Runner by autovelop
So I started doing compo this first day but I ended up not liking my idea. So the next day I tried another idea but again it wasn't going well. I wasn't productive at all. Eventually, 14 hours before the JAM deadline, I decided to not give up and make whatever I want. So this is it.
Currently there are many technical issues but it runs on linux. I want to get the WebGL version working before the reviews start.
| Github | https://github.com/fanus/ldjam40-runner |
| HTML5 (web) | http://playthos.io/fanus/ldjam40-runner/ |
| Original URL | https://ldjam.com/events/ludum-dare/40/runner |
Ratings
| Given | 0🗳️ | 0🗨️ |

1. When making a runner the hitboxes need to be tight and accurate. You shouldnt have hitboxes being bigger than the objects they cover. If you don't have time time to make them a nice fit than make them too small instead of too big. Too big and the player will feel like they've been cheated.

2. Obstacle spawning needs to be tightly controlled. You shouldnt be ending up with spots where the player can't even tell if passing is possible. This can be hard to do. Sometimes it's easier to give the player ways around these impossible situations than to prevent them. For example if when jumping you wouldnt jump as high just tapping the button it would have fixed some of these situations.
