Arindama by Daniel Moreno

Arindama is a Minecraft-esque platformer game. Pickup objects and craft them to create new ones, and complete the quests, or simply make something you like, it's up to you.
Controls:
- A: Jump & double-jump.
- S: Pickup & drop object/terrain.
- Hold S: Craft (if the cursor is on top of another object/terrain).
- Q: See quests.
- Up: Look up.
- Down: Look down.
- Esc: Return to the menu.
- PLAY IN BROWSER: https://daz.itch.io/arindama
- WINDOWS: https://daz.itch.io/arindama/purchase
- GAMEJOLT: http://daz.gamejolt.io/arindama


| Original URL | https://ldjam.com/events/ludum-dare/38/arindama |
Ratings
| Overall | 75th | 3.861⭐ | 38🧑⚖️ |
| Fun | 97th | 3.676⭐ | 39🧑⚖️ |
| Innovation | 254th | 3.194⭐ | 38🧑⚖️ |
| Theme | 49th | 4.083⭐ | 38🧑⚖️ |
| Graphics | 61th | 4.139⭐ | 38🧑⚖️ |
| Audio | 56th | 3.765⭐ | 36🧑⚖️ |
| Mood | 88th | 3.667⭐ | 35🧑⚖️ |
| Given | 5🗳️ | 8🗨️ |
The presentation is great. Quests that give the player an idea about what to do, simple yet cool combination mechanics, and everything working in harmony, from sprites to music. By the end of my runs, the idol wasn't the only one that was happy :)
This is a great submission for the compo. I really hope that you decide to come back to this project, as it could benefit from an expansion. Maybe not make a larger world, but different worlds with different stuff to interact with. Limited resources and plenty of interactions could probably make for a lot of different combinations available, resulting in every level looking different from player to player.
I'll be telling my teammate to check this one as well. Good luck with the compo! I'm hoping this one does more than just fine :whale:
The only issue I saw is that it's sometimes difficult to select exactly the one tile you want. Also the placement is difficult when you want to place it diagonally from your position. Other than that, it's very enjoyable.
Wrapping around is a cool "look-i-feel-and-i'm-not-dead" mechanic for a game like this one. Dying and respawning would, IMO, be frustrating.
All in all, well done.
I was thinking about creating something like that but from top view.
But my game turn out to be super simple.
Animations are great.
You have to get used to controls. But then is so much fun finding what you can craft and how.
Here is my game: https://ldjam.com/events/ludum-dare/38/fixville

Just found a small bug, when you place a block while falling down, there is a chance to place it on an already occupied place, having then several blocks on the same place. And you can also have the fruits floating in the air !
But once again, really solid entry, I liked playing it, and having a bit more hints on what we can craft from what would make it perfect ! :thumbsup:
I got trapped in a bug. had a fruit fall on me while I was carrying something, couldn't drop the something and couldn't jump.

I'm not sure if i missed something but it seemed that you can run out of resources, just like in a real world, kind a nice touch.
After many, many tries, I got stuck forever trying to get the key, so I watched a video and completed that last part, finally reaching the statue (just so I'm not left with the bitter taste of defeat hahaha).
The only thing I can nitpick is the limited number of resources per play, in my first try I got to a dead end pretty early (at that time I didn't know it, obviously) and kept trying to combine new things to no avail.
I don't like the controls though. Very unconventional.
Seriously cool though.
Good job!
Had a bit trouble finding the right things to craft togheter but it was fun finding these things out!
Nice pixel art, cute animation!
minor detail, I think the character moves a bit to fast.
Overall a really good game!
My only real complaint is, it's _reeaaaal_ easy to run out of grass, and there is _very_ little to do with leaves (and fruit, eventually). My final board had so many leaves and fruit, I had to rebuild the floor using leaves, and ended up dropping so many fruit off the edge they got stuck on the sky and built a stack on nothingness. Which was actually pretty cool, but probably wasn't intended.
Anyway, this is great! Kudos to you!
