Runner by autovelop

[raw]
made by autovelop for LD 40 (JAM)

So I started doing compo this first day but I ended up not liking my idea. So the next day I tried another idea but again it wasn't going well. I wasn't productive at all. Eventually, 14 hours before the JAM deadline, I decided to not give up and make whatever I want. So this is it.

Currently there are many technical issues but it runs on linux. I want to get the WebGL version working before the reviews start.

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Feedback

eri0o
06. Dec 2017 · 19:18 UTC
I know the feeling of disliking ideas and throwing away things until you just make something. Don't worry, it gets better, just keep it up. I liked you made the game in Go, it's an unusual language for games, the project is small enough for someone who never programmed in Go to understand and mod. Nice work, wished you added a progression metter. Really nice graphics!

![infinitrunner.gif](///raw/a83/2/z/e02a.gif)
ProdigalSon
06. Dec 2017 · 19:19 UTC
It's hard to throw away all the work done to start again but props in making that decision as that is a hard decision to make but sometimes the best. At least you ended up with a playable product and for that I say "congrats"!
minimurgle
06. Dec 2017 · 19:21 UTC
Congrats on managing to finish after restarting so many times. There are two things I'd like to point out.

1. When making a runner the hitboxes need to be tight and accurate. You shouldnt have hitboxes being bigger than the objects they cover. If you don't have time time to make them a nice fit than make them too small instead of too big. Too big and the player will feel like they've been cheated.

![Capture5.PNG](///raw/ddf/7/z/e034.png)


2. Obstacle spawning needs to be tightly controlled. You shouldnt be ending up with spots where the player can't even tell if passing is possible. This can be hard to do. Sometimes it's easier to give the player ways around these impossible situations than to prevent them. For example if when jumping you wouldnt jump as high just tapping the button it would have fixed some of these situations.

![Capture6.PNG](///raw/ddf/7/z/e037.png)