. May 2017 · 12:06 UTC
The game looks amazing, the use of visual effects really works with the vibrant ambient lighting and the weird shapes of the environment. The gameplay was a little lacking for me though, the movement was easy to get use to, but I ended up stuck in a maze somehow and it took me a few minutes before I realised the walls were moving, perhaps a sound when things changed would've helped alleviate this. Anyway, top notch, really enjoyed it (minus the maze part :P although the maze from a distance looks AWESOME!)
DemyHallar
13. May 2017 · 12:14 UTC
Cool shaders. The character runs too fast to control him comfortable. Nice graphics.
pi_pi3
13. May 2017 · 14:17 UTC
OMG yes. I love this kind of game. I made something like that once, but not as hardcore
Update: I just saw you're the guy who made Fragments of Euclid. That explains all. I loved that game too
Mordokay
13. May 2017 · 14:39 UTC
This are the most trippy graphics I have ever seen. The game itself is fun to play and the fact that things are changing around you makes it MUCH more replayable. I had lots of trouble in the maze part and sometimes the platforms underneath me changed and I feel down. Overall a very good entry!
Monty
13. May 2017 · 15:23 UTC
To play it on mac, I had to go inside the .app and give it execution permissions. Other than that, works fine =)
Very well made, but I must admit it's not my thing. Congrats
blobo
13. May 2017 · 15:37 UTC
Quite a unique world you've made here. Well done.
w1n5t0n
13. May 2017 · 16:05 UTC
Definitely the most interesting game I have seen in any all of the Ludum Dares that I was in. I'm not sure that I understand the mechanics, but I had a lot of fun playing the game. I kind of reminded me of Antichamber.
pcmaster
13. May 2017 · 16:28 UTC
Some sick shit here :O One of the best games, I love the music, the shader, the movement is good and the environment... really something! Congrats on putting this together, it's epic!
wildmusketeer
13. May 2017 · 16:35 UTC
Absolutely stunning game! I love the trippy visual and how the environment feels alive when you're not looking, a bit like the "Sleeping Angels". I also like the clever naming "frustrum" relating to the camera frustrum! Visually, this is one of the greatest visual treats of this jam, with the crazy shaders around objects and fog/glow effects. Like some people mentioned, I think the gameplay feels a bit weak, since the only mechanic is to look around. I think there can be more impactful moments like Antichamber's "quotes". Overall, I loved this game, and would love to see more of it someday! Thanks for sharing it with us.
garethiw
13. May 2017 · 17:25 UTC
That was trippy. Excellent art and shader work. The mechanic was pretty good, felt like walking round in an Escher painting at times.

I'd say a little work was needed on the character controller to improve the feel, it was both floaty and too sensitive. Footstep sound was pretty loud. Music didn't really fit the vibe, mood would have been better with something more ambient I feel.

Still, quite enjoyable and I played until the credits scroll, so nothing put me off that badly.