Gunning Out Of Space by ytaha

[raw]
made by ytaha for LD 42 (COMPO)

​Use your buble gun to shoot zombies, if you miss, the bubles will fill up the room and eventually, you will run out of space.

bossfight.gif riflegameplay.gif rocketlauncher.gif

Controls

  • WASD - Movement
  • Left Click - Shoot
  • Right Click - Throw Grenade
  • "R" Key - Restart

And "K" to kill yourself :smirk:

Used tools

All the art, music and programming is made by Yusuf Taha

Unity, Dreamlo.com for highscores, Corel Draw X5, Aseprite, Bfxr, Abundant Music Generator, DOTween, Text Mesh Pro

See My Other Works

My Google Play Games : https://play.google.com/store/apps/developer?id=Yusuf+Taha

Edit

I get really good feedback in this short time. Thanks to everyone that commented. There are people saying "Go publish it on steam". So im working on a post compo version. If you want something extra in it, leave a comment :smile:

There Is A Post Compo Version!

WebGL Version

Download For Windows

Download Source Code

Changelog

  • Nerfed shotgun because its too OP!
  • Added different weapons, particles
  • Online global highscores list
  • A new special abilitiy, Shield
  • Lower music sound
  • Fixed bug when you tried to type your name, if it has "R" in it restarts game.
  • Added "K" button for instant kill :smile:
  • Added WebGL support for highscores list
  • Lots of bugfixes

Ratings

Overall 15th 4.126⭐ 141🧑‍⚖️
Fun 10th 4.162⭐ 141🧑‍⚖️
Innovation 81th 3.791⭐ 141🧑‍⚖️
Theme 26th 4.311⭐ 142🧑‍⚖️
Graphics 62th 4.054⭐ 140🧑‍⚖️
Audio 61th 3.714⭐ 135🧑‍⚖️
Mood 60th 3.683⭐ 133🧑‍⚖️
Given 23🗳️ 22🗨️

Feedback

Lloyd
12. Aug 2018 · 06:00 UTC
This is really cool, a sweet take on the theme with a fantastic execution! Congrats on an awesome game!
Kaboosh
12. Aug 2018 · 10:47 UTC
The pixel art and particles are really cool, aswell as the idea. It's a really cool game!
TinyNerd
12. Aug 2018 · 11:37 UTC
This is a good game with some amazing art. The fact that you made this in less than 48 hours is just fascinating. The concept is great and fits very well with the theme. Good job!
BlueBlu
12. Aug 2018 · 14:44 UTC
Love it! But spamming the gun too much makes the error sign/sound, can we get a Windows build please?
Mucevval
12. Aug 2018 · 14:55 UTC
Good job ! Your game is very funny.
Luiza Engler
12. Aug 2018 · 15:08 UTC
Loved the idea, very cool game!
Vincent Lagerros
12. Aug 2018 · 15:48 UTC
Very satisfying game, good job.
🎤 ytaha
12. Aug 2018 · 19:21 UTC
@blueblu Thanks, what you mean by error sign/sound? I am uploading the windows build anyway :smile:
BlueBlu
12. Aug 2018 · 19:36 UTC
You know when you click two much and it goes brrr-ing with the no-entry sign? But yeah can't wait for the Windows build!!!!
Bensbuff
12. Aug 2018 · 20:16 UTC
love the pixel art
relampmarquin
12. Aug 2018 · 20:17 UTC
Good job! very cute and fun game!
Peterr
12. Aug 2018 · 22:09 UTC
This is awesome! Fits the theme and is very well executed. And it has explosives!
OmnipotentIndie
13. Aug 2018 · 03:15 UTC
Really good. I like how the bloom/crosshair system worked together with the accuracy system. Looks great, plays great, cant complain
super8bitrafa
13. Aug 2018 · 04:46 UTC
Great game! Juicy and fun. The gameplay is awesome yet simple. The theme was brilliantly used and the art style works well! A sheer joy
mcccclean
13. Aug 2018 · 06:29 UTC
Making the misses take up big chunks of the level is such a neat idea - really well done!
Marcel Oyuela-Bonzani
13. Aug 2018 · 08:43 UTC
Great game! Pretty impressive you made it so polished under COMPO rules
REBDC
13. Aug 2018 · 08:55 UTC
I love this concept of "You miss you get less space" and you did it pretty well. My only problems are that you can't just hold left mouse to shoot and that a good player could easily never miss and survive forever, fortunately that isn't me. Congrats on this great game.
sdrrv
13. Aug 2018 · 09:28 UTC
Loved The game!! Very smooth! Loved the art style and the game-play is simply but very funny!
One of the best ones so far!! Keep Up the good job!!! For the win Man!!!
MissAlpha
13. Aug 2018 · 10:08 UTC
Cool mechanic for the bubbles to be used against you, make you rethink every shot! Nice game!
Wolfrug
13. Aug 2018 · 12:20 UTC
Great work, and really clever mechanic use: forces you to really think and aim, which is different for this kind of game. Final high score: 18615 (about 2 bosses killed).
🎤 ytaha
13. Aug 2018 · 13:55 UTC
@wolfrug Near my high score: 21000 :smile:
🎤 ytaha
13. Aug 2018 · 13:56 UTC
@blueblu I dont know if the windows version worked, the error doesnt appear on my PC
🎤 ytaha
13. Aug 2018 · 14:01 UTC
@lloyd @kaboosh @tinynerd @mucevval @luiza-engler @vincent-lagerros @bensbuff @relampmarquin @peterr @omnipotentindie @super8bitrafa @mcccclean @marcel-oyuela-bonzani @rebdc @sdrrv @missalpha

