Bubblenaut by TheFunAttic
https://thefunattic.itch.io/bubblenaut
This is only a demo. A full version will be available soon ! Stay tuned on our facebook page : https://facebook.com/funatticgames

CONTROLS :
• Arrow Keys - Move/Jump
• Spacebar - Interact
• Ctrl and Shift - Zoom/Unzoom
Bubblenaut is a relaxing adventure game set in an oniric world. Born inside a small planet, you will explore several realms to find the Heartfruit, and witness the might of its taste ! The game was made in 72 Hours for the Ludum Dare 38. We hope you enjoy our work :)
We are a small team of game development students in game development in SupInfoGame, France. We are called The Fun Attic :
• Léo Marambat-Patinote : Programming
• Sacha Rivière : Graphics
• Martin Jacob : Game Design, Sound Design, Project Lead
We made this game along with :
• Éléonore Chaumont - Graphics
bad-plant.tumblr.com
• Chloé Hornoy - Graphics
• Lila Grimaldi - Music
https://m.soundcloud.com/lila-grimaldi
Many thanks to them for their amazing work !
All sounds found on Zapsplat.com - Free sounds database !
| Original URL | https://ldjam.com/events/ludum-dare/38/bubblenaut |
Ratings
| Overall | 50th | 4.052⭐ | 60🧑⚖️ |
| Fun | 248th | 3.431⭐ | 60🧑⚖️ |
| Innovation | 66th | 3.895⭐ | 59🧑⚖️ |
| Theme | 25th | 4.328⭐ | 60🧑⚖️ |
| Graphics | 14th | 4.672⭐ | 60🧑⚖️ |
| Audio | 87th | 3.845⭐ | 60🧑⚖️ |
| Mood | 65th | 4.034⭐ | 60🧑⚖️ |
| Given | 10🗳️ | 16🗨️ |
Test my game at: https://ldjam.com/events/ludum-dare/38/defend-your-tiny-worldpreview
This is my compo game: https://ldjam.com/events/ludum-dare/38/space-honey-the-adventure-of-little-bee
Also you guys finally managed to have a perfect little tutorial which explains the mechanics simple and understandable, this is something many submissions failed to do!
Altough I glitched and got stuck in the last level, this is overall a great little game with good sound, good gameplay and a unique art style! Love it!
Ill reiterate, really nice style, I'd have liked to see more creatures or dialogue, since that was my favourite part, platforming needs to be made tighter, but technically everything works fine.
Also plays the same - I felt dizzy in a few minutes, but if it's my problem - strange collisions with platforms is a much more serious problem. The art style and the idea are both great, everything looks weird and mysterious, I loved it! The only thing I want to mention in graphic - it's not always clear what object will kill you. At the very first time I didn't understand what killed me.
I so you called this game DEMO. Will you turn it into something bigger?
Test my jam game: https://ldjam.com/events/ludum-dare/38/limited-space
otherwise i liked the idea and the art
A fuller version will indeed be produced in the coming months. Keep informed about it and our other games on our facebook page : https://www.facebook.com/funatticgames/ !
Have a nice day !
The art is ver nice and the asset-animator-based animation also helps saving memory and smoothing stuff. Sadly, it seems I can't play.
But i get stucked in the last level (cannot move, not even restart level).
I want to play more difficult worlds. :D
Keep on guys. :D
Only real flaw is that you guys were very ambitious with this game. As it is, there isn't much content to complement the hard work you guys did on making this look pretty.
There was a jump in the last level (just before the end) that felt a little unfair to me, but overall level design and controls are both pretty good. Not much more to say, good work!
J'ai noté deux bugs en jouant :
- le texte "Press ENTER to skip dialogue" reste parfois même s'il n'y a pas de texte
- en sortant de la bulle bleue j'ai atterri à un endroit où je me suis retrouvé bloqué. J'ai essayé d'aller à gauche, à droite et de sauter, mais mon personnage ne bougeait pas.
Petite capture d'écran illustrant ces deux bugs :

I think some other obstacle, maybe some moving enemy, to introduce some timing based challenges to increase difficulty instead of just harder, more precise jumps (I'm a little bitter because I had to try, like, a thousand times on the last long jump :grin:).
Otherwise, regarding sound design, story and level design, you did well, even though the story is obviously not a full story. It is a demo after all :smiley: A minor complaint is, that the dialog shouldn't be advanced after a time span, but after some kind of player input, in my opinion. I missed a part of the dialog because I had to talk to somebody and couldn't pay attention...
The game its fun and cool ^^
The gameplay itself with the circular world is quite innovative too. Would have loved to see a bit more puzzling that part of the game tho. The three levels only involved platform jumping / thorn avoiding.
What could be added to boost gameplay:
- Moving enemies, so that timing becomes a bit more important
- Cross-world jumps that aim for specific small platforms
- Key / door mechanics to get people to go somewhere, and then back
- Button puzzle parts to promote exploration

If you can rate my game that would be helpful (in need of ratings).
Link: https://ldjam.com/events/ludum-dare/38/final-front-planetary-defence