Rogue by NightraiderX
You find a castle, in hopes of gaining treasure, but you find Dracula and he sends you into the deepest of Dungeons. He also turns you into a vampire, laughing as he returns to the highest spire. Being a ninja you escape your cell, but can you avoid the lights, and enemies that come your way while collecting all the gold?
| HTML5 (web) | https://nightraiderx.itch.io/rogue |
| Original URL | https://ldjam.com/events/ludum-dare/40/rogue |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
kevin mooney
05. Dec 2017 · 04:53 UTC
I like the concealment mechanic; though I wouldn't have thought dracula's dungeon would be so well lit :)
kbjwes77
05. Dec 2017 · 05:05 UTC
I like the conceal mechanic, reminds me a lot of the Metal Gear Solid series. Levels were easy to complete, but hard to collect all of the coins so that was nice as a challenge to players who wanted something a bit harder. Art could have used some work as I didn't really understand what was going on at first, but other than that it was a solid start to a cool game!
Omiya Games
12. Dec 2017 · 01:52 UTC
Pretty darn awesome for a first entry in Ludum Dare! I liked the stealth being associated with the health of the character, though at times, it was too small for me to continue. I would have appreciated a minimum meter size, while still allowing the health to lower below that threshold. Controls are pretty good for the most part, though when the character flips on unusual platform angles, things get very awkward.