Mass Impact by Studdert249

Play as a small asteroid determined to take out the sun. Increase your size by smashing into smaller objects to eventually take out that pesky, ball of hot gas sitting there, glowing smugly at the centre of the solar system thinking they are better than you. But beware larger objects will smash you into a million small pieces.

Play over at https://dsprototypesnjams.itch.io/mass-impact
Controls:
W / Up / D / Right - Orbit closer to the sun
S / Down / A / Left - Orbit further from the sun
Space - Switch Orbit
Created by: Mario Barone (https://twitter.com/mariodoesdesign): Design, Art, UI, Music
Dan Studdert (Twitter: https://twitter.com/danstuddert): Design, Code, S-FX
Tools Used:
Unity BFXR Maya-LT Photoshop Linux MultiMedia Studio!
| Original URL | https://ldjam.com/events/ludum-dare/38/mass-impact |
Ratings
| Given | 0🗳️ | 0🗨️ |
The longer orbit should take longer to complete, but it seemed in your game any orbit distance was taking same ~9 seconds to complete. While it was not as noticeable with other planets, that made asteroid you play move at snail pace close to the sun and zoom around when far away, which should be the other way around.
Take following with a handful of salt as I might be getting it wrong myself, but roughly the idea is that the formula for a circular orbit's speed is gravitational constant G multiplied by the summary mass of both objects divided by radius of the orbit: GM/r.
So the shorter the radius of your orbit the higher the gravity force affecting the object which means it has to go faster to stay in that orbit and not fall. If the orbit radius is longer the gravity force is smaller and it takes less speed to stay in that orbit.
But still, from gameplay perspective it would just mean that you would have to reduce your orbit radius to overtake instead of increasing it, so great job anyway!
https://www.youtube.com/watch?v=xNjIIPVrvYI