Thanks to all of you guys soo much, these comments are such a great motivation to me, i always thought i suck at pixel art :smile:
borjan1peovski
13. Aug 2018 · 14:52 UTC
Very nice art and music. Good entry.
HueSamai
13. Aug 2018 · 15:24 UTC
Hey! You did an excellent game! I just didn't really like the music, but it fitted the game! Nice work!
DrunkardWolf
13. Aug 2018 · 15:29 UTC
Great game, love art, the audio, the gameplay. Best game I've rated so far! Great job!
Usanio
13. Aug 2018 · 15:32 UTC
enjoyed the gameplay
Jakub Kazimierski
13. Aug 2018 · 15:33 UTC
Great use of theme! Gameplay is satisfying and graphics is good. To sum up, **_fantastic_** game!
dwemthy
13. Aug 2018 · 15:40 UTC
Great use of the theme and really well rounded game.
Sloyd
13. Aug 2018 · 15:40 UTC
hey worthy opponent, can you tell me how didi you make the gameplay gifs? what did you use?
dk5000p
13. Aug 2018 · 15:41 UTC
Love the pixel artwork. The borders could have been a little better, when I would get to the bottom of the screen and have a goo bubble, I was just kind of trapped, which I guess fits with the them really well.
FlyingKiwi
13. Aug 2018 · 15:50 UTC
Thats an amazing concept, congratuations on the very solid entry in LD#42.
Enjoyed playing it, perfect integration with the theme
Btdyaya
13. Aug 2018 · 15:57 UTC
Very cool game! But clicking with the grenade sometimes throws them all out at once.
tulipekoni
13. Aug 2018 · 16:04 UTC
good entry! fits the theme almost perfectly! had fun playing it. good job!
Telefrag Entertainment
13. Aug 2018 · 16:17 UTC
Nailed it. Perfect fit for the theme, gameplay was fun, overall very well done.
MariosManiatis
13. Aug 2018 · 18:49 UTC
Awesome, i has some enter the gungeon feeling. Loved it.
NikTheNarwhal
13. Aug 2018 · 19:39 UTC
We literally had the same idea and the same name for our games but yours is waaaay better. Love it dude
🎤 ytaha
13. Aug 2018 · 19:42 UTC
@Sloyd I use LICEcap. Its an amazing free gif recorder
Sloyd
14. Aug 2018 · 06:54 UTC
@yatha WOW! finally. I've been looking for a good GIFrecorder(that can go above 24 fps) for a long time. Thank you!
Sloyd
14. Aug 2018 · 06:59 UTC
I've also played the game. It is pretty addictive, and the same genre as mine. But you managed to implement more mechanics than I have. Whachagaddado if im a lazy ass?
Loved the 2 shielded guy - felt very bossy!
Also a very nice approach to the theme.
Cheers!
GuardHei
14. Aug 2018 · 08:18 UTC
@ytaha Good game and I don't think I need to say those praise words again -- so go steam!
caeonosphere
14. Aug 2018 · 08:19 UTC
33,468! Beat that, suckers!

