PIM : Product Input Management by ixuz

Product Input Manager!
Ensure the client's satisfaction by shipping high value products!
Combine multiple products into new ones of higher value! Multiple layers of complexity are highly valuable!
10 Levels total
Rules: * All products give positive score upon shipping. * GREEN products cause positive effects to the TIMER. * RED products cause negative effects to the TIMER. * Dropping a product ontop of another, may combine the two. * You lose when the TIMER runs out.
Controls: * WASD = Movement * SPACE = Interact with products
Game developed by: @ixuz @kobeb
| HTML5 (web) | https://mjukmara.itch.io/pim |
| Windows | https://mjukmara.itch.io/pim |
| macOS | https://mjukmara.itch.io/pim |
| Linux | https://mjukmara.itch.io/pim |
| Original URL | https://ldjam.com/events/ludum-dare/42/pim-product-input-management |
Ratings
| Overall | 36th | 4.133⭐ | 32🧑⚖️ |
| Fun | 40th | 4.033⭐ | 32🧑⚖️ |
| Innovation | 166th | 3.7⭐ | 32🧑⚖️ |
| Theme | 117th | 4.083⭐ | 32🧑⚖️ |
| Graphics | 205th | 4.067⭐ | 32🧑⚖️ |
| Audio | 99th | 3.85⭐ | 32🧑⚖️ |
| Humor | 179th | 3.48⭐ | 27🧑⚖️ |
| Mood | 86th | 3.897⭐ | 31🧑⚖️ |
| Given | 9🗳️ | 4🗨️ |
You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468
Heres the clip from my stream if you want to re-endure the suffering of me not reaching tier 3 crafting: https://www.twitch.tv/videos/297136972
As other people mentioned, an overall list of combinations/point values for such would have been nice, but it's not a gamebreaker.
It'd be interesting to see what this'd look like expanded onto/worked on, but in the context of a 3-day contest it's pretty cohesive and well-polished.
Therefore, we are considering expanding this game into a more polished and well designed product. This may be a game that you might in game libraries in the future. The game design document is in the making.
Cheers all and thanks for playing!
gameplay at 6 minutes : https://www.twitch.tv/videos/297339046
I think the combinations make no sense. I cannot recognise the icons and what they will do. My brain basically resorts to "more combinations = more dollaz", which I think is in line with the design ultimately, but I do think this hurts user immersion.
With all this said, I found this entry fun to play and aesthetically pleasing. Nice work.

enjoyed the controls, overall fells nicely polished !
- Great style and effects!
- Nice touch when you can combine stuff! Great visual feedback :D
- Grid reminded me of the Minecraft menu (topdown creating shapes to build something), maybe some potential for the future?
By the way well done
thank you guys for making this awesome game !
Here's a video of my play and feedback: https://www.twitch.tv/videos/303342350