ChromeSmasher by Mexzter
The fight for ram has started!
The objective in ChromeSmasher is to prevent the chromes from reaching your ram. If the chromes do reach the ram well don't worry you will need a couple more to get to the ram before its GAME OVER.



| HTML5 (web) | https://mexzter.itch.io/chromesmasher |
| Original URL | https://ldjam.com/events/ludum-dare/42/chromesmasher |
Ratings
| Overall | 1233th | 2.55⭐ | 22🧑⚖️ |
| Fun | 1185th | 2.475⭐ | 22🧑⚖️ |
| Innovation | 1219th | 2.3⭐ | 22🧑⚖️ |
| Theme | 817th | 3.225⭐ | 22🧑⚖️ |
| Graphics | 1051th | 2.65⭐ | 22🧑⚖️ |
| Audio | 759th | 2.25⭐ | 22🧑⚖️ |
| Humor | 313th | 3.132⭐ | 21🧑⚖️ |
| Mood | 1064th | 2.361⭐ | 20🧑⚖️ |
| Given | 5🗳️ | 0🗨️ |
This is good satire, perhaps better satire than a game. As a game, I'd love for it to have more variety: powerups, different kinds of Chromes (e.g. multiple tabs that you have to click several times), maybe objects to put in their way when there are too many of them... Otherwise, it gets boring fairly quickly. But I do think that adding some new features can make it into an addictive minimalist game.
The game itself runs well in browser, and the controls are simple. The concept and sound is really fun.
The overall game itself is very simple, I would love if the chromes sped up a bit faster, and maybe a variety of chromes (versions? faster, stronger...).
This was a really fun idea, thanks!
Also the game lacks of impact / feedback on player actions: sounds, shakes, flashes etc.
Two small issues: sometime when you destroy a chrome the *explosion* animation does not play entirely (or at all) and the music is not looping properly, we ear the looping point.
Aside form that it's a cool little game.
Screenshake = +1