I'm surprised to see so few games like this. People were posting about stuff like this after the theme was announced, but I guess they didn't have the skills to execute that you do! Very fun and smooth feeling... not a compliment I could pay most LD games. I really like how the end sneaks up on you. Would have liked to see more enemy types, since the most surprising aspect to me was how fun it was remembering to shoot the normal enemies three times and the armored ones five. Turns out, it really matters in this game! Special shoutout to the shrink powerup... clutch.
tuism
14. Aug 2018 · 08:20 UTC
Pretty solid entry!

The theme feels well-used, the graphics and juice are good, the controls are good and works as expected.

Minor gripes:
- The gameplay does start to feel repetitive pretty quickly, clicking the mouse repeatedly is not fun. An auto-fire with a capped maximum fire rate would have been good.
- Would have liked to see a health bar or something on enemies to see how many shots they still will take before dying.
- The music is a bit too loud and repetitive and doesn't feel like it suits the atmosphere of the game.
- Why are you shooting a bubble gun? I dunno, it doesn't feel intuitive, but this is very minor :)
larzan
14. Aug 2018 · 08:22 UTC
Great take on the theme, 5/5, cute gfx, the game has a nice action feeling to it.
Well done!
ThibaultAr
14. Aug 2018 · 08:24 UTC
Nice entry, the game is really fun to play. Really good job alone :thumbsup:
movixio
14. Aug 2018 · 08:28 UTC
If I had one thing to change it would be the enemy walking on top of the green spot instead of below, if you did it for an extra penalty to the player then you might consider using a different visual feedback, other than that it's good and well executed ;)
Hakro
14. Aug 2018 · 08:30 UTC
Really neat and cool.
The art is cute and the gameplay is simple ant to the point.

Nicely done.
Mero
14. Aug 2018 · 08:35 UTC
THis is a challange but nothing more, there is no fun in clicking the mouse repeatedly while being punished for every single mistake in a type of game that you definetely will make many mistakes. After 1 death player doesnt feel like playing again because WHY? For me its a type of game that i would give as a challange "i bet you cant make it to xxx level".
Wargon
14. Aug 2018 · 08:39 UTC
This game well kills time :smile_cat:
NoTime4Name
14. Aug 2018 · 08:44 UTC
absolutely love the artstyle, i just really dig the low resolution pixely art stuff. great gameplay, ties nicely with the theme, and the chiptune music really hammers down the artstyle. movement feels great, bullet speed is just right, and the monsters exploding in a shower of tiny particles makes it all the more satisfying. reminded me of how badly my game needed a screen shake. innovation wise a bit... well its a simple top down shooter, but i mean i kind of did the same thing so you still get 3.5/5 :)

PS: my high score is 19589, try beat that :)
Wapsky
14. Aug 2018 · 08:50 UTC
Love the overall concept and the execution, having so much fun playing it
DangoGameDev
14. Aug 2018 · 09:48 UTC
Nice audio and art, gameplay is really solid too.
Dom Harris
14. Aug 2018 · 11:29 UTC
that is a really really strong contender. Congrats! I love the fact that you get less accurate the faster you click, it ties into the running out of space mechanic incredibly well. Shooting is really satisfying, the art is great and the audio works really well. Jeez, I actually can't find a flaw in this. What the hell :sweat_smile: I've got this saved and I'll be playing it again when I've got a bit more time :wink:
Cornel
14. Aug 2018 · 11:34 UTC
Like aiming but game gets boring too fast :/
Nam Nguyen
14. Aug 2018 · 12:45 UTC
Great game, I implemented somewhat similar mechanic of closing the arena. It's interesting to see different people's take on the same idea. Good job!
Donitz
14. Aug 2018 · 13:53 UTC
Ooh, that's a clever idea! And the gameplay is really fast and to the point too. Nice music, nice explosion/screen-shake effect, and the graphics does what it needs to do.
Oneiros
14. Aug 2018 · 14:22 UTC
The concept of the game is great! I love the fact that precision is at the center of the gameplay. We really feel powerful when you kill just an enemy without fail :)
Swen
14. Aug 2018 · 15:17 UTC
Really love the idea and game!
Would be cool if we could play it with a controller.
Ratys
14. Aug 2018 · 15:38 UTC
Finally got around to playing this! It's pretty freaking amazing, on all fronts, but I just love how the game controls - after trying out a few entries already this one feels especially pleasant.
🎤 ytaha
14. Aug 2018 · 17:52 UTC
@notime4name my high score is 22k ish, @caeonosphere. Holy, you beat my high score, if i made an online highscore table, you are pretty sure 1#
🎤 ytaha
14. Aug 2018 · 17:54 UTC
@caeonosphere I want to add more enemy types but i added the boss system at the last hour and made the thumbnail etc. Time is the problem :smile:
🎤 ytaha
14. Aug 2018 · 17:59 UTC
@tuism First of all, thank you for feedback. I liked how you just mentioned the bad parts, thats what game developers need, right :smile:

