Spelleton: Skellord's Domain by Five Side Studios

Saoirse, a necromancer in training, goes on a quest to defeat the Skellords of Spelleton and prove to the world that they are the most powerful necromancer to have ever lived… or died. Take control of undead creatures and assemble a powerful skeletal army, or destroy their bones to empower yourself with necrotic energy. Will your sacrifices be worth it, or was the true magic the boney friends you made along the way?

Controls:
Left or Right Click: Move Player.
Q: Fire a damaging spell towards your cursor.
W: Raise a nearby creature as your skeletal thrall.
E: Command your units to move to a position, attacking anything in their way.
R: Recall your units back to your position.

By
Ray Grice - DebugDrawRay
breadotop - breadotop
Dawnyan - peachhugs
Victor "Metasight" Gabriel - metasighty
Alex - bulba_zord
Levi Davis - Levus28
Special Thanks:
Nick "Chunko" "ItsBigPurp" Smalley - ItsBigPurp
Trott "Trott Pilgrim" Pilgrim - TrottPilgrim
| Other (platform) | https://debugdrawray.itch.io/spelleton-skellord |
| Original URL | https://ldjam.com/events/ludum-dare/43/spelleton-skellords-domain |
Ratings
| Given | 0🗳️ | 0🗨️ |
Although the controls felt a little weird for my liking, this game is really good!
Graphics are great!
The shooting kind of needs some work too, cuz when I shoot and my cursor is in a location, it shoots a little too much to the right or too left and I can't kill the enemies.
Hope to see you improve from this!
I think a few things that would make the game a bit better is a bit more click feed-back when you move/where you are moving to. So its not perfect, but super impressive overall. The tunes and art are so bouncy and I love it all. Especially the tree tile/cube, just love it. I got lost a few times because I backtracked to spend my bones... I just had so many bones.
I couldn't figure out what the spell upgrade does... but I managed to solo a elephant by kiting it with one point of speed. It feels so wrong yet so right.
The moving and shooting could be a bit less clunky - you feel like some encounters should be very easy but they are actually pretty hard due to having to click to move a little bit, shoot of one fireball, then haae the character stop and get attacked etc