1) I know the gameplay gets boring because of clicks. But the auto fire system will probably destroy the entire game.

2) I thought its easy to count the shots, three for zombies, five for knights, the health bar will fill the screen.

3) I agree on that, i suck at music making :sweat_smile:

4) At first it ment to be a bush/plant gun, instead of shrinking powerups, you will burn them and get extra space etc. But the bush didnt look good and people cant realise its a bush so i replaced it with a "buble gun"
🎤 ytaha
14. Aug 2018 · 18:01 UTC
@movixio It felt really unnatural when they are on top of the bullets, but maybe a shadow could do it :thinking:, still, thanks for the feedback
🎤 ytaha
14. Aug 2018 · 18:03 UTC
@swen forgot to fix it, sory for that :sweat_smile: I will publish a post jam version, Thanks!
Allan Kong
14. Aug 2018 · 22:22 UTC
The movement feels so good and seeing the cursor increase size when I shoot feels satisfying. I wish that the cursor was bigger though.
darkmonkey inc
15. Aug 2018 · 03:09 UTC
This a really fun game! Reminds me of the mode in Stardew Valley. Sometimes my bullets get caught on air but still, had a good time
Saurabh
15. Aug 2018 · 07:32 UTC
This is a great game. It's highly addictive and I kept trying to beat my high score (even though I am really bad at it). It was also a very innovative interpretation of the theme although I found myself dying from zombies constantly rather than worrying about running out of space. I also like the art style, which was really consistent although a bit simple. Other than that, I will definetly be playing this again and I hope to see you add more mechanics and features in the game.
indegame
15. Aug 2018 · 08:08 UTC
This game is very well polished, and to think it was done by one person in 48 hours is insane. It's very addictive and I learnt quickly not to spam shoot too much. I thought the idea was great, and you incorporated the theme amazingly! Good job, I'm saving the link to this to play in the future!
Swen
15. Aug 2018 · 10:05 UTC
@ytaha It would have been nice, but for a jam (compo even!) this is perfect. I am totally amazed at how much you were able to make in such short period of time! The overall polish makes the game look and feel good. I also read some of the comments saying that you thought you were bad at pixel art, but I think your are great!

I wanted the reply, since I feel like my comment was a bit rushed.
Again, great work!
DonNestor
15. Aug 2018 · 20:57 UTC
your game is great!
She has very potential!

I do not quite understand the belt with life.
Sometimes I think it's a progress bar to the next level
Sometimes is it a life belt?
Sometimes when I kill the creatures, this bar doesn't change, and sometimes changes.
It made me a little confused.
But I had a great time playing this game.
Maybe you do additional maps or levels
Bandygrass
16. Aug 2018 · 05:12 UTC
Really great entry!! Solid use of theme and a lot of fun to play. The boss fights were a nice touch. Reminded me a lot of Tormenter x Punisher with items or Nuclear Throne, two of my favorite games. Even more impressive that this is a solo dev entry! Great work.
Amba
17. Aug 2018 · 01:10 UTC
The game is fun and addictive. It fit into the theme. The game feel nice and polished. I could see the game on steam with a bit more of content and feature, maybe more weapon and boost up and bosses?

Great job!

![8.png](///raw/a43/91/z/1a12c.png)
madjackmcmad
17. Aug 2018 · 15:21 UTC
Really juicy, good times with pixels flying everywhere. Nice work!
Fwuffy13
17. Aug 2018 · 19:00 UTC
Wow. I just love this game. Definitely would pay money for this too.
NNNIKKI
17. Aug 2018 · 19:04 UTC
14860.
That's my score.
Really great work with everything! I suggest you add more enemies, guns, special attacks, levels, and environments.
SimplePotential
17. Aug 2018 · 19:06 UTC
Hey that's pretty great! At first I was pissed because I couldn't auto fire and then I realized really quickly why that would have been a very bad design choice. I don't really think there way anything in the game that I'd change except maybe make it a bit more clear in the beginning that if you miss, that's where the green blobs come from. Oh, nice transitions too.
jeke
17. Aug 2018 · 19:17 UTC
Great execution. I was disappointed when I threw a grenade at some bubbles and they did not disappear when it blew up. Also, to me the music did not really fit the game-play. Other than that the game felt very well wrapped up. Keep up the good work.
dragongino
17. Aug 2018 · 19:40 UTC
nice game with the zombies maybe you can also try out my game as well :D
LJay
17. Aug 2018 · 22:04 UTC
Wow! Realy cool enrty! I like the idea - you need to always be focudes on enemies. I like the mechanics and well balanced gameplay. Theme fit is also good. Now it's best td shooter i've played at LD42:)
hi.irie
17. Aug 2018 · 22:40 UTC
actually ended up giving this one 5's
love the music and the artwork...there's a good amount of challenge and definitely replay-ability, which i deeply enjoy.
feels super casual and the movement controls feel great. Overall job well done team this is pretty awesome!!
Joloujed
17. Aug 2018 · 22:59 UTC
Really nice and polish game, it plays so well and the idea is very original. Congrats, fantastic game!
realmar
18. Aug 2018 · 10:55 UTC
Very polished, cool entry! :)
m.dam
18. Aug 2018 · 10:59 UTC
Well developed mechanic, fits in with the theme really well, I really felt like I was running out of space!
Diablo
18. Aug 2018 · 11:04 UTC
Incredible. This game is really well polished, and fun. At first, I thought the shooting mechanic was terrible due to the inaccuracy, but I soon learned that I had maintain a decent rate of fire to keep "recoil" down. This became one of my favourite features of your game because of how fundamental it is for lasting longer and getting a higher score. The crosshair size increase was also a really good indication of how innacurate my bullets would be. The art was great, and the music was enjoyable (although I think I went slightly deaf after first starting your game). well done, I had a lot of fun :)
troligtvis
18. Aug 2018 · 12:17 UTC
Very enjoyable game! I really like that if you miss it will make the room smaller! That is a nice twist, so you have to keep you aim good! :D
Good job! (and the art was awesome as well :3)
Cresceda
18. Aug 2018 · 16:32 UTC
Really fun game! Did come across a bug though where the gun would see everything in front of me as a miss absorbing me in green space, out of which you can't escape.
Teo Miklethun
19. Aug 2018 · 04:44 UTC
Awesome job! This is a great example of a few simple mechanics working very well with each other leading to a game with a lot of depth!
smuhlaci
19. Aug 2018 · 12:38 UTC
Mac kullandığım için deneyemedim ama çok başarılı gözüküyor. Takipteyim ^^
JOrbits
19. Aug 2018 · 13:37 UTC
Very cool game. I had a few problems with the post compo version:
+ some stuff looks weird on 21:9
+ when I want to type in my name, the game restarts as soon as I press 'r'.
+ items spawning in the green goo.
🎤 ytaha
19. Aug 2018 · 13:42 UTC
@jorbits The aspect ratio really pisses me off. Because i use a pixelator, it should be 16:9 (because of an odd problem) The parts that are black technically out of bounds but it draws somehow. I will try a different solution. Thanks for the name typing bug, i dont know how did i miss that :smile:
totalaj
19. Aug 2018 · 13:44 UTC
[I beat the highscore!](///raw/733/31/z/1a437.png)

Very addicting game. Please develop this further! Mostly balancing, but also maybe some new guns?!
smbe19
19. Aug 2018 · 16:54 UTC
Awesome game!
Tozzo4316
19. Aug 2018 · 18:37 UTC
Very good game dude, continue with this game adding new powerups, weapons and enemies!
🎤 ytaha
20. Aug 2018 · 08:06 UTC
@totalaj New guns is coming in one or two days. A pump-bubblegun and auto-bublegun :smile: If you have suggestions tell me
🎤 ytaha
20. Aug 2018 · 08:29 UTC
@smuhlaci PostCompo'nun WebGL versiyonu geliyor, webgl mac'de çalışıyor diye biliyorum :smile:
Riccardo Sioni
20. Aug 2018 · 09:05 UTC
The basic gameplay is nothing new, but the "running-out-of-space" twist you added is very clever and well implemented! Terrific game, congratulations! :)
JamesOliverMusic
20. Aug 2018 · 10:02 UTC
Awesome! For future development, i would consider including some form of upgrade system/powerups to help deal with large groups of enemies. e.g. shotgun/rocket launcher/penetrating weapon like a laser that cuts through lines of enemies. I would also create music that fits the game a little better, i.e. faster paced to match the gameplay, and several tracks for different levels etc. Perhaps consider adding multiplayer? Having an extra player would help with enemies but also punish hard when two players miss the target! Definitely in my top 10 that I've played so far, well done.
🎤 ytaha
20. Aug 2018 · 10:41 UTC
@jamesolivermusic Amazing suggestions. New weapons is coming, a rocket launcher is really good like a tier 4 weapon, if you miss, extra punishment. I think its a bit early or late for multiplayer. I would definetly add multiplayer if i release this game on steam. I am thinking about a remake with alot more polish and depth. And maybe a artist and musician to help me out :smile:
Cedric Fey
20. Aug 2018 · 11:18 UTC
Yep that's well rounded game. Gameplay is clean and fluid. Sound and graphic match. You did it.

I wish there would be another gun to carve some tunnel in all that green. Probably becouse i'm so bad. But a highscore it's a nice touch and itmake all the difference, especially here in a game jam.
Brallex
20. Aug 2018 · 12:16 UTC
Ooh I have had this game on the watch for some days now and I must say that it holds up to my expectations! Really fun and solid game, great work man!:)
JamesOliverMusic
20. Aug 2018 · 13:00 UTC
@ytaha Well please get in touch with me if you need music! My details can be found on my profile!
🎤 ytaha
20. Aug 2018 · 15:50 UTC
@jamesolivermusic I noted that ;) By the way you wrote "info@jamesolivermusic.om" :smile:
🎤 ytaha
20. Aug 2018 · 16:00 UTC
@amba @totalaj
Autobuble and pumpbuble is coming ;)

![asd.gif](///raw/ca2/7/z/1a51f.gif)
![shotgun.gif](///raw/ca2/7/z/1a520.gif)
Vekstr
21. Aug 2018 · 15:02 UTC
Interesting concept, and a well implemented! Overall a fun game!

Careful shotgun use is too OP though, might want to add some pressure to players like me:

![op.png](///raw/f67/2/z/1a5a7.png)

Now do I get any medal? :laughing:
🎤 ytaha
22. Aug 2018 · 18:05 UTC
@vekstr :open_mouth: WOW, what a highscore. I am the worst guy at balancing :joy: I dont have any idea how to nerf it tho. Should i make it give 2,5 damage so it can two shot both zombies and knights? Help me please :smile:
Vekstr
22. Aug 2018 · 18:09 UTC
@ytaha I'm not so sure either but maybe increasing the recoil duration of the shotgun or giving cooldown for each weapon (so players are forced to use all weapons) would help a bit
Ajay.2002
24. Aug 2018 · 09:06 UTC
Nice game man!
Void Productions
27. Aug 2018 · 03:32 UTC
@ytaha Concept was really nice and well implemented.Good job with the music too.It was fun to play the game.Try our game too.Hope you'll like it.
Brickkid512
01. Sep 2018 · 18:59 UTC
This game is great really well done!
Noxbuds
01. Sep 2018 · 19:12 UTC
Nice game. Good pixel art, and nice sound effects and music. The idea behind it was also pretty good, it made it difficult that you had to not shoot too recklessly or you run out of space. Bosses didn't feel particularly special though - just higher health enemies. Perhaps add some special boss mechanics.
Andrei9
03. Sep 2018 · 16:53 UTC
Nice game! interesting graphics :thumbsup:
Gabsep
09. Sep 2018 · 05:24 UTC
Absolutely incredible. I can't believe you made that in 48 hours!
mjf89
09. Sep 2018 · 12:30 UTC
Very nice take on the theme, simple and polished as well! :)